A list of every PS1 Greatest Hits title

I wanted to share a list of the Playstation 1 Greatest Hits titles. I compared multiple lists and this is the most complete one I could find. Enjoy.

I will be compiling a few more lists for reference. I hate how Wikipedia and GameFaqs make it difficult to copy/paste these types of things. I hope someone can find this useful.

007: The World is not Enough
007: Tomorrow Never Dies
1Xtreme
2Xtreme
A Bug’s Life
Activision Classics
Air Combat
Alien Trilogy
Andretti Racing
Ape Escape
Army Men 3D
Army Men: Air Attack
Asteroids
Battle Arena Toshinden
Casper
Castlevania: Symphony of the Night
Chrono Cross
Cool Boarders 2
Cool Boarders 3
Cool Boarders 4
Crash Bandicoot 1
Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 3: Warped
Crash Bash
Crash Team Racing
Croc: Legend of the Gobbos
Dance Dance Revolution Konami Mix
Dave Mirra Freestyle BMX
Destruction Derby 1
Destruction Derby 2
Die Hard Trilogy
Digimon Rumble Arena
Digimon World 1
Digimon World 3
Dino Crisis
Disney’s Tarzan
Doom
Dragon Ball Z: Ultimate Battle 22
Driver 1
Driver 2
Duke Nukem: Time to Kill
Dukes of Hazzard: Racing for Home
Fighting Force
Final Fantasy 7
Final Fantasy 8
Final Fantasy 9
Final Fantasy Anthology
Final Fantasy Chronicles
Final Fantasy Origins
Final Fantasy Tactics
Formula 1
Frogger 1
Frogger 2: Swampy’s Revenge
Gran Turismo 1
Gran Turismo 2
Grand Theft Auto 1
Grand Theft Auto 2
Harry Potter and the Sorcerer’s Stone
Hot Wheels: Turbo Racing
Jeremy McGrath SuperCross ’98
Jet Moto 1
Jet Moto 2
Legacy of Kain: Soul Reaver
Legend of Dragoon
Loaded
Madden NFL 98
Mat Hoffman’s Pro BMX
Medal of Honor
Medal of Honor: Underground
Mega Man 8
Mega Man Legends
Mega Man X4
Metal Gear Solid
Monopoly
Monsters, Inc. Scream Team
Mortal Kombat 4
Mortal Kombat Trilogy
Namco Museum Volume 1
Namco Museum Volume 3
NASCAR 98
NASCAR 99
Need for Speed 1
Need for Speed 2
Need for Speed 3: Hot Pursuit
Need for Speed: High Stakes
NFL Blitz
NFL Blitz 2000
NFL GameDay
NFL GameDay 97
NHL 98
NHL FaceOff
NHL FaceOff ’97
Nuclear Strike
Oddworld: Abe’s Oddysee
Pac-Man World
Parasite Eve
Rayman
Ready 2 Rumble Boxing
Reel Fishing
Resident Evil 1
Resident Evil 2
Resident Evil 3
Ridge Racer
Road Rash
Road Rash 3D
Rocket Power: Team Rocket Rescue
Rugrats: Search for Reptar
Scooby Doo and the Cyber Chase
Silent Hill
Sim City 2000
Sled Storm
Soul Blade
Soviet Strike
Spider-Man
Spider-Man 2: Enter Electro
SpongeBob SquarePants: SuperSponge
Spyro 2: Ripto’s Rage!
Spyro the Dragon
Spyro: Year of the Dragon
Star Wars Episode I: Jedi Power Battles
Star Wars Episode I: The Phantom Menace
Star Wars Rebel Assault II: The Hidden Empire
Star Wars: Dark Forces
Street Fighter Alpha 3
Stuart Little 2
Syphon Filter 1
Syphon Filter 2
Syphon Filter 3
Tekken 1
Tekken 2
Tekken 3
Ten Pin Alley
Tenchu 2: Birth of the Stealth Assassins
Tenchu: Stealth Assassins
Test Drive 4
Test Drive 5
Test Drive Off-Road
Tetris Plus
The Lost World: Jurassic Park – Special Edition
TNN Motorsports Hardcore 4×4
Tom Clancy’s Rainbow Six
Tomb Raider 1
Tomb Raider 2
Tomb Raider 3
Tomb Raider: The Last Revelation
Tony Hawk’s Pro Skater 1
Tony Hawk’s Pro Skater 2
Tony Hawk’s Pro Skater 3
Tony Hawk’s Pro Skater 4
Toy Story 2: Buzz Lightyear
Triple Play 2001
Triple Play 98
Twisted Metal 1
Twisted Metal 2
Twisted Metal 3
Twisted Metal 4
Vagrant Story
Vigilante 8
Vigilante 8: Second Offense
Warhawk
WCW Nitro
WCW vs. the World
Wheel of Fortune
Who Wants to Be a Millionaire: 2nd Edition
Wipeout
WWF SmackDown!
WWF SmackDown! 2: Know Your Role
WWF War Zone
WWF WrestleMania: The Arcade Game
X-Men: Mutant Academy
Xenogears

