The long journey of how I went from hating Sony Playstation to becoming a brand loyalist

I make it no secret that I love the Sony Playstation family of consumer video game products. I currently have, in some form or another, every single home console they have ever released. I have already decided I wish to pre-order a PS5 and pick it up on launch day as the excitement of doing so has boiled up to epic proportions.

I hadn’t always been this way. There was a time when I actively hated Playstation. To the point I swore even if I ever did buy one of their machines I would make sure I only bought it used, second hand not from a re-seller like GameStop to guarantee that Sony didn’t get a single penny of my hard earned money. Settle in this is a long road.

But where did that level of animosity come from? How bad did it get? And more importantly, when did it subside being replaced with a new-found passion for the same product line?

I was so anti-Playstation I went out of my way to get an HD-DVD player for everyone I could because I desperately wanted that format to beat Blu Ray Disc. Only reason was because BRD benefited Playstation. Let me be clear. I lost friends, actual friends, over my utter hatred for Playstation. It was a mess. Of course, so was I but that’s a story for another day.

To understand my transformation you have to go back to the very beginning.

The Early Years- Atari clones to Nintendo

My first game console was nothing special. It was just a Coleco Gemini. Basically a knock off Atari 2600 VCS that was made by Coleco. No it was NOT a Coleco Vision with the Atari adapter it could ONLY play Atari 2600 games but it looked nothing like an Atari.

Here is a picture from Google of what the monstrosity looked like.

Coleco

What this did was introduced me to the world of gaming right away without a notion of brand loyalty. I knew I had an Atari. I knew it played Atari games. I was too young to understand what it actually was or how it came into existence. I didn’t learn that until years later.

Around this time my cousins got a home computer, it was one of those Apple II computers. I have no idea which specific model it was, I didn’t know enough about computers then and my faded memories are not useful.

All I do know is they played really lousy edutainment games because that was all they could get for free basically.

In an effort to condense the rest let me hit some of the highlights. In 1988 we picked up a Nintendo Entertainment System as a family.

I had to share this with my sisters. Of course I had a fondness for Nintendo games but I grew to despise the hardware as mine was like most, never worked as intended. That fueled my disdain for that product line.

The Sega Years

Then in 1994 at age 12 my parents gave me a brand new Sega Genesis Model 2 bundled with Sonic 2 for my birthday. It was the best day ever. I was so happy to have a console that just, worked. I also noticed, quickly, how it had more in common with those old Atari consoles than Nintendo.

At least in terms of aesthetic design, placement of the cartridges even the design of the carts them selves. Not to mention the revelation that the controller ports were the same making them interchangeable.

Yes I tried playing MK2 on my Sega using an actual Atari 2600 joystick. In case you are calling BS because of the above mentioned Gemini.

We got rid of that thing early on shortly after getting the Nintendo and I had picked up a used Atari from a Goodwill store around 1992 or 1993. Anyways I quickly connected Atari and Sega in my mind which facilitated this bond of emotions tying them to my early childhood development.

This is only compounded by my fascination with X-Men which had a strong presence on Sega consoles on top of my absolute love of video arcades. Sega, like Atari before it, had this big arcade following on it so I equated them with the video arcade experience.

Now this is where things get dicey. I was enamored by the luster of the Nintendo 64 so I bought one on launch day. However, I ended up taking it back and using the cash refund to buy a broken drum set and an SNES with a shoe box of games from a pawn shop.

What this did was it reintroduced me to the world of Nintendo while keeping me firmly locked in the 16-bit era slightly longer than most others.

This put me in a weird position where I truly wanted to think the Genesis was better than the SNES but I started falling into the trap of believing the lies the SNES was superior. Later I came to the conclusion they are absolute equals with each having strengths and weaknesses.

Where does Sony fit in all this? As a brand I was loyal to Sony. I had a Walk Man, a Disc Man, a Sony surround sound system, XPlode amplifier and speakers in my car, the works. Even a Trinitron TV. I was all in. Except for one area. Playstation. Now that I have set the stage let me dig into how it turned into a deep hatred.

The hatred begins

Once I realized my passion was for arcade games I started to notice a shift in focus in the gaming magazines. While I was longing for a 32X add on for my Genesis to bring me even more arcade ports to my home and begging my parents to sell my baby sister to buy me a Neo Geo to have arcade perfect ports in the home, the magazines were bragging about this new fangled Playstation.

My first reaction to the name was revulsion. It sounded like a jungle gym or attraction at the county fair. Not a serious game console. This revulsion was exacerbated by my discovery that Nintendo’s success was partially credited to its mascot, Mario, and Sega’s likewise to its mascot, Sonic.

I didn’t see a break out mascot on Playstation and seeing how Atari, Colecovision, Intellivision, Neo Geo, and others had all failed I decided in my teenage mind it had to be the lack of a mascot on those platforms. Never mind the strong mascot of Bonk on TG16 having no impact one way or another, I just figured it was a fact and accepted it.

Then there were the games. Sega and Nintendo had games I knew. Mortal Kombat. Mega Man. Teenage Mutant Ninja Turtles, X-Men, etc. Playstation had, weird games like PO’d, Wipe out and Ridge Racer. Yawn. And that’s just the ones I knew about or can remember off the top of my head.

Then there was the Saturn. Despite my longing for a 32X I still accepted the Saturn was out there and fully expected it to put that Sony machine in its place. After all it would have the strong arcade ports, the mascot games and the recognizable characters like Sonic how could it fail?

Well it didn’t take me long after I bought a Sega Saturn to learn had been duped. Sure it had arcade ports but of lackluster games for the most part. The mascot games sucked, Sonic 3D Blast was a damn Genesis game with CD audio added. No thanks.

And as for the recognizable characters, Shinobi, Vectorman and Ecco the Dolphin were replaced with Bug, Clockwork Knight and Panzer Dragoon. Some quality games slipped in there and Shinobi did get, a game, on the console.

It just wasn’t the same. But I didn’t see all that as a kid. I saw Sony actively bullying Sega into going out of business basically. The day I saw a Sega title sitting on the store shelf in a PS2 package, I cringed. I lost my love for Sega and this compounded my hatred of Sony’s Playstation brand. In my mind Sony killed Sega, and Atari too, and were making it impossible for other companies to step in. I had no choice but to declare my loyalty to Nintendo and dig in.

The shift to Nintendo fanboy

But wait, let’s back it up a second. You see the Dreamcast was discontinued in 2001 basically. I bought my N64 and PS1 on the exact same day, Sept. 7, 2000. Why? Because it was my 18th birthday and I had a paycheck I earned from my very real job at the time. No more saving up allowance or mowing grass for old people.

I was in control of my gaming destiny. So I did buy myself a Playstation 1. But I did it begrudgingly and ensured I had a Nintendo the same day to stave off any chance I would convert. After all PS1 was mostly still 90s X games crap like Tony Hawks and lame Indiana Jones knock off Tomb Raider.

I wasn’t happy to lose Sega in favor of Nintendo but I made the most if it with the absolutely amazing Super Mario 64. There was one more hitch. I bought my stupid N64 late 2000. Roughly 1 year later the Big N had replaced it with the GameCube, or as it was known in the gaming community the Purple Lunchbox.

I fell for it. I sold my PS1 and N64 and took home a Nintendo GameCube. This was, of course, following a couple of years just doubling down on my 16 bit Sega and Nintendo machines I never let go of.

Thus my love of retro stuff was born and it was growing all the time. I kept feeding it. At first it was slow. I grabbed a few retro games for my newly acquired Game Boy Advance. I started with the Super Mario Advance series, a very retro Super Nintendo homage series of games.

Then I picked up Sonic Advance, Altered Beast, Gun Star Super Heroes, Mario Kart Super Circuit and then Metroid Fusion. By this time I was also getting deeper into the world of emulation. This was the time I discovered a passion for retro games that quickly turned into an obsession.

It was this time when my hatred for Playstation was at it’s peak. I despised them because they represented new ideas. New game play concepts and new ways of gaming. I wanted things to be the way they were before.

I doubled down on my Nintendo collecting. I concentrated on amassing a sizable GameCube library, over 60 games at it’s peak. This was a way for me to really cement my connection to retro games.

Even if I bought a new Nintendo game I made sure it had ties to the old stuff. I bought Mario Party, Smash Bros., Zelda, Metroid and Mario Sunshine. I even picked upo Star Fox Adventures and then I loaded up on all the compilations I could from Mega Man to Sonic and Midway down to Namco Museum.

