Retro vs. Modern gaming

The age old question, well maybe not age old but the question of the day is, what’s the better type of gamer the modern gamer or the retro gamer? For me personally I think they two both have merits, but as a primarily retro gamer I tend to lean towards retro as the better option. However there is a new way of thinking, the modern-retro gamer is also a thing now. Take into consideration the new, retro-styled games like Shovel Knight, or Retro City Rampage, to name two extremely popular titles. But that is not the type of retro gaming I am talking about so first let’s define retro, then lets define modern and compare the two to see which one offers the more robust gaming solution.

I have always identified four types of gaming platforms. The first is the arcade platform or the short, casual gaming  that dominated the 80’s and early 90’s. The second is the PC gamer, PC being short hand for computer which for me is all encompassing, the third type of gaming is the console game, the dedicated living room machine that offers a stripped down, bare-bones gaming experience or a completely streamlined all-in-one solution. The fourth type is the mobile gamer or the gamer on the go.

I define the divide between retro and modern differently for each of the four types of gaming. Arcade games are considered retro, to me at least, if they were created before the 3-D revolution. Retro arcade games range from the earliest video machines such as Pong or Space War, to the mid-90’s 2D fighting games. The divide is the Sega Model 2 hardware and the Midway Zues/Nintendo Ultra 64 hardware. Everything before those periods is retro and everything following is modern. Modern arcade gaming is mostly made up of dance and rhythm games, hunting games and simulations, mostly sports or horse racing, they aren’t really that many non-gambling games today that have any resemblance to the classic arcade quarter munchers of the yester-year we all long for.

PC gaming is a little more complex. For the most part, non-IBM PC or non-Windows based x86 gaming that ranges from the earliest microcomputers to the end of the Atari Falcon line and the Amiga brand are considered retro. For IBM-compatible or Windows PC, a.k.a “PC gaming” the divide is Windows 95. Everything before Windows 95, including DOS and all early Windows games are considered retro, including those from the PC CD-ROM era. Modern PC gaming basically starts with Windows 98 leaving Windows 95 as sort of a buffer between classic, or retro, and modern. I am talking strictly in game design and philosophy here, PC gaming became incredibly more complex with the start of Windows 95 and the introduction of Direct X, prior to that PC gaming was not at all unified nor easy to identify.

Handheld gaming is pretty much divided up into Game Boy and post-Game Boy. Meaning Everything from the Game Boy Advance (and variants) backwards is considered retro and everything from the Nintendo DS onwards (including mobile phones and PSP/Vita) is modern. Again this goes back to game design and philosophy. Prior to the GBA hand held games were basically seen as miniaturized versions or downgraded ports of existing games. With DS and PSP especially it was possible, and common, to have full blown console level dedicated games on the mobile platform that were basically comparable to the modern platform.

Console gaming the divide is much easier for the most part, but there are some overlaps. As with Windows 95, there is a clear-cut divide between classic game design philosophy and modern or even post-modern design philosophy, this is the Sony Playstation.

The Sony PS1 as it is sometimes called marks the buffer between retro or classic game design and the start of modern, cinematic story based gaming. PS1 is a transition console that includes a diverse library of classic and retro (modern at the time) games that played similar to the true retro games of the SNES, NES, ad Sega Genesis period, as well as the beginnings of the modern interactive movie games of today. The modern philosophy began mostly with Resident Evil, Metal Gear Solid, Tony Hawks Pro Skater, Gran Turismo, Tomb Raider, and the infamous Grand Theft Auto, which all had their first bouts of success on the Sony Playstation. While FF7 was a benchmark for modern gaming, it was really based on the retro FF6 JRPG style but it deserves credit for bringing the RPG genre to the modern era. However, games like Castlevania Symphony of the Night, Crash Bandicoot, Mortal Kombat Trilogy, Tetris Plus, Mega Man 8, and many, many more, play just like their 16-bit SNES counterparts leaving them as a bridge between the retro and modern gaming machines.