Does the Switch success actually hurt Nintendo?

Right now the entire internet, at least the segment of the internet that pays attention to video games, is paying close attention the Nintendo’s newest gadget, the Switch. I have to say since November when they first showed off what the Switch was capable of I have been taken in. Full disclaimer, I love Nintendo and I typically do buy their machines. But I can safely say my buying habits do reflect the larger gaming audience as a whole so I will use that as a measure to make my point.

Each subsequent home console generation from NES, to Game Cube, Nintendo seems to lose some of their market share. As I have previously pointed out, while their home console base has shrunken over the years, their overall base has grown, partly because they have continued to find success in their handheld divisions. They had 1 outlier, the Wii, which was the first time they not only increased sales, but surpassed their previous record holder, the NES. This was a big deal for the industry because it proved that Nintendo’s philosophy they weren’t competing directly with Sony or Microsoft could be true.

Here is where my question comes into play. I already assume the Switch will be a success because it combines the handheld market with the home console market, obviously that is part of the draw. The reason that could spell success is not because you can take the home console games on the go, that IS NOT a new concept there have been plenty of other systems that did just that. The first notable one was the Turbo Express which let gamers play their Turbografx-16 console games on the go. Then there was the Sega Game Gear which had a converter that allowed you to play Sega Master System games on the go. This was followed by two more portable home console devices from Sega, the CDX which was a sort of, portable Sega CD player, it could connect to a portable screen if you had one, and the Nomad a truly portable Sega Genesis complete with 6-button layout.

Then there is the reverse, which has many gamers also excited, playing portable games on the big screen. This has a big draw because hand held games tend to be reminiscent of retro or classic games. Typically handheld machines were running on last gen hardware or two gens back. The Game Boy was sort of NES hardware and was released during the NES lifespan, but it was black and white only and ran on a much smaller resolution, so compromises had to be made. Game Boy Advance, released at the same time as the Game Cube, PS2-era power, was basically running on SNES levels of power with slight tweaks. Even the Nintendo DS, released just before the Xbox 360-era, was running on essentially N64 hardware in portable mode. This is key because to keep costs down developers have had to make compromises. This means that mobile games running on Switch don’t have to be targeted towards lesser hardware, but they can be tweaked for the mobile experience. I suspect Switch will attract those typical mobile and handheld games that have made past Nintendo handhelds so popular among their target audience. But again playing mobile games, or handheld games, on the big TV is also not new.

In the mid-90’s Nintendo themselves first dabbled in putting portable games on the TV via the home console, they did is with the Super Game Boy cartridge that ran on SNES hardware. They perfected this in the Game Cube era with the Game Boy Player which ran the ENTIRE Game Boy library ranging from Game Boy, Game Boy Color and the then current Game Boy Advance. Sony has even found some limited success with this by putting TV outputs as an option on their PSP and PS Vita devices, especially if you look at the PS Vita TV. So putting portable games on the TV is nothing new, and taking the home console games on the go is nothing new, then what does excite people about the Switch?

