Top ten gaming myths that need to die

There are a lot of false statements floating around the internet regarding video games and gaming myths are the stuff of legend. Some are sensational but true, such as the infamous Atari landfill. Others are flat out misleading, like the complicated history of the SNES to PS1 entanglement. Here are The Spiders Lairs top ten gaming myths that need to die.

1. The Super Nintendo was more powerful than Sega Genesis

This is flat false entirely. It’s not even debatable. They had nearly identical specs. SNES ran at a slower frame rate, clock rate and lower resolution but had slightly better sound chip and more colors. Graphically they were equal number of sprites and sprite complexity. Mode seven is a marketing tool used to trick gamers same as blast processing. Technically mode 7 is scaling and rotation trick. Genesis did this too. It didn’t brag about it like Nintendo and it’s not used as much but could be done. They both relied on chips in the carts to expand the stock capabilities. Sega also relied on add ons such as Sega CD and 32X to extend the life. When you get down to it, they are technically equals in terms of power. They each have advantages and disavantages over the other but they are, for all intents and purposes, equal.

2. Nintendo 64 is more powerful than the PS1

This is misleading. The N64 does use a 74 bit processor and it does have a graphics chip that can render higher polygon counts. However, the PS1 has a much better sound chip, better texture mapping capabilities and with the CD Rom can do pre-rendered graphics (backgrounds and CGI) allowing for impressive visuals not capable on the N64. Technically in a 1:1 comparison they are nearly identical in terms of real world metrics.

If you compare games that were released on both consoles they tend to either be comparable or superior in some ways on the PS1 despite it supposedly being the inferior system. Fanboys chalk this up to difficult development or whatever but that excuse is always thrown out whenever a system doesn’t meet the fan boys expectations. In reality the N64 has some advantages that appear to make it look better but in other ways it is vastly inferior to the PSX. The pros and cons tend to balance them selves out, like above, making these two essentially equals in terms of raw power and real world results.

3. NES saved the games industry from collapse

No. That is over exaggerated. The reality is in 1983 there was an over saturated home console market in North America that caused several retailers to stop selling video games due to the massive mounts of money lost in what has become known as the great crash. Except no contemporary news reports from the time talk about a video game crash. Instead they talk about the decline of home consoles while the PC games industry and arcades were booming. The reality is Atari did lose its parent company massive amounts of money and was sold off, into two separate companies, as a result of a weak market.

It was an isolated crash that narrowly affected just the North American home console market. Admittedly this was the market Nintendo entered however it is somewhat misleading to say they saved the entire games industry single handedly when that is not accurate. Not to belittle what they actually did accomplish but this myth is relatively recent and somewhat exaggerated by certain individuals who profited off its propagation. It happened, the crash, but it was not world wide and it was not all video games everywhere. Yes there were some side effects of the companies that made consoles and arcades going out of business but don’t over state the importance of the NES by exaggerating a fabricated doomsday it certainly did not over come. The console industry was still booming, not just thriving in their home land of Japan.

4. Nintendo was the reason the CD-i existed

It is true Nintendo released a handful of games for the Philips CD-i. It is also true that Nintendo backed out of a deal with Sony to release the Play Station as a CD-Rom add on to the SNES. It is NOT True that the CD-i was a by product of that deal. The CD-i was released BEFORE the SNES in some markets. The SNES was released in the US in 1991. The CD-i was released in the US also in 1991 and world wide in 1992. However, Sony had a hand in the development of the CD-i, a partnership with Philips and they even implemented technology from it in the Playstation and future DVD technology that they were also involved in.

The true story is in the middle. Nintendo did have a deal with Sony to produce a CD Rom upgrade known as Play Station, in 1993, after the CD-i was already on the market. Philips never intended CD-i, or Compact Disc Interactive, to be a game console. However what happened was Nintendo signed a deal to make some educational games and spin offs using their characters on the CD-i (and Apple computers but nobody every brings that up!) in an attempt to show the company wasn’t entertainment only as they were fighting the Federal Government over the soon to be created ESRB.