There is a little overlap however, Saturn is more modern than Retro and the Dreamcast is very modern while the N64 is more retro than modern. That is why I place the Playstation as the bridge between the classic, or retro and the modern with N64 and Saturn, it’s contemporary competition, as sort of buffers. For me those two machines are clearly retro but they have some of the beginnings of modern gaming seeping through. The N64 especially with its major push into 3-D gaming.

With the Playstation as the divider then, where does a modern gamer looking to get into retro gaming start? And for that matter where does a retro gamer looking to ease into modern gaming go?

I will tackle these both one at a time. For the modern gamer it depends on your point of entry. I will focus on each category, arcade, console, PC and mobile, and tackle them one by one.

The modern PC gamer is most likely going to do what all PC gamers have done since the beginning of time, work their way back to the beginning via their favorite franchises. A modern Doom gamer is going to go back and play classic Doom, a modern Elder Scrolls gamer should check out the original D&D games like Eye of the Beholder or the Warcraft games to get a good bit of history. The modern PC gamer has the benefit of Windows being essentially backwards compatible with pretty much all previous operating systems so it’s much easier for the PC gamer to go back in time and try out older games. Here is a road map I recommend for the modern, millennial and younger PC gamer.

As Windows 95 is the divide I recommend starting with some of the classic PC CD-ROM titles from the early DirectX era. A few to get started are MechWarrior 2, Descent, Doom, Quake, Duke Nukem 3-D, Unreal, Star Wars Dark Forces, Myst, Tomb Raider, Alone in the Dark, Diablo, Warcraft, StarCraft, Sim City 2000, and Baldur’s Gate. These are all semi-retro but modern enough games for a PC gamer to get their feet wet looking to sample some classic PC gaming but without going too old school.

Then work your way backwards. Some good games to try from the VGA and 386 period would be the original DOS Duke Nukem side-scroller, Jazz Jackrabbit, Sim City, Eye of the Beholder and Eye of the Beholder 2 Legend of Darkmoon,  any of the early Bard’s Tale, Ultima and Might and Magic games. Then going further back why not give Commodore 64 a shot, either via emulation or scouring ebay for an actual working machine, they are pretty cheap by modern standards.

Arcade gamer I will just say this, either pick up MAME for your PC or get onto Xbox Live Arcade or PSN and look for retro arcade compilations like Mortal Kombat Komplete Kollection, Tower of Mystara Collection, Metal Slug Anthology, Namco Museum, Midways Arcade Treasures, etc, basically pick up any of these classic arcade compilations to get you started. The PS2 is the BEST retro arcade gaming machine outside of MAME.

Mobile gamer. I won’t get too into this one. Basically if you are into modern mobile games like iOS and Android games or 3DS and PS Vita games my advice is just dig back through the catalogs. The Nintendo Game Boy Advance is a very good place to start along with the original DS, there are tons of retro gaming goodies to be found on those as well as the PSP, a portable gaming treasure trove. Personally I recommend a GBA because it gives access to the Game Boy classic and Game Boy color line up of games as well and then pick up a DS or 3DS and work backwards through the catalog as they are backwards compatible then get into PSP when you are ready to upgrade into the meater portable games that are based on console gaming of the past.

Now for the console gamer. The roadmap here is more complicated. If your a modern Playstation gamer and want to get into retro gaming the first place to start is the PS1 classics. Then depending on if you are more into Japanese games or Western (US/European) games will determine which consoles to back track through. If you are more into Japanese games, Castlevania, Mega Man, Final Fantasy, etc, pick up a Super NES and dig into the classic games on there such as Super Castlevania 4, Street Fighter 2, Super Mario RPG, Donkey Kong Country, Final Fantasy 3, Chrono Trigger, Mega Man X, and maybe some Contra 3. IF you are more into western gaming, then I recommend starting with a Sega Genesis and picking up some games like Chakhan the Forever Man, Vector Man, Earthworm Jim, Toejam and Earl, Streets of Rage, Eternal Champions, X-Men, Maximum Carnage, Boogerman, Fatal Rewind, Haunting starring Poulterguy, or even some Comix Zone. SNES has its fair share of western games too as does the Genesis its share of Japanese games, but the split is in favor of each as described above, for the most part.