This is where it gets messy for Nintendo. Most gamers are banking on the Switch being IT from now on. The belief is Nintendo will merge their portable and home console divisions into a single development platform, they have already stated this as having been done. The reason this is exciting is simple. If you look at a Nintendo release schedule in a given year, they make a TON of great games and attract a TON of great 3rd party and indie support. They do, just not on a single machine. If you divide their handheld and console into TWO machines, releasing separate games and having two divided release schedule you force gamers to make a choice, buy the less expensive, lower powered portable expecting it to have the games that will satisfy you. Another option that fewer people have been making, buy the home console machine for the grander experiences and sit through long periods of droughts with nothing to play. The third option, something fewer people do but what Nintendo really loved, buy both systems to get the entire library. This is key because typically, or traditionally that is, the portable games differed greatly enough from the console games you really had to chose which experience you preferred. Starting with Wii U Nintendo began merging the two libraries. First instead of releasing separate versions of some games, a home versions and a scaled down entirely different portable version, like Super Mario World vs. Super Mario Land, Donkey Kong Country vs. Donkey Kong Land, Kirby Adventure vs. Kirby’s Dreamland, etc. This time they gave you ONE game and released it on both systems. They did this with Super Smash Bros., NES Remix 1 and 2, Super Mario Maker, and a host of others. Another reason the Wii U failed was the library was too similar to the 3ds, which was selling much better and had far superior support. Super Mario 3D World didn’t really offer much different of an experience as Super Mario 3D Land.

So what happens if Switch just gets ALL the games going forward does that automatically mean it will get ALL the gamers going forward too? Here is my pause for concern. If you take this through logically it can mean only 1 thing. Nintendo has basically given up on the true home console market and doubled-down on the portable scene. Their hedging their bets on a dedicated portable machine that can connect to a TV. A few years ago I suggested Nintendo should just make a gaming tablet that used real buttons on the sides and could connect to a TV via HDMI out and I was called crazy for that. My logic was Nintendo’s consoles suffer from lack of releases because Nintendo cannot support two machines, they do not have the resources, money, man power, tools, etc, to do that. If they had all of their teams making all of their games for one system, then they will have the BEST software library in the world and could dominate the gaming industry. They did this twice before, the first time was with NES, they had 90 percent of the entire gaming market during those years. Granted the market was smaller and vastly different then, they dominated because they had so many great games on the system. It was beginning with SNES they had to split their attention between developing games for two machines. It wasn’t as noticable then because the Game Boy was basically just a watered down NES, they could get their summer interns to port NES games down to the Game Boy while sparing a smaller team here and there to pad the schedule with original games. If you look at the classic Game Boy library it really was just an NES port machine those first few years. Even if Super Mario Land was a truly original game, that was about it, and even that was very small scale compared to their console games. Also console games didn’t require as much of an investment to make.

This split wasn’t really noticeable until the N64 and Game Boy Pocket years. This was when Pokemon gave the Game Boy line a second life, remember Nintendo’s intention was for the Virtual Boy to replace the Game Boy, when that failed to take place they scrambled to double-down on saving the Game Boy to stay in business. Then N64 games took a much larger level of investment and a longer time and manpower commitment to get made. They were GRAND, they were large, epic masterpieces, for the time, that rivaled the games Sony and friends were making. The problem was they took so much effort to develop instead of having 7 teams working on 5 console games and 2 portable games, you had 2 teams working on 2 console games and 2 teams scrambling to work on 1 portable game. These numbers are not exactly literal, I don’t know the inner workings of Nintendo, but I DO know from reports at the time and talking to developers over the years, they did consolidate teams and if you read the end game credits you start to see proof of this. N64 was desperate for games so Nintendo handed out licenses to so many partners to help out, which is why you had Rare, Hudson and even Midway making games for Nintendo using their characters, they had no choice they were understaffed and over worked. Thing’s only slightly improved with the Game Cube, droughts were less common partly because Nintendo designed the Cube with their developers in mind, to make developing as easy as possible to streamline the process, they also purchased some new developers to pad the schedule and reached out to even more 3rd party partners to get Nintendo games made using their characters but made by other companies. This time they had Namco and Sega and even Square and Capcom helping out. This was even noticable on the portables when Nintendo handed their most prized IP, the Legend of Zelda, over to Capcom! This was all proof Nintendo couldn’t make enough games to support their systems by themselves.