Nintendo was trying to show they were more than a toy company by making edutainment games and they wanted some games on CD-i to help that image and Philips wanted them to bolster the games sie of things. None of this was related at all to Sony and that deal. CD-i was developed jointly with Sony, and Sony made components for it and even helped design the Video CD format that was USED by Philips for CD-i. Now it is true that Sony executives were upset that Nintendo broke the deal with them but that still had nothing to do with Cd-i. It was a separate deal that just happened around the same time as CD-i so people conflated the two.

5. Atari Jaguar is a true 64 bit console

This needs to die. It has been disproved by countless articles. The Jaguar is a hot mess, that much is true. It does feature 64 bit components but, here is the deal, regardless of bus speed or GPU, it is NOT capable of processing 64 bit code.

Now related to this, the Xbox is a 32 Bit console and it is more powerful than the true 64 bit Nintendo Game Cube. Bits were a marketing tool that confused consumers and retailers. The Jaguar was on par with the Sega 32X in terms of raw power and real world performance. The bits aren’t important. Still, it is NOT a true 64 bit console but you can call it 64 bit if you like.

6. Sega CD was a flop

This is misleading. Technically Sega CD was not viewed by Sega as a console. It was not intended to replace the Genesis. It was an accessory. It was an expansion. It sold a fair number of units, made Sega a decent profit and was fully supported during the time span Sega intended. The console’s life was, in fact, cut short but like 32X, Genesis and even Game Gear this was NOT because they were failures in the market. On the contrary each were quite successful at the time of their demise.

Due to some complicated accounting mistakes the Sega Saturn was bleeding money and Sega needed to get that under control. As a technology company they could not save face and discontinue their newer, more powerful system to keep its more profitable consoles on the market. They made the, very well publicized mistake of discontinuing all products that weren’t Saturn in an attempt to prop up a sinking ship.

There are countless accounts of this being the reason they were desperate to get into Dreamcast so quickly. It was their debt that cost them their console market, not their machines being failures. If you look at the sales figures and profit margins Saturn was their only true failure in the console market. Of course failure is a relative term but here it doesn’t mean losing the made up console war only nerds care about, it refers to success by the companies metric and by the metrics Sega used, Sega CD was a resounding success at the time. It failed to save the company, so I suppose it could be deemed a failure in that regard.

7. DVD would have saved the Game Cube

This is a complicated variation of the PS2 was only successful because it played DVDs. The actual facts are very hard to get into. A lot of reasons went into the Game Cube being a failure. And this was a failure by Nintendo’s standard they’ve said as much at the time and since then. It failed to meet expectations, it failed to stop a challenger from coming into the market and over taking them, it even failed to turn a profit despite what fanboys will say. The company was hurting during the Game Cube years. They became desperate and turned into an ultra conservative company in terms of technology.

The Game Cube was not as powerful as some claim but it did have some advantages, some slightly exaggerated, over the PS2. However, even if it had been capable of playing DVD’s, it would have ended up costing more money and there was still no guarantee it would have sold better. The Game Cube had strong third party support up front and it had solid 1st party titles at first but a series of missteps by Nintendo turned their core audience away and they lost a lot of momentum early on. In hindsight it is remembered fondly but at the time owning a Game Cube subjected one to ridicule in the gaming community. DVD’s wouldn’t have saved it, in fact it might have introduced a whole bunch of additional issues too complicated for this article.

8. The Wii won the XX console generation!

This is so utterly stupid it’s not worth getting into. First the concept of console generations is ridiculous to say the least. However let’s unpack it. The Wii was released in 2006, days after the PS3. However, it was not competing on the same hardware level nor was it targeting the same customers. Saying the Wii beat the PS3 is like saying the VCR beat 8 track because? Technically they were both game consoles but they were competing for different customers in different markets and offered totally different experiences. The system sold a respectable 100 million consoles, but it did not win that generation. It competed against itself for a market it claimed all to itself. The PS3 and Xbox 360 competed for an entirely separate market and nobody “won” that generation it was basically a draw.

9. Wii U failed because of the name

This is a relatively new and utterly nonsense claim.

The Wii U was a fantastic system with a handful, very small mind you, selection of great games. The vast majority of games, however, were garbage. There were a ton of indie games, digital only, that were of varying degrees of quality, except none, or very, very few were true exclusives. The system was running out dated ports of older games lacking features their contemporary counterparts touted. It failed because of that, being over priced for what it was (a last-gen console dressed in next gen clothes) and featured and expensive, clunky and mostly useless tablet style controller that most gamers hated. Die hard Nintendo loyalists praised it but most rejected it and thus the console failed.