If you want to wade into retro gaming without diving in head first, I recommend picking up a PS3 for the PSN games, PS2 for the arcade compilations and backwards compatibility with the PS1 library, the Nintendo Wii (or Wii U) for the Virtual Console, and a Nintendo DS and GBA for the plethora of retro gaming titles accessible via those platforms. Unless you are really into PC gaming or PC style games I don’t recommend the Xbox for retro gaming as its really more of a modern games machine and the handful of retro games you can get on an Xbox are ALSO on Playstation whereas there are DOZENS of retro games on Playstation and Nintendo that aren’t available on Xbox. Xbox is fine for modern gaming but its a wasteland for retro gaming unless you mod it in which case just load up the emulators on your PC and be done with it.

That is my Retro vs. Modern PC gaming guide.

Why to be excited for the Nintendo Switch

Just less than 2 weeks ago Nintendo dropped a bombshell on the entire gaming industry. They released a video that pretty much confirmed they are making the exact machine I have been begging them to make for over a decade, the exact machine I predicted they would make once I saw the Wii U. Okay they might have taken liberties with the concept but all I asked for was a powerful enough handheld console similar to DS that had TV output and could run semi-modern renditions of current games. Not only did they deliver on that they took it a step further.

The bottom line for those that don’t want to read a long article, is GAMES. This machine has the potential to have the strongest games line up for any Nintendo machine in years. Now read on for why I believe that if you dare.

But why am I so excited for a new Nintendo console if I have been so let down recently? For starters let me walk you back in time. I will keep this simple. In the early late 80’s there was no such thing as video games, there was only Nintendo. You invited friends over to play Nintendo, you went to the arcade to play next years Nintendo games, you watched Nintendo cartoons, ate Nintendo cereal, were duped into throwing away good money on the worst movie based on a video gamer simply because it had the name Nintendo on it. Then the world changed when Playstation came on the scene. Nintendo never faded away, contrary to popular belief they have actually increased market share and fan base every generation but they did it at a cost. The numbers don’t lie.

NES sold a whopping 90 million consoles world wide. Compare that to the less than stellar SNES, one of the most beloved and heralded as one of, of not THE greatest console of all time, barely sold over 55 million. You follow this up with the N64 selling a mere 33 million and the beloved, one of my favorites, the GameCube managed barely over 22 million and you get a picture Nintendo has been on the decline for years. Sure everyone points to the fluke that was the 100 million sales of the Wii as proof that wasn’t a case but then the mega flop that is Wii U died at a paltry 13 million and it took nearly 5 years to get there.

So what does that have to do with Switch?

Let’s wind the clock back one more time. The SNES barely sold 55 million units but in roughly that same time span the Game Boy sold an amazing 65 million units all on its own. Then while the N64 was barely pushing past 33 million the Game Boy color sold an impressive 45 million in the same time span. Along side the very small Game Cube user base was the very large GBA with a formidable 82 million units sold. Then there is the fluke years. Not only did Wii sell a phenomenal  100 million all on its own, it’s little brother the DS sold 155 million, besting even the world famous Playstation 2 for best selling dedicated gaming device, even if just barely. Why is that impressive? Because every hand held has had a 5 year lifespan, PS2 had a 13 year lifespan and PS1 had a 10 year lifespan. Oh and that failure that is Wii U and it’s pathetic, yes I said it pathetic, 13 million, well it’s counterpart has sold a respectable 62 million to date and it’s still going strong.

The point is if you look at just the console side it does appear as though Nintedo has been on the decline for nearly 25 years. But the reality is they have actually INCREASED user base every successive generation or at the very least maintained their minimum of roughly 90 million the NES launched.

So if you combine the handheld and the console the numbers are now much larger. Early 1990’s SNES/GB total is 120 units sold, or user base size. That is an increase of 40 million from the NES. The next phase was GBC/N64 (you could toss in the Virtual Boy’s less than a million but lets not) you get a number closer to 88 million, barey a 2 million decline from NES and a respectable number when you consider the POWERHOUSE that was Playstation 1 and the intense competition from Game Gear, Nomad, CDX, Neo Geo Pocket, Game.com, and you see a picture where that minor decline was really just a hiccup. Now the next phase, combined numbers put Nintendo at a very good 105 million for the GBA/GameCube, and yes many people owned Game Boy Players and relied on GBA connectivity with their Game Cubes so now even those numbers look good. Wii+DS is an incredible 265 million! So yeah for the 3DS/Wii U to be sitting at ONLY 80 million combined, all things considered, that’s still a feat worth noting.