All this time I was telling myself Nintendo represented the good in the world and Sony represented all the evil in the world. I literally convinced myself Sony was evil. Playstation was for sinners and if you were a good Christian you had to play Nintendo games. Between this, blaming Sony for the death of Sega and Atari and my continuing to embrace the 8-bit and 16-bit retro period I saw no merit to the Playstation.

What really fueled my hatred above all else was the anti-Nintendo attitude Playstation gamers held. This was compounded by the anti-Sega attitude die hard Nintendo loyalists harbored. I was an outside.

I grew up with Atari first then Sega so to Nintendo fans I was a poser. I was a Johnny come lately. Which was false. I always had an NES and then an SNES before getting my N64 and Game Cube. I just devoted more time and energy to Sega because, to me at least, they had better games.

How Blu Ray blinded me to the truth

Then things took a turn for the worse. Nintendo released the Wii at the same time Sony was pushing Blu Ray. I had been an audio file and a video file my whole life. I knew quality when I saw it.

I knew the glorious high bit rate 1080p picture quality stored on those 25GB Blu Ray discs produced a vastly superior, not slightly but truly noticeably improved product than the HD-DVD.

Somehow my twisted hatred for Sony was so thorough by this point I adopted HD-DVD and ranted constantly how stupid Blu Ray was and how anyone who bought into it was a sheep being blinded by the Sony marketing machine.

I succeeded in converting one friend to an Xbox gamer as a result, a mistake I now regret as he has become a fanboy of that brand at the expense of Nintendo loyalty.

My other friends continued to hound me to abandon the sinking Nintendo ship and join the Playstation party wagon. I found myself really hearing the hypocrisy and idiocy in my arguments for why the Wii was not just a good system but actually better than PS3 in every way.

Of course I had no problem tearing down the Windows in a Box the PC faithful were buying especially to Nintendo and Playstation gamers, at least we could rally behind that cause.

Something changed.

Remember when I told you I bought a PS1 in 2000. I did so for one game. Final Fantasy 7. That game was enough for me to put aside all the negativity I had towards Playstation and just admit that one game was great.

I eventually conceded sure the Playstation has some good games but it wasn’t the point. The evil was in everything else so I carried on the fight.

In 2009 I woke up one day and noticed my Wii was sitting there in the midst of a stack of games I was determined to use to prove it was just as good, if not better than the PS3.

Reality hit me.

Every. Single. Game. was a PS2 port! All my friends laughed at me for constantly getting excited for this “NEW” game I got on Wii they were quick to say yeah dude we played that already, years ago on Playstation. Around the time I was desperately trying to enjoy Marvel’s Ultimate Alliance on Wii, even convincing myself the game was fun because of not despite the motion controls I had a real revelation.

The tide begins to turn

I was at a friends how and I casually picked up his Xbox 360 controller and started playing Crackdown. My god I was actually having fun playing a video game again! I realized I spent so much energy crusading for Nintendo, which was weird considering I stared out disliking them, instead of just enjoying the games.

The realization was the Wii didn’t have games I enjoyed. I hated the games it had. I hated the motion controls. I hated the Virtual Console charging me money for games I already owned. I was beginning to turn on Nintendo. So I did the unthinkable. Disillusioned I sold my Wii.

This was the time I briefly, from 2010 to 2013, became a die hard PC only gamer. I dug into the world of emulation, combined it with the ever increasing piracy trap of torrents and eventually found myself throwing perfectly good money away at upgrading computers to play a game I could just stick into a console and play without all that hassle.

In 2013 I decided to give Playstation a second chance. I had finally gotten over my hatred. I was convinced I missed out on two full console generations of great games out of a stubborn belief that Nintendo would die if I didn’t convert people from the cult of Playstation to the benevolent society of Nintendo. I was a dupe. No, I was a dope.

I grabbed a PS2 in a trade deal. I took it home picked up a few games I was told were supposed to be good and, my eyes were opened. All those wonderful worlds I missed out on. But the real revelation was this, Playstation WAS Nintendo.

The best of Sega and the best of Nintendo, minus Mario and Zelda, was on Playstation. All those great retro games I grew up with and fell in love with, Final Fantasy, Mega Man, Contra, Double Dragon, Mortal Kombat, Street Fighter, Castlevania and the list goes on and on.

Those franchises didn’t die like I had assumed since they were not on the Nintendo console. They were alive and well on Playstation. IN fact many were getting their best entries on the Sony platforms.

Once I discovered the depth of the origins of Playstation being tied to Nintendo I realized the original PS1 was the true successor to the Super Nintendo.

Nostalgia kicks in, discovery begins

I just missed it. Looking back nostalgia began to swell up but this time for Playstation. Not the games I grew up with but the games I missed in the franchises I grew up with. Oh sure I also discovered Mass Effect, God of War Jak and Dexter and even Elder Scrolls along the way the real treasure was discovering the hidden gems that actually felt like Nintendo games. All the Sega, Konami and Capcom games I missed out on.

All those Final Fantasy sequels I ignored in exchange for Crystal Chronicles. Then, things kept improving with Kingdom Hearts and Katamari Damacy.

By this time I shed my hatred for Sony and replaced it with a new found appreciation for how they actually saved not destroyed the traditional gaming I was fond of. I realized all those retro games I loved, those classic fighting games like Mortal Kombat and Street Fighter were STILL fun on Playstation while non existent on Nintendo.

I learned that Sony consistently released the same Super NES inspired controller with minor improvements year after year whereas Nintendo were the ones trying to get me to fall for the odd shaped trident on the N64 that mostly hurt my hands.

Nintendo were the ones trying to convince me gaming wasn’t fun anymore because it was too complicated and I needed to “get back to basics” with overly simplified motion controls based on an obvious throw back to their NES days as a covert way to trick gamers into thinking the glory days of the NES had returned.

It was Sony all a long

What I realized was Sony had preserved the retro gaming I grew up with and allowed it to grow into the modern gaming we have today by naturally evolving with the industry and society. It was Nintendo trying to reinvent the wheel every couple of years in the hopes that people would remember how fun they were and come back.

Instead of seeing how much Nintendo failed to embrace its root they were the ones facilitating unwanted changes on the very people who clung to their brand because it was supposed to be familiar. But it wasn’t.

You had some retro stuff like Mario Kart and Smash Bros. hanging around but even Zelda, Metroid, Kirby, DK and Mario get entirely reinvented every single generation. Sure they throw a familiar New Super Mario game or a Donkey Kong Country Returns to keep you coming back with an NES Remix or Super Mario Maker as a way to trick you into thinking their library has more depth than it really does.

None of this is to say Nintendo doesn’t try new things or they deserve the hate to be shifted to them. What I realized was while Nintendo always had merits I took for granted and over inflated, Playstation likewise had its own merits I was too blind to see.

Once I bought that PS2 it was mere weeks before I bought me a PS3. Less than a year later I had a PS4 and I never looked back. To this day I have logged more hours and had more fun rediscovering games I missed on Playstation than I ever did with Nintendo.

In the end I now see Nintendo and Sony are more alike than they are different. While I can see the good, and not so good, in both, I have come to appreciate that each one brings something special to the table.

They both deserve the praise and admiration they receive from the gaming community as a whole as well as their respective devotees.

Count me as a Playstation, Nintendo, Sega and PC gamer or just call me a gamer in general and I will put those silly fanboy school yard fights in the past, where they belong, while I anxiously wait for the Playstation 5 to whisk me off to new heights of fantastic gaming experiences. In the meantime I will continue to enjoy both the PS4 and Nintendo Switch for what each one offers me. Stay Cool.

What if… retrospective: The TurboGrafx-16

The TurboGrafx-16 (TG16) is quite an oddity. Much like the doomed Sega Dreamcast nearly a full decade later, this game machine would be plagued as a mid-generation release that failed to catch on. Much speculation has been banded about on the internet on why it failed. Discussion forums are littered with topics discussing what could have been done differently. In this retrospective I will take a look at a few factors that are often overlooked in why this machine failed. First, I am mostly talking about within the context of the North American (mostly United States) market. While it is true the system performed better in Japan than it did in the US, and there is some doubt if it even existed in Canada at all, it still can be deemed a failure world wide by every measure. In fact, it didn’t even make it to the PAL region. Let’s dig in.