The name was a joke but it didn’t cost it the sales. It has been suggested the blue ocean grandmas that made the Wii such a house hold success were confused by the name and thus didn’t buy it. This is misleading. Those customers bought the Wii for 1 game, Wii Sports, and treated it like a DVD player or similar appliance, in other words they never had any intention of upgrading. Fewer Nintendo gamers and traditional gamers bought the Wii U than the failed Game Cube and that name was not confusing to most. Well, except my dad who confused it for an Xbox but that rarely yielded any real world troubles outside occasional corrections in public.

10. Sega stopped making hardware and only makes Sonic games

This is flat false. Sega still makes hardware, in fact more so than even Nintendo in a way. They have always been the undisputed king of arcades and they do still make slot machines and casino games. However, they are pretty much it besides a handful of other companies. They still make plenty of games for other home consoles, usually under different brands they acquired over the years. The truth is they have not stopped making games, in fact they are making more games now than in a long time, and very few are Sonic, no more than in the decades since his introduction anyways. The reality is the did stop making home consoles, technically, although this is not entirely accurate either as they do still license their Genesis and Master System technology to other firms to produce in countries outside the United States. The reality is they still make games, they still make arcade machines and they still make hardware, just not in the same way they did in the 90s. Does that mean a Dreamcast 2 is a possibility? No and it shouldn’t. But they could re-enter the home console space but they’d have to make it a budget console that relied on selling digital copies of their catalog and that’s not likely to happen any time soon.

There you have it ten gaming myths that need to die. While some of these are based on ones perspective, the undeniable facts are basically each of these perceived ideas differ wildly from the actual reality.

Does the Switch success actually hurt Nintendo?

Right now the entire internet, at least the segment of the internet that pays attention to video games, is paying close attention the Nintendo’s newest gadget, the Switch. I have to say since November when they first showed off what the Switch was capable of I have been taken in. Full disclaimer, I love Nintendo and I typically do buy their machines. But I can safely say my buying habits do reflect the larger gaming audience as a whole so I will use that as a measure to make my point.

Each subsequent home console generation from NES, to Game Cube, Nintendo seems to lose some of their market share. As I have previously pointed out, while their home console base has shrunken over the years, their overall base has grown, partly because they have continued to find success in their handheld divisions. They had 1 outlier, the Wii, which was the first time they not only increased sales, but surpassed their previous record holder, the NES. This was a big deal for the industry because it proved that Nintendo’s philosophy they weren’t competing directly with Sony or Microsoft could be true.

Here is where my question comes into play. I already assume the Switch will be a success because it combines the handheld market with the home console market, obviously that is part of the draw. The reason that could spell success is not because you can take the home console games on the go, that IS NOT a new concept there have been plenty of other systems that did just that. The first notable one was the Turbo Express which let gamers play their Turbografx-16 console games on the go. Then there was the Sega Game Gear which had a converter that allowed you to play Sega Master System games on the go. This was followed by two more portable home console devices from Sega, the CDX which was a sort of, portable Sega CD player, it could connect to a portable screen if you had one, and the Nomad a truly portable Sega Genesis complete with 6-button layout.

Then there is the reverse, which has many gamers also excited, playing portable games on the big screen. This has a big draw because hand held games tend to be reminiscent of retro or classic games. Typically handheld machines were running on last gen hardware or two gens back. The Game Boy was sort of NES hardware and was released during the NES lifespan, but it was black and white only and ran on a much smaller resolution, so compromises had to be made. Game Boy Advance, released at the same time as the Game Cube, PS2-era power, was basically running on SNES levels of power with slight tweaks. Even the Nintendo DS, released just before the Xbox 360-era, was running on essentially N64 hardware in portable mode. This is key because to keep costs down developers have had to make compromises. This means that mobile games running on Switch don’t have to be targeted towards lesser hardware, but they can be tweaked for the mobile experience. I suspect Switch will attract those typical mobile and handheld games that have made past Nintendo handhelds so popular among their target audience. But again playing mobile games, or handheld games, on the big TV is also not new.