Okay but I still haven’t explained how that will affect the Switch. Because true believers, it is BOTH a handheld and a home console. Why is that impressive? Let’s go back in time once again, the last time I promise.

SNES is the template for what a healthy Nintendo console library looks like, you had RPG games, fighting games, kids games, platformer and puzzle games, action games, quest games, maze games, cartoon games, ninja and martial arts games, if a game was made there was a very good chance it was on the SNES. But things took a dip with N64. SNES had a library over over 700 games released retail, and another 20-30 or so unlicensed games released via shady methods. N64 tops out at 297, and half of those are sports games. Not at all an impressive library. Sure it had some heavy hitters like Goldeneye, Mario 64, Smash Bros. etc, but come on no good Mega Man games, no 2D Castlevania, no Street Fighter, only 2 RPG games that barely qualify as RPG games the machine was a wasteland devoid of the kinds of games that gamers were flocking to the Playstation to get. But wait not so fast, Nintendo ‘gamers’ were still buying oh I don’t a little game called Pokemon that helped push the sales over the top. Okay you see the point? Now let me really make it clear. Even when 3rd party companies were dismissing Nintendo’s console they were still making great games for the handhelds, even Microsoft has made games for the Nintendo handheld even during the time Xbox was killing the console division.

Now imagine this scenario. You bought a GameCube, you took it home and oh crap you realize there are only 15 or so games to choose from, most are made by Nintendo and all the games you were wanted from Capcom, Sega, Konami, Rare, etc, were just gone. But those games were showing up in respectable SNES quality ports and sequels, where SNES was still the gold standard for game design, especially 2D, and suddenly if you have GBA and a GameCube you have access to a really robust library. The problem is buying a $200 + console AND a $100-$200+ dollar handheld well that is damn expensive. Many gamers are then forced to chose, which to buy first. The issue is gamers  had to split their money up so they go for the best bang for their buck, which turns out to usually be the handheld. Now not every gamer is going to buy both machines, most people don’t have that kind of money. Oh they do but they get the Nintendo handheld and the Sony or Xbox console. Well here’s is the kicker, the Switch is both.

What does that mean again? Basically it means that if you are in the market for a new Nintendo machine but you can’t decide which to get, the console or the handheld you look at the games. In the case of Wii U and 3DS you see a very similar library between the two so you decide 3DS is the better choice. But some people hate tiny handheld screens and do prefer to play on the TV, well if 3DS had just had TV output there would be no need for Wii U to even exist. That is the amazing part of the Switch, it means that you just spend the, presumably, $250-$350 dollars ONCE on one machine and spend the rest of your money on games. Now instead of picking the handheld first and getting 3 games and then the console next year and getting 2 games, you just spend all that money on 7-8 games, an increase of easily 2-3 games based on cost alone. The issue with Nintendo and 3rd parties is on console the games don’t sell because most people buy a Nintendo console for the Nintendo games and the Sony or Xbox console for everything else, or they stick with PC and Nintendo handheld. So in this scenario Nintendo is creating that means gamers will have more money to spend on the Switch games, companies will sell more games and make more money, that translates to them supporting the system longer. That is why I am excited for it. Not just because yeah I will finally be able to play Pokemon on a TV instead of a tiny screen, or that I will be able to take Smash Bros. on the go but because I truly believe this thing will easily do combined Nintendo sales, which will garner combined Nintendo support which to me means easily 80 million happy Nintendo fans all united under one platform playing all the same games, something we haven’t experienced since the NES days, you know before there even was a Game Boy and a handheld division.

Yes I am excited for the Switch, and based on the Pokemon Go craze I imagine many people the world over will be too once they learn what it truly is.