The issue came about as console sales declined, they couldn’t continue justifying paying developers for support and as costs increased due to going HD and games becoming more complicated and advanced, developers had to be more cautious where they put their money. Again it takes even more resources to make games in HD than SD, even the same exact scope of a game, so that is where Switch comes in.

IF Nintendo can once again consolidate all of their teams to making games for just a single machine, effectively killing off the home console division and merging the two into a single portable first with TV play as an option, then they have succeeded in solving their BIGGEST issue, release droughts. Even now the Switch is seeing fewer games up front than Wii U did, it does have more games announced and in development then Wii U did during the same time frame and from the looks of it, many more 3rd party partners are on board. The key is portables sell better and are easier to develop for and don’t directly compete with the other home consoles, so this allows Nintendo do finesse developers to make games locked to a console, say an exclusive like SF5, because if the contract says console exclusive they could argue Switch is not a console it’s a portable, they have done this in the past, Sony and Microsoft have allowed their games to be released on Nintendo portables at times neither of them had portables in the market. Sony moved away from this once PSP and Vita came along, but even companies that never make games for the home console, still make games for the portable because 1, its cheaper, and 2, the sales potential, thus profit margin, is greater.

In the short term this could spell great success for Nintendo, a unified machine that does everything, gamers have been wanting this ever since PC gamers got their wish with the coveted gaming laptops and even the rise of gaming tablets. This is where the concern comes about, can Nintendo compete directly with Tablets and Laptops and Mobile Phones if say Sony decides to make PS5 a dedicated gaming tablet with multi media features, 4K output, and a Blu Ray disc support? History has indicated that in direct competition Nintendo handhelds do better than Sony while Sony consoles do better than Nintendo, but that is because Sony has ALL the 3rd party support while Nintendo just does well on their franchises and key 3rd party support while being cheaper. In a scenario where Sony had all their games on a machine that was equal parts home console, Playstation dominance, and equal parts portable, PSP tablet but with Playstation support, and instead of asking gamers to chose which machine to get, which they chose the Sony console and Nintendo portable, largely because the Sony portable mostly plays the same games as the console, this could backfire on Nintendo.

In direct head to head competition with hardware parity, 1 device that plays ALL the games no separate machines, and all the franchises land where they land, Sony wins because a dedicated gaming tablet that has Playstation controllers and Playstation level of games and Sony levels of multimedia, would KILL Nintendo because let’s face it, Nintendo survives on their franchises alone but they struggle to get 3rd party support. If Nintendo finds success with this model, Sony does have the resources to play the same game but this time could win. Here is why.

PSP struggled to take out DS despite having better hardware not because it was too expensive or the market just preferred Nintendo but BECAUSE the PSP library was not different enough than PS2. Even though it has a few select exclusives, basically every game on PSP is just a perfect or near perfect portable version of the same Sony Playstation home game. Basically what the Switch is but PSP had to also compete with PS2 and PS3 not just DS. DS was it’s own thing, it played entirely different games or different enough versions of franchises it would stand on its own. It didn’t directly compete with Wii, it complemented it. Switch replaces the home console basically putting all of their eggs in one basket. This could eliminate the edge that makes their portables so attractive. It already removed the SINGLE most attractive selling point, low cost of entry, because it is trying to be both a console and a portable.

Sony could easily out do them, they already have years of developing mobile tech and making a truly dedicated gaming tablet, even higher priced say $399 or even $449, people would buy. I think a single Plystation device that doubles as a portable would sell more than a Nintendo device that does the same thing, when you consider how the Sony machine will get ALL of the games and Nintendo will just have their games and select partners. Nintendo’s portable machines would start selling less each generation and Nintendo loses the edge they had. This is of course assuming Sony follows up with a Switch-like device. I think Sony would do better to stick with home consoles and concede the portable market to Nintendo, a return of the favor Nintendo just handed them the home console market.