In the mid-90’s Nintendo themselves first dabbled in putting portable games on the TV via the home console, they did is with the Super Game Boy cartridge that ran on SNES hardware. They perfected this in the Game Cube era with the Game Boy Player which ran the ENTIRE Game Boy library ranging from Game Boy, Game Boy Color and the then current Game Boy Advance. Sony has even found some limited success with this by putting TV outputs as an option on their PSP and PS Vita devices, especially if you look at the PS Vita TV. So putting portable games on the TV is nothing new, and taking the home console games on the go is nothing new, then what does excite people about the Switch?

This is where it gets messy for Nintendo. Most gamers are banking on the Switch being IT from now on. The belief is Nintendo will merge their portable and home console divisions into a single development platform, they have already stated this as having been done. The reason this is exciting is simple. If you look at a Nintendo release schedule in a given year, they make a TON of great games and attract a TON of great 3rd party and indie support. They do, just not on a single machine. If you divide their handheld and console into TWO machines, releasing separate games and having two divided release schedule you force gamers to make a choice, buy the less expensive, lower powered portable expecting it to have the games that will satisfy you. Another option that fewer people have been making, buy the home console machine for the grander experiences and sit through long periods of droughts with nothing to play. The third option, something fewer people do but what Nintendo really loved, buy both systems to get the entire library. This is key because typically, or traditionally that is, the portable games differed greatly enough from the console games you really had to chose which experience you preferred. Starting with Wii U Nintendo began merging the two libraries. First instead of releasing separate versions of some games, a home versions and a scaled down entirely different portable version, like Super Mario World vs. Super Mario Land, Donkey Kong Country vs. Donkey Kong Land, Kirby Adventure vs. Kirby’s Dreamland, etc. This time they gave you ONE game and released it on both systems. They did this with Super Smash Bros., NES Remix 1 and 2, Super Mario Maker, and a host of others. Another reason the Wii U failed was the library was too similar to the 3ds, which was selling much better and had far superior support. Super Mario 3D World didn’t really offer much different of an experience as Super Mario 3D Land.

So what happens if Switch just gets ALL the games going forward does that automatically mean it will get ALL the gamers going forward too? Here is my pause for concern. If you take this through logically it can mean only 1 thing. Nintendo has basically given up on the true home console market and doubled-down on the portable scene. Their hedging their bets on a dedicated portable machine that can connect to a TV. A few years ago I suggested Nintendo should just make a gaming tablet that used real buttons on the sides and could connect to a TV via HDMI out and I was called crazy for that. My logic was Nintendo’s consoles suffer from lack of releases because Nintendo cannot support two machines, they do not have the resources, money, man power, tools, etc, to do that. If they had all of their teams making all of their games for one system, then they will have the BEST software library in the world and could dominate the gaming industry. They did this twice before, the first time was with NES, they had 90 percent of the entire gaming market during those years. Granted the market was smaller and vastly different then, they dominated because they had so many great games on the system. It was beginning with SNES they had to split their attention between developing games for two machines. It wasn’t as noticable then because the Game Boy was basically just a watered down NES, they could get their summer interns to port NES games down to the Game Boy while sparing a smaller team here and there to pad the schedule with original games. If you look at the classic Game Boy library it really was just an NES port machine those first few years. Even if Super Mario Land was a truly original game, that was about it, and even that was very small scale compared to their console games. Also console games didn’t require as much of an investment to make.

This split wasn’t really noticeable until the N64 and Game Boy Pocket years. This was when Pokemon gave the Game Boy line a second life, remember Nintendo’s intention was for the Virtual Boy to replace the Game Boy, when that failed to take place they scrambled to double-down on saving the Game Boy to stay in business. Then N64 games took a much larger level of investment and a longer time and manpower commitment to get made. They were GRAND, they were large, epic masterpieces, for the time, that rivaled the games Sony and friends were making. The problem was they took so much effort to develop instead of having 7 teams working on 5 console games and 2 portable games, you had 2 teams working on 2 console games and 2 teams scrambling to work on 1 portable game. These numbers are not exactly literal, I don’t know the inner workings of Nintendo, but I DO know from reports at the time and talking to developers over the years, they did consolidate teams and if you read the end game credits you start to see proof of this. N64 was desperate for games so Nintendo handed out licenses to so many partners to help out, which is why you had Rare, Hudson and even Midway making games for Nintendo using their characters, they had no choice they were understaffed and over worked. Thing’s only slightly improved with the Game Cube, droughts were less common partly because Nintendo designed the Cube with their developers in mind, to make developing as easy as possible to streamline the process, they also purchased some new developers to pad the schedule and reached out to even more 3rd party partners to get Nintendo games made using their characters but made by other companies. This time they had Namco and Sega and even Square and Capcom helping out. This was even noticable on the portables when Nintendo handed their most prized IP, the Legend of Zelda, over to Capcom! This was all proof Nintendo couldn’t make enough games to support their systems by themselves.