Usually two topics get brought up first when discussing the TG16. The first is Nintendo’s illegal exclusivity contracts in North America that would prevent third party companies from releasing games on the system. Often fans of the system will state that if it had better 3rd party support it would have sold more systems. While it is typically pretty obvious more games makes for a more attractive market, it’s not always the case. But let’s not get ahead of ourselves. Hudson could have found a way around this by vetting developers and publishers who weren’t even making games for the NES at the time. So that argument holds little weight, Sega was able to get plenty of support for the Sega Master System (SMS) and they sold quite a few more consoles and games than TG16, all on inferior hardware.

So first let’s look at the games that did come to the system. Despite most of what die hard fans will tell you, there are a few false statements often repeated about the TG16 library. The first is that the console had a great library of arcade style scrolling shooters, also known as shoot-em-up’s or shumps to some. The fact is, however, the NES, SNES and even Sega Genesis ALL had more shooters released for their consoles than TG16. The myth it is a shooters dream console is false. The reason this myth is spread has some merit. There is a significant percentage of games for the console that are, in fact, quality shooters. The problem is, there are only 94 games total for the console. So that means the fewer than 21 total shooters on the console stand out as the dominant genre by default. If roughly one forth of your consoles entire library is made up of a single genre, it stands to reason people will gravitate to that genre. No arguments there, the shooters on the console are all quality titles. Of course many fans today are looking at the ENTIRE library as a whole. They forget that for the super vast majority of gamers in the 1980’s when the console was sold people didn’t import as much as they do today. So when you add in all the PC Engine games to the list, especially when you take into account people playing these games using emulators, you start to see a skewing of the facts.

The thing is, it doesn’t matter how many arcade games were released in Japan at the time. When discussing why the console failed it is essential to do so within the scope of the time it was released. In this case it was 1987. This is important because those 94 games that made it to US shores, weren’t all available the first year. Keep in mind you have to look at it on a month to month basis. As a consumer in the late 1980’s even if you were contemplating getting a TG16. Either you were getting tired of the NES, or perhaps you never had the NES and were wanting to upgrade from your Colecovision console or something else. Maybe you were a PC person looking for a new console. Whatever your motivation for wanting one you always have to look at the games first. Everyone talks about how abysmal Keith Courage was as a pack in title. The problem is if you look at the console market at the time, pack in titles were relatively new concept. It really started with Super Mario Bros. on the NES. So when you talk about game consoles you can’t really put too much weight into what pack in title was included. Remember even today pack ins are rare and they were a BRAND NEW concept in the mid-80’s. It’s a fallacy to believe just packing in a different game would have enticed more users. Why? Because if the games that were sold separately weren’t going to convince you to buy the system, throwing on into the box for free wasn’t going to make a difference either. With pack in titles it’s always a gamble. Even when it works like with Wii Sports or SMB, or even Sonic the Hedgehog, it’s still a big risk when the publisher is missing out on all those extra sales. It’s at best a gimmick marketing tactic that is rarely used in the grand scheme of things.

Still, since it gets tossed out let’s debunk the myth anyways. My question is, if not Keith Courage then what? It couldn’t be an arcade shooter. Remember 2 facts, first at the time it was a NEW console so gamers wouldn’t be able to predict it would become a haven for shooters. 2nd, despite being popular among retro enthusiasts, even at the time shmups are NOT that popular. No console in the history of consoles ever packed in a shooter even if they did pack in a freebie. The reason is shooters have a low appeal. Even the best quality shooters only appeal to maybe a tenth of a consoles entire userbase. That is why they are so rare. Even to this day the number of shooters released is small and the ones that do get released are done in very limited runs. Newsflash, that was the SAME back then, why do you think all those so-called “gems” are so damn hard to find? Because, NOBODY BOUGHT THEM. They didn’t sell. There is no chance in HELL a shooter was going to sell the main stream gaming audiences on an untested console. Even the often cited spectacular R-Type, wasn’t exclusive to the console. Sure the NES port has issues, but honestly you are talking a small percentage of your gamers that even want a shooter, even smaller sub-set of those that care about a superior port elsewhere. That’s why when a shooter does become popular it’s some low budget throwaway title in the bargain bin. Gamer’s don’t spend money on them, only collectors do and only in hind sight because they are told to more often than not. Even me, someone who does occasionally enjoy the shooter game, wouldn’t rush out and buy a console even for the most perfect shooter. They are fun, in small doses but they are usually very remnants of older arcades.

Okay if not a shooter then what? The next game often cited is Bonk’s Adventure. That WAS a pack in just as soon as they game was released. But even that didn’t really move units. Again for as much fun as Bonk is, it’s only half as much fun as Sonic, which itself is probably half the fun of Mario. By order of transference Bonk’s Adventure wasn’t a great enough of a game to really convince people to give up their Mario machines. Sonic came close but it took a lot more than one game to get Sega on the map.

I try to be reasonable. I looked at the entire library and to be honest I could not find a single game that stood out as good enough to convince me to pick up a TG16 over an NES. Now I know it comes down to preferences, and I am NOT trashing the console just examining what if scenarios.

So what if it had a BETTER pack in comes down to, no real impact. I can’t imagine Hudson having it in them to imagine a game that would have that appeal. Some would argue Bomberman. I would reply, even the best Bomberman games didn’t help the Saturn, N64, Dreamcast or Gamecubes so sorry nope. Unfortunately there isn’t a single, stand out game on the console.

That takes us back to the first point, Nintendo’s illegal strangle hold on the market. It is well documented Nintendo forced publishers to sign contracts disallowing them from making games on competing consoles. Even if you tried to argue TG16 wasn’t an 8-bit system so it technically wasn’t competing, that wouldn’t pass mustard because Hudson referenced NES in their marketing.That leaves us to wonder then, what games could have potentially been developed on the console that weren’t.

Even if you take the 3rd party deal out of the picture and pretend the Turbo could get any old developer to make games for it. Remember the NES launched with barely 18 games. Now it had a POWERHOUSE launch combo with SMB/Duck Hunt that TG16 didn’t even have in its entire lifespan. So you get ONE shot to entice gamers to pick your machine over theirs. It took Nintendo 2 full years to get the 3rd party support we remember. If TG16 launched in 1987 that means it wouldn’t even begin getting the same level of games as NES until around 1989. That would be a full year into Genesis’s life and the Genesis could be cited as more of the death of the TG16 than anything else. Despite all the flaws of the SMS and the shortcomings of the TG16. Sega DID manage to get a quality launch period stash of games on the market. While Altered Beast is not fondly remembered today, when it released it was somewhat impressive. The scrolling levels, the large sprites, the transition animations, the cut scenes, and the compressed audio voices were all very big deals in 1989. So even if you look at the top tier NES games, let’s assume Castlevania, Mega Man, Contra, Ninja Gaiden and maybe even Double Dragon all have quality ports on Turbo by the time Sega launches. Fair enough, however some of those games did get ports on other consoles, and there is a Castlevania on the doomed Turbo CD (but that’s an entirely different story.) You have to keep in mind 1, how long it takes to port a game over, and 2 the cost to do so. Most 3rd parties wouldn’t have jumped ship to support an untested console when NES was doing so well so let’s just assume it still struggled. I can imagine it doing slightly better but remember NES was NOT successful because of games alone. Nintendo were masters of marketing their toys to kids at that time. So you have to look at the marketing along side the games issue.

Marketing can sink a good product and prop up a terrible product in the short term. Now for all intents and purposes, the TG16 is actually a decent product, sort of. It was more powerful than NES, but not as powerful as Genesis and SNES. Those would be the main consoles it had to compete with. Again NES would have still been replaced with SNES by 1991 even if the TG16 was successful, even more so because Nintendo would have felt threatened. So let’s look at just marketing. TG16 was ONLY sold in very big cities with populations over 1 million people. This is well documented. It was also ONLY marketed in the major cities where it was sold. This left consumers like me in the middle of no where Kansas reading about it in comic books and magazines sold nation wide, but I was not able to just walk into my local Sears, Radio Shack or K-Mart and pick one up. If I can’t find it how can I buy it? And you know what, I can say this with some degree of certainty because despite the flawed marketing strategy overall, it sorta worked because I DID want one. Even if it had a “killer app” pack in I still couldn’t have gotten my hands on one without great effort.

The 1-2 punch of lack of 3rd party support and terrible marketing is often given as the reason for it’s downfall. Now let’s go back to games and see if maybe Hudson could have done more even within the framework of Nintendo’s monopoly. Going back to the question of which game would have been a better pack in. When I look at why gamers wish for more games on the beloved TG16 I often remember its because they see the potential and wish it would have been realized. So let’s just assume they marketed it better, maybe localized a better Japanese games for the launch and it sold enough to at least get attention of developers that weren’t locked into contracts with Nintendo. Who does that leave?