See with Nintendo, the other Japanese developer out of the home console space, Sony wins by default. Japanese gamers and console gamers that enjoy Japanese games have had to chose get the Sony machine first and pick up the Nintendo second down the road when price comes down, pick up the Nintendo machine first for the 1st party games and get the Sony machine for the 3rd party stuff later when price comes down, or do what MOST people do anyways, get the Sony console and Nintendo handheld. In a world where every gamer buys a Sony home console AND a Nintendo portable, Microsoft either loses or is forced to compete harder. Sony can handle Microsoft but in a world with a united Nintendo core base, 100-200 million strong die-hard loyalists, Sony would be facing trouble. So Nintendo needs to concede the console space to Sony and concentrate entirely on making Switch a TRUE 3DS successor and let the Wii U and console line rest in peace.

 

 

 

 

 

 

 

Why to be excited for the Nintendo Switch

Just less than 2 weeks ago Nintendo dropped a bombshell on the entire gaming industry. They released a video that pretty much confirmed they are making the exact machine I have been begging them to make for over a decade, the exact machine I predicted they would make once I saw the Wii U. Okay they might have taken liberties with the concept but all I asked for was a powerful enough handheld console similar to DS that had TV output and could run semi-modern renditions of current games. Not only did they deliver on that they took it a step further.

The bottom line for those that don’t want to read a long article, is GAMES. This machine has the potential to have the strongest games line up for any Nintendo machine in years. Now read on for why I believe that if you dare.

But why am I so excited for a new Nintendo console if I have been so let down recently? For starters let me walk you back in time. I will keep this simple. In the early late 80’s there was no such thing as video games, there was only Nintendo. You invited friends over to play Nintendo, you went to the arcade to play next years Nintendo games, you watched Nintendo cartoons, ate Nintendo cereal, were duped into throwing away good money on the worst movie based on a video gamer simply because it had the name Nintendo on it. Then the world changed when Playstation came on the scene. Nintendo never faded away, contrary to popular belief they have actually increased market share and fan base every generation but they did it at a cost. The numbers don’t lie.

NES sold a whopping 90 million consoles world wide. Compare that to the less than stellar SNES, one of the most beloved and heralded as one of, of not THE greatest console of all time, barely sold over 55 million. You follow this up with the N64 selling a mere 33 million and the beloved, one of my favorites, the GameCube managed barely over 22 million and you get a picture Nintendo has been on the decline for years. Sure everyone points to the fluke that was the 100 million sales of the Wii as proof that wasn’t a case but then the mega flop that is Wii U died at a paltry 13 million and it took nearly 5 years to get there.

So what does that have to do with Switch?

Let’s wind the clock back one more time. The SNES barely sold 55 million units but in roughly that same time span the Game Boy sold an amazing 65 million units all on its own. Then while the N64 was barely pushing past 33 million the Game Boy color sold an impressive 45 million in the same time span. Along side the very small Game Cube user base was the very large GBA with a formidable 82 million units sold. Then there is the fluke years. Not only did Wii sell a phenomenal  100 million all on its own, it’s little brother the DS sold 155 million, besting even the world famous Playstation 2 for best selling dedicated gaming device, even if just barely. Why is that impressive? Because every hand held has had a 5 year lifespan, PS2 had a 13 year lifespan and PS1 had a 10 year lifespan. Oh and that failure that is Wii U and it’s pathetic, yes I said it pathetic, 13 million, well it’s counterpart has sold a respectable 62 million to date and it’s still going strong.

The point is if you look at just the console side it does appear as though Nintedo has been on the decline for nearly 25 years. But the reality is they have actually INCREASED user base every successive generation or at the very least maintained their minimum of roughly 90 million the NES launched.