The issue came about as console sales declined, they couldn’t continue justifying paying developers for support and as costs increased due to going HD and games becoming more complicated and advanced, developers had to be more cautious where they put their money. Again it takes even more resources to make games in HD than SD, even the same exact scope of a game, so that is where Switch comes in.

IF Nintendo can once again consolidate all of their teams to making games for just a single machine, effectively killing off the home console division and merging the two into a single portable first with TV play as an option, then they have succeeded in solving their BIGGEST issue, release droughts. Even now the Switch is seeing fewer games up front than Wii U did, it does have more games announced and in development then Wii U did during the same time frame and from the looks of it, many more 3rd party partners are on board. The key is portables sell better and are easier to develop for and don’t directly compete with the other home consoles, so this allows Nintendo do finesse developers to make games locked to a console, say an exclusive like SF5, because if the contract says console exclusive they could argue Switch is not a console it’s a portable, they have done this in the past, Sony and Microsoft have allowed their games to be released on Nintendo portables at times neither of them had portables in the market. Sony moved away from this once PSP and Vita came along, but even companies that never make games for the home console, still make games for the portable because 1, its cheaper, and 2, the sales potential, thus profit margin, is greater.

In the short term this could spell great success for Nintendo, a unified machine that does everything, gamers have been wanting this ever since PC gamers got their wish with the coveted gaming laptops and even the rise of gaming tablets. This is where the concern comes about, can Nintendo compete directly with Tablets and Laptops and Mobile Phones if say Sony decides to make PS5 a dedicated gaming tablet with multi media features, 4K output, and a Blu Ray disc support? History has indicated that in direct competition Nintendo handhelds do better than Sony while Sony consoles do better than Nintendo, but that is because Sony has ALL the 3rd party support while Nintendo just does well on their franchises and key 3rd party support while being cheaper. In a scenario where Sony had all their games on a machine that was equal parts home console, Playstation dominance, and equal parts portable, PSP tablet but with Playstation support, and instead of asking gamers to chose which machine to get, which they chose the Sony console and Nintendo portable, largely because the Sony portable mostly plays the same games as the console, this could backfire on Nintendo.

In direct head to head competition with hardware parity, 1 device that plays ALL the games no separate machines, and all the franchises land where they land, Sony wins because a dedicated gaming tablet that has Playstation controllers and Playstation level of games and Sony levels of multimedia, would KILL Nintendo because let’s face it, Nintendo survives on their franchises alone but they struggle to get 3rd party support. If Nintendo finds success with this model, Sony does have the resources to play the same game but this time could win. Here is why.

PSP struggled to take out DS despite having better hardware not because it was too expensive or the market just preferred Nintendo but BECAUSE the PSP library was not different enough than PS2. Even though it has a few select exclusives, basically every game on PSP is just a perfect or near perfect portable version of the same Sony Playstation home game. Basically what the Switch is but PSP had to also compete with PS2 and PS3 not just DS. DS was it’s own thing, it played entirely different games or different enough versions of franchises it would stand on its own. It didn’t directly compete with Wii, it complemented it. Switch replaces the home console basically putting all of their eggs in one basket. This could eliminate the edge that makes their portables so attractive. It already removed the SINGLE most attractive selling point, low cost of entry, because it is trying to be both a console and a portable.

Sony could easily out do them, they already have years of developing mobile tech and making a truly dedicated gaming tablet, even higher priced say $399 or even $449, people would buy. I think a single Plystation device that doubles as a portable would sell more than a Nintendo device that does the same thing, when you consider how the Sony machine will get ALL of the games and Nintendo will just have their games and select partners. Nintendo’s portable machines would start selling less each generation and Nintendo loses the edge they had. This is of course assuming Sony follows up with a Switch-like device. I think Sony would do better to stick with home consoles and concede the portable market to Nintendo, a return of the favor Nintendo just handed them the home console market.