The obvious choice is Atari first. Why them? Simple, they were willing to release games through their Tengen label on the NES. It stands to reason they would have seen dollar signs on TG16 if they saw an opportunity to get superior ports of their games on a competitors console. Why didn’t this happen? It’s often stated, obviously, because they were still marketing the 7800 at that time. False. You see Atari split into two companies following Time Warner selling them off. Tengen was a branch of the arcade division, the company that made Gauntlet and NARC, among others. The company that owned the rights to the Atari arcade catalog, the ones publishing under the Tengen brand, wouldn’t care about the 7800 at all, that was the home computer branch which would go on to release the Jaguar before dying. The arcade division would go through a few different sellers. This is important because while true Tengen did release games for the Sega Genesis, they did so as authorized 3rd party licensees unlike with Nintendo where they did so technically illegally.

Then why couldn’t they release games for TG16? Okay, the reason was business. Again by the time the TG16 released it was already doing poorly. Those Tengen games didn’t even come to the NES until the time when Hudson was scrambling to get their console into homes. Atari Games would have looked at the TG16 and seen it was doing poorly and considered it too risky to put games out for it. Hudson recognized the need for those games so they did license some themselves as Sega was doing with SMS, but it was too little effort as it just spread them too thin. Then why did they make games for Sega? Simple, whereas the TurboGrafix launched to abysmal sales in the US, the Genesis took off basically overnight by comparison. It was a hot item kids wanted. The marketing was perfect, the games were fantastic, the console looked futuristic by comparison. I am not saying all this as a die-hard Sega fan. Remember before I discovered Sega I did want a TG16. What pushed me over the top was, of course, Sonic. That’s another story for another day.

Even if we ASSUME the marketing was better and we assume Tengen was on board because why not. That’s still barely what, 20 or so games they released for the NES? Even if they ported every single one to the TG16, would it have really made that much of a difference? I mean okay, is Gauntlet or Alien Syndrome really going to get you to buy a system that Splatter House or Bonk’s Adventure didn’t already sell you on? Even if you add the ENTIRE Tengen (Atari Games) library, and you throw in a few NEW arcade ports here and there, we’re talking about not 2nd tier, not 3rd tier, Atari was making 4th and 5th tier games at this point. Sure that’s about on par with the slop Hudson was dumping onto the TG16, a few hidden gems aside. Looking at it this way, I still can’t see the TG16 doing much better. But, let’s keep going. Which developers weren’t locked into contracts with Nintendo at this time? Well I am not going to bring up the unlicensed NES crap games that sell for tons of money, because they all sucked and were only on the system as shovel ware because it sold so well. A dying console doesn’t get shovel ware unless the 1st party developer is making it themselves.

We could look to the PC scene. If you remember the NES did get a ton of Commodore 64, Apple II and PC DOS games ported to it. The problem is they came later in the life when it was more affordable to do so. Still let’s examine this as a potential for games. Remember I am assuming no NEW games were going to magically get made. Developers only have so much inspiration and I can’t believe for 1 second that just because they were making a game for the TG16 instead of Apple or Amiga they would miraculously be inspired. That is not how art works. That leaves companies like EA, Epyx, Sierra Online, LucasArts and SSI. All of these companies mostly avoided the NES until t was firmly established as a must own console everyone needed to get their game on. Each of these developers shined on the PC at the time. Here is why I find it unlikely you would have gotten them to port games over to TG16 (not talking Turbo CD here that’s whole other article.) These companies were large publishing houses, but they didn’t develop games for the most part. Lucas being the major exception. So what you have is a case where developers might have wanted to tinker with the guts of the PC Engine as it was known in Japan, their publishers would have said no. I have been talking within the framework of the launch window to the release of the Genesis and SNES. In order to assume the TG16 would have been more successful over all it would have had to be more so out the gate. If you consider that then which game developers making powerful graphic adventure games that use up tons of memory are going to release their games on tiny HuCards? Keep in mind even with the CD add on these companies largely ignored ignored the platform entirely. The reason it took later for them to get games on the NES was because it took that long for Nintendo to develop larger carts. Remember Legend of Zelda was originally released in Japan as a floppy disk game, something you could do with a computer but not a console. The floppy drive was not sold in NA, therefore Nintendo had to find a way to squeeze the game onto a cart. The solution was larger carts that could hold more data.

Even if you scour the entire library of games that were released for Commodore, arcades, PC, DOS, Apple, etc., that didn’t get ports to NES, it’s remained unlikely many of them, if any, would have been ported to the TG16 anyways. At most I figured maybe 30-40 games would have been released over the 94 that were, again maybe half of those in the time span it would have made a difference. By going through all the variables I discovered there was just nothing Hudson and their partners could have done to make it a success in the States. The deck was stacked against them from the start. Even if that mysterious pack in game that doesn’t exist was available, and the console was sold at every toy and department store in America, the things Hudson could control, they couldn’t force developers to make games for their console and even if they could, consumers still might have passed up on it. No matter how you examine it I truly believe the TG16 was always doomed to fail. Remember Genesis was right around the corner, SNES right behind that and before long you had so many games and consoles on the market the TG16 was always going to get lost in the shuffle. At best you might have gotten a dozen or so ports of games from Tengen and a few high profile PC ports that didn’t require large amounts of storage space. Even with all things in Hudson’s favor the system was doomed from the start. In a way it’s a shame because the console really isn’t half bad. If it wasn’t so expensive due to how rare it is, I might be temped to pick one up one of these days. As it is the machine is forgotten by the same people that mostly didn’t even know it existed. The library is ripe to be discovered through modern means, however, so there are still good games worth looking into these days. As I tried to think of any scenario, aside from Nintendo going out of business, there wasn’t anything that would have made it the success it’s die hard fans often wish for.

E3 2017: Hopes and dreams

 

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Every June the electronic entertainment industry, primarily made up of video games and computers, come together to showcase all of their upcoming and latest projects at the Electronic Entertainment Expo, or E3. It can be an exciting time for a gamer so here are a few things I am hoping to get attention at this year’s expo, and a few wild dream projects I will throw out just for fun. I will break it down by platform one at a time.

xbox

Microsoft:

Normally I really do not pay any attention to what they are doing. Until recently I never even owned an Xbox console. Now that I own both an original and a 360 I am starting to change my attitude towards the system. But that is not why I am interested in hearing what Microsoft has to say. There are a couple of things I want to hear about from Microsoft and I am fully expecting 1 of them to get a lot of attention, one will be wishful thinking and the other pie-in-the-sky not going to happen but I will suggest it anyways.

Scorpio

Whatever it turns out to be I am at least curious to learn more about it. I want to see form factor, learn about what exclusive features it will offer that the normal Xbox One doesn’t, beyond 4K, and I want to learn about the price and potential exclusive games, if any.

If the price is right, and the rest is to my liking, I might make Scorpio my entry point into the Xbox One family of gaming machines. Of course I am also cheap so I might go the S route or just spend my money elsewhere, who knows. All I do know is right now I am actually curious to see what Microsoft has to offer, and that is a first for me.

Windows

I want to learn more about how Microsoft intends to keep PC gamers sticking to the platform and helping it grow. I also want to learn more about their tablet future. I have a Windows laptop/tablet hybrid and I rarely, I mean hardly ever, almost never, use the tablet mode. I want to learn what they are going to do to make the tablet features of Windows more appealing to the masses so that Windows can continue to be healthy and maybe not disappear like Amiga.

Mobile

I do not want Microsoft to give up on mobile entirely but I want them to do it right. A dedicated Xbox tablet that can play Xbox specific content, but also have a mobile OS that is built from the ground up to function on a hand held type device, with the power of an Xbox might be worth checking out. Basically copy the Switch but with Xbox games. I know this won’t sell in the same numbers, but they can make it profitable if they meter their expectations and focus on what works and don’t make it an all-in-one machine.

VR

Microsoft has done nothing with VR in any meaningful way, I want to see them get into the arena in a big way so that VR can finally become a real success once and for all. I am like most, I am on the fence because VR is expensive, so if there was at least one more major player in the game it will go a long way in both bringing down costs and increasing the output of content.

Playstation-logo-colour

Sony:

Honestly I am not that excited about hearing what Sony has to offer other than announce some games and if at all possible try to talk about VR. In fact all I want to learn about is VR, a price drop and with some good bundles might be interesting, and at least 2 to 3 new, compelling games might go a long way. I know VR is struggling, but there are too many players with too much money invested for it to disappear entirely, it’s going to catch on eventually, but I think the cost is the biggest hindrance, always has been, so if more companies get involved and the ones in it double down it might have more of a shot. I want Sony to succeed because I have grown attached to the Playstation brand and even their non-gaming stuff has always been appealing to me.