So if you combine the handheld and the console the numbers are now much larger. Early 1990’s SNES/GB total is 120 units sold, or user base size. That is an increase of 40 million from the NES. The next phase was GBC/N64 (you could toss in the Virtual Boy’s less than a million but lets not) you get a number closer to 88 million, barey a 2 million decline from NES and a respectable number when you consider the POWERHOUSE that was Playstation 1 and the intense competition from Game Gear, Nomad, CDX, Neo Geo Pocket, Game.com, and you see a picture where that minor decline was really just a hiccup. Now the next phase, combined numbers put Nintendo at a very good 105 million for the GBA/GameCube, and yes many people owned Game Boy Players and relied on GBA connectivity with their Game Cubes so now even those numbers look good. Wii+DS is an incredible 265 million! So yeah for the 3DS/Wii U to be sitting at ONLY 80 million combined, all things considered, that’s still a feat worth noting.

Okay but I still haven’t explained how that will affect the Switch. Because true believers, it is BOTH a handheld and a home console. Why is that impressive? Let’s go back in time once again, the last time I promise.

SNES is the template for what a healthy Nintendo console library looks like, you had RPG games, fighting games, kids games, platformer and puzzle games, action games, quest games, maze games, cartoon games, ninja and martial arts games, if a game was made there was a very good chance it was on the SNES. But things took a dip with N64. SNES had a library over over 700 games released retail, and another 20-30 or so unlicensed games released via shady methods. N64 tops out at 297, and half of those are sports games. Not at all an impressive library. Sure it had some heavy hitters like Goldeneye, Mario 64, Smash Bros. etc, but come on no good Mega Man games, no 2D Castlevania, no Street Fighter, only 2 RPG games that barely qualify as RPG games the machine was a wasteland devoid of the kinds of games that gamers were flocking to the Playstation to get. But wait not so fast, Nintendo ‘gamers’ were still buying oh I don’t a little game called Pokemon that helped push the sales over the top. Okay you see the point? Now let me really make it clear. Even when 3rd party companies were dismissing Nintendo’s console they were still making great games for the handhelds, even Microsoft has made games for the Nintendo handheld even during the time Xbox was killing the console division.

Now imagine this scenario. You bought a GameCube, you took it home and oh crap you realize there are only 15 or so games to choose from, most are made by Nintendo and all the games you were wanted from Capcom, Sega, Konami, Rare, etc, were just gone. But those games were showing up in respectable SNES quality ports and sequels, where SNES was still the gold standard for game design, especially 2D, and suddenly if you have GBA and a GameCube you have access to a really robust library. The problem is buying a $200 + console AND a $100-$200+ dollar handheld well that is damn expensive. Many gamers are then forced to chose, which to buy first. The issue is gamers  had to split their money up so they go for the best bang for their buck, which turns out to usually be the handheld. Now not every gamer is going to buy both machines, most people don’t have that kind of money. Oh they do but they get the Nintendo handheld and the Sony or Xbox console. Well here’s is the kicker, the Switch is both.

What does that mean again? Basically it means that if you are in the market for a new Nintendo machine but you can’t decide which to get, the console or the handheld you look at the games. In the case of Wii U and 3DS you see a very similar library between the two so you decide 3DS is the better choice. But some people hate tiny handheld screens and do prefer to play on the TV, well if 3DS had just had TV output there would be no need for Wii U to even exist. That is the amazing part of the Switch, it means that you just spend the, presumably, $250-$350 dollars ONCE on one machine and spend the rest of your money on games. Now instead of picking the handheld first and getting 3 games and then the console next year and getting 2 games, you just spend all that money on 7-8 games, an increase of easily 2-3 games based on cost alone. The issue with Nintendo and 3rd parties is on console the games don’t sell because most people buy a Nintendo console for the Nintendo games and the Sony or Xbox console for everything else, or they stick with PC and Nintendo handheld. So in this scenario Nintendo is creating that means gamers will have more money to spend on the Switch games, companies will sell more games and make more money, that translates to them supporting the system longer. That is why I am excited for it. Not just because yeah I will finally be able to play Pokemon on a TV instead of a tiny screen, or that I will be able to take Smash Bros. on the go but because I truly believe this thing will easily do combined Nintendo sales, which will garner combined Nintendo support which to me means easily 80 million happy Nintendo fans all united under one platform playing all the same games, something we haven’t experienced since the NES days, you know before there even was a Game Boy and a handheld division.