See with Nintendo, the other Japanese developer out of the home console space, Sony wins by default. Japanese gamers and console gamers that enjoy Japanese games have had to chose get the Sony machine first and pick up the Nintendo second down the road when price comes down, pick up the Nintendo machine first for the 1st party games and get the Sony machine for the 3rd party stuff later when price comes down, or do what MOST people do anyways, get the Sony console and Nintendo handheld. In a world where every gamer buys a Sony home console AND a Nintendo portable, Microsoft either loses or is forced to compete harder. Sony can handle Microsoft but in a world with a united Nintendo core base, 100-200 million strong die-hard loyalists, Sony would be facing trouble. So Nintendo needs to concede the console space to Sony and concentrate entirely on making Switch a TRUE 3DS successor and let the Wii U and console line rest in peace.

 

 

 

 

 

 

 

Which one to get, PS4, Steam Machine, or Wii U?

I was reading a digital verses physical argument on a popular gaming website that I frequent the other day. Since I am taking some business classes at school I thought I would write up a whole perspective on what I think was not best for the consumer but best for business because what is best for business usually ends up benefiting the consumer down the road anyways. I won’t get into that argument instead I wanted to use that as a lead up into something else entirely, but somewhat related.

Recently Nintendo announced they are shutting down the WiFi Connect, the online service that is required to play Nintendo DS and Wii games on the internet. It got me to thinking how often this must happen. Now I am all for having digital copies of my media, I prefer to have everything in one place on one device it’s convenient. What I don’t like is the Cloud, or streaming or digital stores. I don’t buy many movies on iTunes or any of the other services but I do rip my own DVD’s to my hard drive and have them available at the click of a mouse instead of having to shuffle all those discs around. I like having a big collection of DVD cases on the shelf too but there comes a time when its just simpler to put it all on a hard drive and be done with it.

The most current gaming console I own in a Playstation 3. Part of that is because Nintendo lost my interest when they came out at E3 and made a big fuss about Wii Fit and forgot that there were real gamers out there buying their machine too. I won’t dig up all the reasons I ended up hating the stupid Wii and getting out of console gaming for nearly five years as a result. Instead I will present my reasons for wanting to get a new gaming system and what each one I am interested in has to offer.

I am not going to do the whole bullet point list instead I am just going to tackle this head on. Let me be frank, I am a gamer not a fanboy. I got a Playstation and an N64 on the exact same day and I have been gaming on my PC since the Atari 1200 days. I got a Sega Genesis for my 12th birthday after going through a long period of being an NES kid. That is not to say I don’t have my biases or preferences just that I am not a cheerleader for a company and their product, if it is a good product I buy it if not I move onto something else. So far the PS3 has been a pretty good machine and it inspired me to go back and buy a used PS2 and revisit some games I missed being a GameCube gamer back in the day.

As always I am not in the position to buy every gaming machine around so I have to decide which one to get first and which one to wait to hit the clearance bin. As much as I grew to despite the Wii it did have a good start and some worth while hits sprinkled around all the crap. Due to that and my long history of Nintendo gaming I always have to put their newest console on my want list even if it falls off sooner or latter.

As of right now the Wii U is appealing to me because it does have a few good games, Super Mario 3D World looks amazing, Donkey Kong Country Tropical Freeze has me replaying all the old DK games, New Super Mario Bros U and New Super Luigi U both look like fun games I could play and unlike most Nintendo fans I haven’t cared for Legend of Zelda in years but Hyrule Warriors has me seriously interested in the franchise again, imaging a Zelda game that keeps the fun parts (the world, the combat, the characters) and removes the boring stuff (the cut scenes you can’t skip, the endless side quests, the running in circles back tracking to every last place just to find that one small detail you missed), and there are two pretty good looking Sonic the Hedgehog games one that is out and one that will be here next year.

The problem is that’s pretty much it, besides a few decent Wii games I might pick up for the backwards compatibility, there is nothing else to get excited about on Wii U. I am not interested in another Mario Kart, I liked the SNES one and played a couple others here and there but I was never big fan anyways. I hate Mario sports games (or sports games in general) and so those are not interesting to me. I liked Smash Bros. Melee but the stuff I liked about it has not been carried over to the newer ones so there is no reason to get excited about that. Not to mention I prefer *real* fighting games which despite what the Nintendo faithful claim Smash is *not* a real fighting game.