I would also like for Sony to announce another PSP family of devices, something with more in common with the Switch maybe. Yes, Switch has changed the game and we all know that means others are going to look for any way they can to get in on that success, which I hope they do, having 1 device that doubles as a portable and home console is every gamers dream, or, at least it should be.

Nintendo Switch logo

Nintendo:

Games. That is all. Announce as many games as you can. I want Switch to succeed and for that to be a reality it needs as much variety as possible. They have already proven it will be a decent machine for fighting game enthusiasts like myself, not hard core like Playstation but certainly better than Wii U. They are also bringing more RPG games to the table than they have in several hardware generations, at least on the console side. I always figured it they truly merged their two divisions into one it would mean very big success for the company, as when you get down to it splitting the fanbase has always been their biggest weakness, now with a unified Nintendo fanbase, yes, we are unstopable and MS better pay attention as they keep splitting their fanbase between console, tablet, and PC.

6165-windowsSonynintendo-logoSega

The future:

I predict there will come a time when you have 3 companies doing three different things all catering to 3 different demographics. This is not so much a place a bet kind of prediction and not just wishful thinking, call it more an educated guess coupled with some strong hopes.

I want Nintendo to throw everything into the Switch and just BE the handheld gamer kings with a machine you take with you but can also plug into the TV when you want. I have been asking for this ever since the Game Boy Player transformed by GameCube from a second rate Xbox wannabe into a true gaming masterpiece.

I want Sony to double down on the console space, pushing for the best VR and augmented reality experiences making themselves the premium gaming device for the game that wants a more solid experience than the basic, but steady, offerings of Nintendo.

As for Microsoft, I just want them to get out of hardware entirely and focus everything on making Windows the very best it can be so that PC gaming can live on. If these three companies each focus on doing their one thing and doing it very well, we will live in a gaming utopia where everyone gets what they want. Then Sega can continue to exist in the last area they still have some clout, the arcade scene, which is far from dead but not what it once was.

With everyone trying to fight for a piece of the pie, dividing the gamer base into smaller segments, it just causes much division, infighting, confusion, and so-called console wars. If Microsoft focused just on PC and conceded consoles to Sony, like Nintendo has, and Nintendo focuses entirely on handhelds and remains committed to their exiting of consoles, which I contend is what Switch is, then that leaves Sony alone in the living room, Nintendo alone in your backpack and Microsoft alone in the computer space and everyone wins. Okay maybe not entirely without some overlap but you still have competition, just more focused with each doing their own thing, but doing it better than ever. Since that scenario is not likely, I just want everyone to get the best games they can and not worry so much about what the other guys are doing. Competition is a good thing, but we do have too much overlap in some areas.

Does the Switch success actually hurt Nintendo?

Right now the entire internet, at least the segment of the internet that pays attention to video games, is paying close attention the Nintendo’s newest gadget, the Switch. I have to say since November when they first showed off what the Switch was capable of I have been taken in. Full disclaimer, I love Nintendo and I typically do buy their machines. But I can safely say my buying habits do reflect the larger gaming audience as a whole so I will use that as a measure to make my point.

Each subsequent home console generation from NES, to Game Cube, Nintendo seems to lose some of their market share. As I have previously pointed out, while their home console base has shrunken over the years, their overall base has grown, partly because they have continued to find success in their handheld divisions. They had 1 outlier, the Wii, which was the first time they not only increased sales, but surpassed their previous record holder, the NES. This was a big deal for the industry because it proved that Nintendo’s philosophy they weren’t competing directly with Sony or Microsoft could be true.

Here is where my question comes into play. I already assume the Switch will be a success because it combines the handheld market with the home console market, obviously that is part of the draw. The reason that could spell success is not because you can take the home console games on the go, that IS NOT a new concept there have been plenty of other systems that did just that. The first notable one was the Turbo Express which let gamers play their Turbografx-16 console games on the go. Then there was the Sega Game Gear which had a converter that allowed you to play Sega Master System games on the go. This was followed by two more portable home console devices from Sega, the CDX which was a sort of, portable Sega CD player, it could connect to a portable screen if you had one, and the Nomad a truly portable Sega Genesis complete with 6-button layout.

Then there is the reverse, which has many gamers also excited, playing portable games on the big screen. This has a big draw because hand held games tend to be reminiscent of retro or classic games. Typically handheld machines were running on last gen hardware or two gens back. The Game Boy was sort of NES hardware and was released during the NES lifespan, but it was black and white only and ran on a much smaller resolution, so compromises had to be made. Game Boy Advance, released at the same time as the Game Cube, PS2-era power, was basically running on SNES levels of power with slight tweaks. Even the Nintendo DS, released just before the Xbox 360-era, was running on essentially N64 hardware in portable mode. This is key because to keep costs down developers have had to make compromises. This means that mobile games running on Switch don’t have to be targeted towards lesser hardware, but they can be tweaked for the mobile experience. I suspect Switch will attract those typical mobile and handheld games that have made past Nintendo handhelds so popular among their target audience. But again playing mobile games, or handheld games, on the big TV is also not new.

In the mid-90’s Nintendo themselves first dabbled in putting portable games on the TV via the home console, they did is with the Super Game Boy cartridge that ran on SNES hardware. They perfected this in the Game Cube era with the Game Boy Player which ran the ENTIRE Game Boy library ranging from Game Boy, Game Boy Color and the then current Game Boy Advance. Sony has even found some limited success with this by putting TV outputs as an option on their PSP and PS Vita devices, especially if you look at the PS Vita TV. So putting portable games on the TV is nothing new, and taking the home console games on the go is nothing new, then what does excite people about the Switch?

This is where it gets messy for Nintendo. Most gamers are banking on the Switch being IT from now on. The belief is Nintendo will merge their portable and home console divisions into a single development platform, they have already stated this as having been done. The reason this is exciting is simple. If you look at a Nintendo release schedule in a given year, they make a TON of great games and attract a TON of great 3rd party and indie support. They do, just not on a single machine. If you divide their handheld and console into TWO machines, releasing separate games and having two divided release schedule you force gamers to make a choice, buy the less expensive, lower powered portable expecting it to have the games that will satisfy you. Another option that fewer people have been making, buy the home console machine for the grander experiences and sit through long periods of droughts with nothing to play. The third option, something fewer people do but what Nintendo really loved, buy both systems to get the entire library. This is key because typically, or traditionally that is, the portable games differed greatly enough from the console games you really had to chose which experience you preferred. Starting with Wii U Nintendo began merging the two libraries. First instead of releasing separate versions of some games, a home versions and a scaled down entirely different portable version, like Super Mario World vs. Super Mario Land, Donkey Kong Country vs. Donkey Kong Land, Kirby Adventure vs. Kirby’s Dreamland, etc. This time they gave you ONE game and released it on both systems. They did this with Super Smash Bros., NES Remix 1 and 2, Super Mario Maker, and a host of others. Another reason the Wii U failed was the library was too similar to the 3ds, which was selling much better and had far superior support. Super Mario 3D World didn’t really offer much different of an experience as Super Mario 3D Land.

So what happens if Switch just gets ALL the games going forward does that automatically mean it will get ALL the gamers going forward too? Here is my pause for concern. If you take this through logically it can mean only 1 thing. Nintendo has basically given up on the true home console market and doubled-down on the portable scene. Their hedging their bets on a dedicated portable machine that can connect to a TV. A few years ago I suggested Nintendo should just make a gaming tablet that used real buttons on the sides and could connect to a TV via HDMI out and I was called crazy for that. My logic was Nintendo’s consoles suffer from lack of releases because Nintendo cannot support two machines, they do not have the resources, money, man power, tools, etc, to do that. If they had all of their teams making all of their games for one system, then they will have the BEST software library in the world and could dominate the gaming industry. They did this twice before, the first time was with NES, they had 90 percent of the entire gaming market during those years. Granted the market was smaller and vastly different then, they dominated because they had so many great games on the system. It was beginning with SNES they had to split their attention between developing games for two machines. It wasn’t as noticable then because the Game Boy was basically just a watered down NES, they could get their summer interns to port NES games down to the Game Boy while sparing a smaller team here and there to pad the schedule with original games. If you look at the classic Game Boy library it really was just an NES port machine those first few years. Even if Super Mario Land was a truly original game, that was about it, and even that was very small scale compared to their console games. Also console games didn’t require as much of an investment to make.