Yes I am excited for the Switch, and based on the Pokemon Go craze I imagine many people the world over will be too once they learn what it truly is.

Virtual Reality is finally near

Go back in time to the late 1980’s and early 1990’s and there was this prevailing belief in our culture that virtual reality was going to someday become a reality. We had glimpses of it in the 90’s but they were expensive ventures that had little real substance.

In 2006 the first strides were made to bring VR to the masses. Nintendo released their Wii gaming machine that introduced motion controls to the world of interactive entertainment. While the concept was a novel idea, the execution ultimately turned into nothing more than just that, a novelty. Still the sales success of the Wii and it’s “magic wand” did re-introduce gamers to the idea of virtual reality and soon their competitors began offering motion controls and immersive experiences on their machines as well.

Then a few years latter Oculus was conceived which has finally made its way to market. I am not here to actually write a review of the Oculus Rift, since I don’t currently own one and I haven’t had a chance to demo one either. Instead I just want to express my excitement that between this machine and others now hitting the market, or soon to be hitting the market, I will soon get a chance to experience that world of VR that was promised to us over twenty years ago.

If you are not clear what Virtual Reality is think of it as total immersion. In normal, or should I say traditional, video games you sit on a couch and interact with the TV using a game controller. Wii took this a step closer to immersion giving us motion controls, that were neat but ahead of their time. Wii itself was actually a repeat of a similar attempt two decades earlier, the Power Glove. So with any new technology it takes time for things to advance to a point where consumers might buy in.

There are two schools of thought that are prevailing currently when it comes to VR. The first is the skeptics who have watched VR tech come and go for years and see this new round as nothing more than a waste of money and energy. The  argument is these machines are too expensive, the games are not ready, there are too few types of games that would benefit from VR, the list goes on.

The other school of though is that with the level of investment and excitement this time VR is bound to take off. The argument goes that the entry point isn’t as great as it used to be, that it is in line with other budding technologies of our time that have taken off, so not out of reach for the average consumer. They also argue that with as much competition now there is a greater chance of success.

If you look at either argument you will see they both have some merits. While I personally think VR is the future, and I am super excited for the devices that are hitting the market, I do concede that price is an issue. For me in order to get into Oculus I would need to spend a minimum of $950 dollars on a compatible PC, that is if I order one pre-tested by Oculus to work, I could always buy a cheaper model or build one my own and “make it fit” by upgrading necessary hardware but in the end the time cost doesn’t balance the money saved so I would still prefer to buy a pre-built machine proven to work. Then on top of that there is the $600 entry fee of the machine itself. On top of that I would need to buy compatible games, non of which I currently own as of right now. This puts Oculus just out of my reach. While true I am planning on buying a new computer in the very near future, I am not looking to spend that kind of money on one at this time.

With Oculus out that leaves me looking at the three, that I know of, devices either on the market or about to be by the end of the year. The one I am most likely to purchase is the Playstation VR. Why? Because for starters I already own a PS4 which is the base machine required for the Playstation VR. Also I currently own a couple of dozen games for the PS4 and several of the games that are set to be compatible with Playstation VR are games I was already interested in getting. This means that the barrier of entry is lower for me, I can buy the headset, pick up a compatible game and be on my way for about the price of a new game console. Now unless the NX totally blows my mind, I am perfectly happy buying a PS VR since I am planning on getting a new console this year anyways, it was either going to be Xbox One or NX but I might just stick to getting PS VR.

One thing that makes me excited about this round of VR is the technology has finally arrived where it no longer is a burden to play. I am also excited by the number of companies getting into this, especially seeing Sony who is the world-wide leader in the video game industry. I don’t think VR is “here and now” like many are proclaiming but I have always felt it was the future and for the first time I do believe that future is very near.