Everything else on Wii U can be found elsewhere or isn’t worth paying what they are asking for. Right now Wii U needs to come down at least $100 bucks before I will consider it and still needs a few more games. I have no interest in Bayonetta 2 as I never liked the first one that much. What does that leave me X? No thanks not interested when I could play the vastly superior Lost Planet games already.

What about getting a PS4? Well I am still interested in this machine even though the launch hype has died down some. What makes me interested in the PS4 is simple, despite their difficulties getting PS3 off the ground they still managed to end up having the best games around three console generations in a row. My interest in PS4 isn’t so much what is out now as it is the potential. I know that eventually there will be a new Castlevania game, a new Mortal Kombat, a new Street Fighter, a new Final Fantasy, a new… the list goes on and on of new games that I expect will make their way onto PS4, games that I thoroughly enjoyed on PS3.

I also am still somewhat interested in some of the games that have been announced, despite being fewer of them than on Wii U, the few there are at least have me more interested than just reliving the past, again. One thing Sony does best is pushing the envelope and giving gamers *new* experiences mixed with sequels of the games we grew up with. Nintendo is a one trick pony, its all Nostalgia all day long with them. BUT if you actually compare side by side, Playstation has more vintage and classic games than Nintendo. I am not trying to bash Nintendo but go back to NES and all the best franchises not made by Nintendo turn up in new iterations on Sony machines not Nintendo machines.

In fact on pure nostalgia Sony beats Nintendo every time, Mario and Donkey Kong is about all Nintendo has for classic franchises still going, Zelda is floating around but that series is such a mess I can’t even pretend to get excited for a new Zelda game anymore. Just a quick browse on the Sony PS4 website I already see plenty of games to really get excited about, not to mention I am still dying to get my hands on Watch Dogs and let’s be honest even if I get a Wii U I won’t be playing that game on that console. While I do like the media features of Playstation to me those are just extras not even a deciding factor for me. Still Sony sold more consoles in three months than Nintendo did in a little over a year, to me that says which one is going to get the support and as a gamer I go where the games are and Wii U is seriously lacking in games right now.

Then there is the Steam Machine. Now here is where I am really torn. I want to get a new dedicated gaming console that much is sure, and I am in desperate need to upgrade my severely outdated gaming PC. A Steam Machine kind of sorta kill two birds with one stone. It is both a super powerful gaming PC and a dedicated gaming console. I already have Steam on my PC which I enjoy very much.

The library of games is second to none. Now I do still have a PS3 which I will keep getting games for and eventually PS Now once it launches, if it turns out worth getting anyways. Some would say get a gaming console and a PC or just get all of them but as money is an issue I can’t do that. I DO need to get a new PC anyways so that money is not coming out of my gaming fund but if I get a Steam Machine and it satisfies my console needs that is just more money for games and less spent on getting two new machines. Also it has the same advantages as gaming PC’s already enjoy, minus one minor detail but that’s not important to my decision.

Before I wrap this up let me say Xbox is not now nor has it ever been an option for me. I don’t play online competitive games and I don’t care for Halo one bit and the best games on Xbox are also on PC, at least with PS4 there are console exclusives with Xbox its pretty much all on PC anyways with a few rare exceptions that aren’t usually compelling enough to me to justify the machine.

Since I game on the PC anyways my consoles are usually for the games I can’t get on PC which usually forces me to get Nintendo and PS both. After the mess that was Wii I am reluctant to ever buy a new Nintendo machine ever again. So far I have never been burned with Sony so there is one more reason to remain excited for the latest and greatest gaming machine from Sony.

In the end I will likely get a Wii U down the road used and pick up a PS4 either this year for my birthday or for Christmas if not sooner. I am still in the market for a new portable gaming device as well but that is an entirely different article.

This is not an evaluation of the gaming market and this is not a what you should buy, this is just my personal views on which gaming device I am considering. I wish I could just buy them all but at a consumer on a limited budget I have to try to be practical. Also as a gamer I can’t just sit back and keep replaying old NES games on my emulators either. Stay Cool.