This split wasn’t really noticeable until the N64 and Game Boy Pocket years. This was when Pokemon gave the Game Boy line a second life, remember Nintendo’s intention was for the Virtual Boy to replace the Game Boy, when that failed to take place they scrambled to double-down on saving the Game Boy to stay in business. Then N64 games took a much larger level of investment and a longer time and manpower commitment to get made. They were GRAND, they were large, epic masterpieces, for the time, that rivaled the games Sony and friends were making. The problem was they took so much effort to develop instead of having 7 teams working on 5 console games and 2 portable games, you had 2 teams working on 2 console games and 2 teams scrambling to work on 1 portable game. These numbers are not exactly literal, I don’t know the inner workings of Nintendo, but I DO know from reports at the time and talking to developers over the years, they did consolidate teams and if you read the end game credits you start to see proof of this. N64 was desperate for games so Nintendo handed out licenses to so many partners to help out, which is why you had Rare, Hudson and even Midway making games for Nintendo using their characters, they had no choice they were understaffed and over worked. Thing’s only slightly improved with the Game Cube, droughts were less common partly because Nintendo designed the Cube with their developers in mind, to make developing as easy as possible to streamline the process, they also purchased some new developers to pad the schedule and reached out to even more 3rd party partners to get Nintendo games made using their characters but made by other companies. This time they had Namco and Sega and even Square and Capcom helping out. This was even noticable on the portables when Nintendo handed their most prized IP, the Legend of Zelda, over to Capcom! This was all proof Nintendo couldn’t make enough games to support their systems by themselves.

The issue came about as console sales declined, they couldn’t continue justifying paying developers for support and as costs increased due to going HD and games becoming more complicated and advanced, developers had to be more cautious where they put their money. Again it takes even more resources to make games in HD than SD, even the same exact scope of a game, so that is where Switch comes in.

IF Nintendo can once again consolidate all of their teams to making games for just a single machine, effectively killing off the home console division and merging the two into a single portable first with TV play as an option, then they have succeeded in solving their BIGGEST issue, release droughts. Even now the Switch is seeing fewer games up front than Wii U did, it does have more games announced and in development then Wii U did during the same time frame and from the looks of it, many more 3rd party partners are on board. The key is portables sell better and are easier to develop for and don’t directly compete with the other home consoles, so this allows Nintendo do finesse developers to make games locked to a console, say an exclusive like SF5, because if the contract says console exclusive they could argue Switch is not a console it’s a portable, they have done this in the past, Sony and Microsoft have allowed their games to be released on Nintendo portables at times neither of them had portables in the market. Sony moved away from this once PSP and Vita came along, but even companies that never make games for the home console, still make games for the portable because 1, its cheaper, and 2, the sales potential, thus profit margin, is greater.

In the short term this could spell great success for Nintendo, a unified machine that does everything, gamers have been wanting this ever since PC gamers got their wish with the coveted gaming laptops and even the rise of gaming tablets. This is where the concern comes about, can Nintendo compete directly with Tablets and Laptops and Mobile Phones if say Sony decides to make PS5 a dedicated gaming tablet with multi media features, 4K output, and a Blu Ray disc support? History has indicated that in direct competition Nintendo handhelds do better than Sony while Sony consoles do better than Nintendo, but that is because Sony has ALL the 3rd party support while Nintendo just does well on their franchises and key 3rd party support while being cheaper. In a scenario where Sony had all their games on a machine that was equal parts home console, Playstation dominance, and equal parts portable, PSP tablet but with Playstation support, and instead of asking gamers to chose which machine to get, which they chose the Sony console and Nintendo portable, largely because the Sony portable mostly plays the same games as the console, this could backfire on Nintendo.

In direct head to head competition with hardware parity, 1 device that plays ALL the games no separate machines, and all the franchises land where they land, Sony wins because a dedicated gaming tablet that has Playstation controllers and Playstation level of games and Sony levels of multimedia, would KILL Nintendo because let’s face it, Nintendo survives on their franchises alone but they struggle to get 3rd party support. If Nintendo finds success with this model, Sony does have the resources to play the same game but this time could win. Here is why.

PSP struggled to take out DS despite having better hardware not because it was too expensive or the market just preferred Nintendo but BECAUSE the PSP library was not different enough than PS2. Even though it has a few select exclusives, basically every game on PSP is just a perfect or near perfect portable version of the same Sony Playstation home game. Basically what the Switch is but PSP had to also compete with PS2 and PS3 not just DS. DS was it’s own thing, it played entirely different games or different enough versions of franchises it would stand on its own. It didn’t directly compete with Wii, it complemented it. Switch replaces the home console basically putting all of their eggs in one basket. This could eliminate the edge that makes their portables so attractive. It already removed the SINGLE most attractive selling point, low cost of entry, because it is trying to be both a console and a portable.

Sony could easily out do them, they already have years of developing mobile tech and making a truly dedicated gaming tablet, even higher priced say $399 or even $449, people would buy. I think a single Plystation device that doubles as a portable would sell more than a Nintendo device that does the same thing, when you consider how the Sony machine will get ALL of the games and Nintendo will just have their games and select partners. Nintendo’s portable machines would start selling less each generation and Nintendo loses the edge they had. This is of course assuming Sony follows up with a Switch-like device. I think Sony would do better to stick with home consoles and concede the portable market to Nintendo, a return of the favor Nintendo just handed them the home console market.

See with Nintendo, the other Japanese developer out of the home console space, Sony wins by default. Japanese gamers and console gamers that enjoy Japanese games have had to chose get the Sony machine first and pick up the Nintendo second down the road when price comes down, pick up the Nintendo machine first for the 1st party games and get the Sony machine for the 3rd party stuff later when price comes down, or do what MOST people do anyways, get the Sony console and Nintendo handheld. In a world where every gamer buys a Sony home console AND a Nintendo portable, Microsoft either loses or is forced to compete harder. Sony can handle Microsoft but in a world with a united Nintendo core base, 100-200 million strong die-hard loyalists, Sony would be facing trouble. So Nintendo needs to concede the console space to Sony and concentrate entirely on making Switch a TRUE 3DS successor and let the Wii U and console line rest in peace.

 

 

 

 

 

 

 

Why to be excited for the Nintendo Switch

Just less than 2 weeks ago Nintendo dropped a bombshell on the entire gaming industry. They released a video that pretty much confirmed they are making the exact machine I have been begging them to make for over a decade, the exact machine I predicted they would make once I saw the Wii U. Okay they might have taken liberties with the concept but all I asked for was a powerful enough handheld console similar to DS that had TV output and could run semi-modern renditions of current games. Not only did they deliver on that they took it a step further.

The bottom line for those that don’t want to read a long article, is GAMES. This machine has the potential to have the strongest games line up for any Nintendo machine in years. Now read on for why I believe that if you dare.

But why am I so excited for a new Nintendo console if I have been so let down recently? For starters let me walk you back in time. I will keep this simple. In the early late 80’s there was no such thing as video games, there was only Nintendo. You invited friends over to play Nintendo, you went to the arcade to play next years Nintendo games, you watched Nintendo cartoons, ate Nintendo cereal, were duped into throwing away good money on the worst movie based on a video gamer simply because it had the name Nintendo on it. Then the world changed when Playstation came on the scene. Nintendo never faded away, contrary to popular belief they have actually increased market share and fan base every generation but they did it at a cost. The numbers don’t lie.

NES sold a whopping 90 million consoles world wide. Compare that to the less than stellar SNES, one of the most beloved and heralded as one of, of not THE greatest console of all time, barely sold over 55 million. You follow this up with the N64 selling a mere 33 million and the beloved, one of my favorites, the GameCube managed barely over 22 million and you get a picture Nintendo has been on the decline for years. Sure everyone points to the fluke that was the 100 million sales of the Wii as proof that wasn’t a case but then the mega flop that is Wii U died at a paltry 13 million and it took nearly 5 years to get there.

So what does that have to do with Switch?

Let’s wind the clock back one more time. The SNES barely sold 55 million units but in roughly that same time span the Game Boy sold an amazing 65 million units all on its own. Then while the N64 was barely pushing past 33 million the Game Boy color sold an impressive 45 million in the same time span. Along side the very small Game Cube user base was the very large GBA with a formidable 82 million units sold. Then there is the fluke years. Not only did Wii sell a phenomenal  100 million all on its own, it’s little brother the DS sold 155 million, besting even the world famous Playstation 2 for best selling dedicated gaming device, even if just barely. Why is that impressive? Because every hand held has had a 5 year lifespan, PS2 had a 13 year lifespan and PS1 had a 10 year lifespan. Oh and that failure that is Wii U and it’s pathetic, yes I said it pathetic, 13 million, well it’s counterpart has sold a respectable 62 million to date and it’s still going strong.

The point is if you look at just the console side it does appear as though Nintedo has been on the decline for nearly 25 years. But the reality is they have actually INCREASED user base every successive generation or at the very least maintained their minimum of roughly 90 million the NES launched.

So if you combine the handheld and the console the numbers are now much larger. Early 1990’s SNES/GB total is 120 units sold, or user base size. That is an increase of 40 million from the NES. The next phase was GBC/N64 (you could toss in the Virtual Boy’s less than a million but lets not) you get a number closer to 88 million, barey a 2 million decline from NES and a respectable number when you consider the POWERHOUSE that was Playstation 1 and the intense competition from Game Gear, Nomad, CDX, Neo Geo Pocket, Game.com, and you see a picture where that minor decline was really just a hiccup. Now the next phase, combined numbers put Nintendo at a very good 105 million for the GBA/GameCube, and yes many people owned Game Boy Players and relied on GBA connectivity with their Game Cubes so now even those numbers look good. Wii+DS is an incredible 265 million! So yeah for the 3DS/Wii U to be sitting at ONLY 80 million combined, all things considered, that’s still a feat worth noting.

Okay but I still haven’t explained how that will affect the Switch. Because true believers, it is BOTH a handheld and a home console. Why is that impressive? Let’s go back in time once again, the last time I promise.

SNES is the template for what a healthy Nintendo console library looks like, you had RPG games, fighting games, kids games, platformer and puzzle games, action games, quest games, maze games, cartoon games, ninja and martial arts games, if a game was made there was a very good chance it was on the SNES. But things took a dip with N64. SNES had a library over over 700 games released retail, and another 20-30 or so unlicensed games released via shady methods. N64 tops out at 297, and half of those are sports games. Not at all an impressive library. Sure it had some heavy hitters like Goldeneye, Mario 64, Smash Bros. etc, but come on no good Mega Man games, no 2D Castlevania, no Street Fighter, only 2 RPG games that barely qualify as RPG games the machine was a wasteland devoid of the kinds of games that gamers were flocking to the Playstation to get. But wait not so fast, Nintendo ‘gamers’ were still buying oh I don’t a little game called Pokemon that helped push the sales over the top. Okay you see the point? Now let me really make it clear. Even when 3rd party companies were dismissing Nintendo’s console they were still making great games for the handhelds, even Microsoft has made games for the Nintendo handheld even during the time Xbox was killing the console division.

Now imagine this scenario. You bought a GameCube, you took it home and oh crap you realize there are only 15 or so games to choose from, most are made by Nintendo and all the games you were wanted from Capcom, Sega, Konami, Rare, etc, were just gone. But those games were showing up in respectable SNES quality ports and sequels, where SNES was still the gold standard for game design, especially 2D, and suddenly if you have GBA and a GameCube you have access to a really robust library. The problem is buying a $200 + console AND a $100-$200+ dollar handheld well that is damn expensive. Many gamers are then forced to chose, which to buy first. The issue is gamers  had to split their money up so they go for the best bang for their buck, which turns out to usually be the handheld. Now not every gamer is going to buy both machines, most people don’t have that kind of money. Oh they do but they get the Nintendo handheld and the Sony or Xbox console. Well here’s is the kicker, the Switch is both.

What does that mean again? Basically it means that if you are in the market for a new Nintendo machine but you can’t decide which to get, the console or the handheld you look at the games. In the case of Wii U and 3DS you see a very similar library between the two so you decide 3DS is the better choice. But some people hate tiny handheld screens and do prefer to play on the TV, well if 3DS had just had TV output there would be no need for Wii U to even exist. That is the amazing part of the Switch, it means that you just spend the, presumably, $250-$350 dollars ONCE on one machine and spend the rest of your money on games. Now instead of picking the handheld first and getting 3 games and then the console next year and getting 2 games, you just spend all that money on 7-8 games, an increase of easily 2-3 games based on cost alone. The issue with Nintendo and 3rd parties is on console the games don’t sell because most people buy a Nintendo console for the Nintendo games and the Sony or Xbox console for everything else, or they stick with PC and Nintendo handheld. So in this scenario Nintendo is creating that means gamers will have more money to spend on the Switch games, companies will sell more games and make more money, that translates to them supporting the system longer. That is why I am excited for it. Not just because yeah I will finally be able to play Pokemon on a TV instead of a tiny screen, or that I will be able to take Smash Bros. on the go but because I truly believe this thing will easily do combined Nintendo sales, which will garner combined Nintendo support which to me means easily 80 million happy Nintendo fans all united under one platform playing all the same games, something we haven’t experienced since the NES days, you know before there even was a Game Boy and a handheld division.

Yes I am excited for the Switch, and based on the Pokemon Go craze I imagine many people the world over will be too once they learn what it truly is.

2Pac: All Eyez On Me, a look back.

If you follow hip-hop, or rap music, as it is known by the mainstream, then you have heard the name 2Pac before. The man is a legend in the music industry. Does he really deserve so much attention?

The year is 1999, the setting is a small town in Nevada you never heard of and probably don’t care about anyways. I was hanging out with my friend “Izzy” one day talking about our favorite rappers. He excitedly showed me his latest acquisition, a copy of the 2-disc set “All Eyez On Me” by the recently deceased 2Pac. The record sold millions of copies, launched Death Row Records into a house hold name along side names like Snoop Dogg, Dr. Dre, and many others, and the music video to “California Love” brought gangsta rap to the forefront of MTV. Everyone knows the story, the myth, the legend of 2Pac.

I sat there in my car with my friend listening to this musical masterpiece that only further cemented my appreciate for the art of hip-hop and more specifically the street wise gangsta rap. I was just a teenager hanging out with a friend who had an unhealthy obsession with the late 2Pac. I had already heard a handful of tracks from the album over the years since it was released, namely those that had music videos and aired on MTV, so I was already somewhat familiar with the artist. Nothing could prepare me for what I sat through during those next few hours while we replayed our favorite tracks over, and over again.

When I first discovered gangsta rap it was in the form that many of us first were exposed to, Doggystyle, by Snoop Doggy Dogg. That record had a mix of traditional hip-hop beats that I had already grown accustomed to, with a new style of street rap that was completely unlike anything I had ever heard before. While I wasn’t immediately drawn to the whole theme of gangsta rap initially, I continued to experience more pop friendly hip-hop in the form of Beastie Boys, Fresh Prince, MC Hammer, and even the newly arrived Kris Kross. So for me I was into the music more than the story telling. With Doggystyle this remained the case, I did pick up a few other “G-Funk” records along the way namely Warren G’s “Regulate…G-Funk Era,” Coolio’s tamer but still hardcore “Gangsta’s Paradise,” and “Murder Was the Case” the soundtrack to a movie I didn’t even know was a real movie. So by the time I discovered “All Eyez On Me” I had already gotten over the gangsta rap genre.

All of that changed when I listened to that double CD set. This was the first time that I could listen to a gangsta rap CD and not just listen to the beats, I listened to the stories, the messages, the illustrations he was painting. I still appreciated the music, I very much enjoy the smooth melodies of the G-Funk style and the hard hitting beats of hip-hop in general. The record had me convinced I should give the whole gangsta rap scene a second look. Now to be fair my interest in rap music runs deep, I enjoy pretty much all of the old school stuff with few exceptions. Still I was able to listen to the stories 2Pac told and actually care about what was being said for the first time. Maybe I was too young to even get the references the first time I heard Doggystyle, but the first time I heard 2Pac “Ambitions as a Ridah”, “Can’t C Me”, “Shorty Wanna Be A Thug”, “Only God Can Judge Me”, and the list goes on and on, I began to really understand what those “G’z” were rapping about for the first time.

It goes without saying that 2Pac is one of the greatest rappers of all time. So if you do enjoy hip-hop music at all, especially the streetwise Gangsta Rap, then you owe it to yourself to pick up a copy of All Eyez On Me. It is hand’s down the definitive “Gangsta rap” album. Listening to it today does more than remind me of how far we have come as a society, considering who is occupying the White House today, it also takes me back to my own somewhat troubled, or well confused is the better term, youth. We all have skeletons in the closet and many of mine can be traced back to that fateful day “THE RAT” was born bobbing his head in that car listening to 2Pac tell his hoe she “wonder why they call you bitch.”

1999 was an awakening for my passion of the hip-hop music, it was the same year I picked up Eminem’s Marshall Mather’s LP, which is a story for another day, and it was the year I attempted to make my first rap record. I somewhat succeeded in making my first single, a long forgotten dub I made using a hacked together dual cassette tape player, a pair of broken record players that didn’t spin and had to use a tiny nail for a needle, and a whole bunch of RCA cables strung out together. If there hadn’t ever been a 2Pac pairing up with the aforementioned Snoop on “2 Of Amerikaz Most Wanted” then “THE RAT” might not have ever been a thing.

I can’t tell you what the world would have been like without 2Pac but I can tell you what my life would have been like, completely different than it turned out to be.  I sit back and listen to those tracks today and I remember a time when Sega, Mountain Dew, and Nickelodeon were all that mattered to me. Today it makes me glad that the road I took has led me to where I am, and where I am going. 2Pac said it best in one of my favorite tracks from the album, “Look to my future cause my past, is all behind me.” The fact the man died shortly after the records release just makes the words in many of his songs that much more powerful.

Sonic Boom on Wii U

I hate to say this I really do but Sega is forcing me to reconsider buying a Nintendo Wii U. Here me out. When I was a kid I was deep into the whole Sega VS. Nintendo school yard war, in fact I took sides, I picked Sega hands down. It wasn’t that I hated Nintendo it’s just even then like now their consoles were always lacking in certain types of games everybody else was doing right. I loved Sonic from the start and as good as Mario is Nintendo has always been slow to the game, they usually release one or two main Mario games a console generation, Sega on the other hand knows how to keep them Sonic games coming. It also didn’t hurt that I was a HUGE Mortal Kombat fan and we all know the Genesis had the better MK port, for the time anyways. But after Playstation came on the scene things changed, Sony replaced Sega in the realm of hard hitting no holds barred anything goes gaming and Nintendo was left to their niche of family friendly and in some instances kiddie games. As I grew up so did my games, Mega Man was great as a kid but I upgraded to Quake and eventually got into Halo and God of War. I have always had a soft spot for Nintendo and Sega has always been good for me at least so I tend to keep an eye on the two from time to time. Nintendo knows they can’t make the games that can get me to buy their machine, not on their own anyways. So they tasked Sega to step it up and I gotta say I am starting to hate Nintendo for being so friendly to Sega lately.

Take a step back, I am a gamer that much is true. Usually I buy any and every game console I always see the merits in any gaming machine, well most I have yet to figure out how Microsoft sold any Xbox let alone millions but that is another topic for another day. What is important is I do not take sides, I got my Playstation and my N64 on the exact same day and I got three games for each, it was a good time to be a gamer as it is now. I picked up my Game Cube before I ever even considered getting a PS2 because Nintendo had secured some great games by Sega up front and those Dreamcast Sonic game were good on Dreamcast but were great on Game Cube, so yeah Sega sold me a Game Cube not Nintendo. Oh well the point is I did get one and I enjoyed some of Nintendos games and a whole bunch of other third party games too. But I hated the Wii let’s get that out up front it was nothing but a Game Cube repackaged with a waggle wand that I despised from day one. I bought one on launch day for one reason only, the Virtual Console was getting classic Nintendo and Sega games. Eventually Sega released all their classics on Steam and PSN so I was able to leave the utterly depressing Wii behind and I never looked back. Sure Sega put out some decent games but on an underpowered non-HD console forced to use a Waggle Wand, no thanks I can pass.

Here is the deal Wii U is NOT  a bad console, not in the slightest and this is where I struggle, I do want one, or at least I want to want one. But a gaming machine is only as good as its games, the reason why I am waiting on a PS4 for now. The Wii U has some games that interest me, just not as many as I would like to justify the price. Nintendo has Super Mario 3D World which yes let’s face it I WILL be buying at some point in time, they also have New Super Mario Bros. U which is good because it uses the game Pad and left waggle behind. Then there is the tie in New Luigi U which I am a sucker for a good Luigi game any day, and then there is what… Maybe Dr. Luigi and in a month there will be Donkey Kong Country Tropical Freeze that looks good but here is my stance, I HATED Wind Waker when it was new, I still hate Pikmin and The Wonderful 101 does look kinda sorta interesting it’s not a system seller for me and the 3rd party crap I already have better versions of on Ps3 anyways and some on my PC so no thanks I can do without a gimped version of Injustice and I have Mas Effect Trilogy so I don’t need the lame ass directors cut of a game I barely play as is. Some would point to Mario Kart and Bayonetta, Smash Bros, and (yuck) yarn yoshi, as potential games to get. I haven’t liked a Mari Kart since Super Circuit and even that was pushing it, Mario Kart was fun for a few hours back in like 1994 or so, it got old quick and I never looked back.

Bayonetta 2 does look interesting, and I did pick up the first on Ps3 so there is that I like the game its actually not bad, but its not a must have game that really needs a sequel. Then there is Smash Bros. as a gamer who is NOT a Nintendo fanboy I can say that as much as I loved Melee on the Game Cube it was basically a gimmick game and I played it only for the trophies, sure Brawl has online and more trophies but so what I got all my Smash Bros. fix in 2004 I don’t need another smash, let me download the Game Cube version and we will talk, until then not interested Smash is not a real fighting game and as a fan of fighting games it just does not do anything for me. Oh and as for that yarn shit, count me out. I AM really excited for Hyrule Warriors though and X has me curious so there you go, the games that are on Wii U that I might or should or could be interested in by Nintendo.

Skip ahead and lets look at third party, like I said nothing I can’t get superior versions elsewhere already except the Sega games, which is the point of this post and why Nintendo really does want my money. I love Sonic games, I know Sega does more than Sonic and I tried some of their other offerings, Streets of Rage, Golden Axe, Shinobi, Toe Jam and Earl, Shining Force, Phantasy Star those were all good to great games, but since the Saturn Sega has been on a downward spiral mostly hit and miss more miss than anything. As a gamer I do not pick sides I just like good games and Sonic games are still good for me, I know that they have issues but so do Mario games and people look past Mario’s flaws and put Sonic’s under a microscope for some idiotic reason. So there I am I have seen enough gameplay videos of Lost Levels to know it really has me interested and this new Sonic Boom game also looks to be something to look out for. Not saying these two games suddenly make owning a Wii U a must for me but Sonic is one of my top ten favorite game franchises despite all the hate he gets I still love his games, they do what they do right and who cares if some people don’t get it that means nothing to me obviously they are doing something right if they keep selling enough to keep making them so there is that to consider. Also the worst Sonic game is still better than Mario Sunshine (man I hate that game more than any other game ever made) and at least Sega is willing to try new things with Sonic but they keep the core intact where with Nintendo and Mario you literally never know what you are going to get, I couldn’t get into Galaxy either but again I hated the remote so there is that to consider.

So right now Nintendo has five games I am interested in and Sega has two, still not enough to justify the price but seven games is much better than zero games which is where PS4 sits at the moment. PS4 has games in the pipeline I am interested in and I know it will get Mortal Kombat 10, a new Virtua Fighter (Sega’s real reason for still living), and a new Soul Calibur, a new Street Fighter and hopefully a new Tekken, so unless Nintendo can somehow get decent or good ports or exclusives of those franchises I am still leaning towards getting a PS4 at some point, like I said my favorite games are fighting games, especially Mortal Kombat and no MK is a hard sell for me, just ask the stupid Wii that I traded in to buy a USB Hard drive and then got a PS3 with 3 great Mortal Kombat games and never looked back. So that is where I am, if somehow Nintendo can get Sega to throw them a bone from Virtua Fighter or hell even a new Streets of Rage or Eternal Champions, Fighting Vipers, or any other fighting game, then I will consider it but even the Game Cube had great fighting games, Dragon Ball Z Budokai series, Mortal Kombat Deadly Alliance, Deception, and Midways Arcade Treasures with MK 2 and 3 arcade ports. It was enough for me, Wii had shit for fighting games and still used the remote anyways and Wii U so far as I know has one Tekken game that is just a port of an old game or something lame like that.

Still because of Sega and their two Sonic games I am at least giving Wii U a chance to redeem itself, who knows it might surprise me and pull of a miracle but for now, I am still leaning towards PS4 and I might get a Wii U when they are discounted down to $100 or so. Don’t get me wrong I know how the collector market works so I will snatch up the GAMES first and get the machine when I can justify the price.