30 SNES games for a new collector to begin with

Now for whatever reason you didn’t already have one of, if not *the* greatest video game consoles of all time, well nobody is judging you, here is a list of 30 games to probably get you into collecting. Like my previous lists, I want to avoid too many of the obvious picks, instead focusing on games that really give you a good variety of popular and less known, but not exactly the “hidden gems” everyone talks about.

Like my other lists these are only numbered to keep track, they are not ranked.

1. Super Mario World

If this isn’t the first game you pick up with your new Super Nintendo, what the HELL are you doing collecting SNES for? Seriously it was the most iconic game of the 16-bit era, probably the best of the Super Mario games, at the very least *the* best of the 2D Super Mario games, it’s one of the greatest video games of all time. So yeah, day one pick this up it’s almost mandatory at this point.

2. Mortal Kombat II

Just like how on Genesis you can buy MK1 and skip the rest, do that with SNES but buy MKII and pretend the rest don’t exist. Not only is this the best home version of one of the best 2D arcade fighting games ever made, it’s still a pretty solid game for the SNES library. Also skip Killer Instinct, everyone says that game, we all know it was just a Mortal Kombat cash in clone so let it go.

3. Super Star Wars

I normally don’t pick Star Wars games for general collectors, they tend to be more geared to hard core gamers and die hard Star Wars fans. While this game *IS* hard, even on the easiest setting it will challenge all but the most seasoned gamers, it’s also a very good game, even if it was stripped of the Star Wars license. It has great level design, epic boss battles, makes fantastic use of the Mode 7 psuedo-3D and it just has a great sci-fi/space fantasy vibe that makes for a great action video game.

4. Kendo Rage

Before you say now wait a minute you said no hidden gems. This game is not a “hidden gem” by my definition, in fact I consider it even more obscure than that. How obscure? Well I had the game as a kid, loved it played it to death, and it took me YEARS of combing used video game stores before I stumbled upon another copy and if i hadn’t asked the clerk to help me identify the games I was describing, I might not have recognized it at first, the game is obscure. Also it’s hard. I love it because it has a good weird mix of Castlevania, Ghosts N Goblins, with some Sailor Moon and Kirby Super Star, okay I know that’s a weird combination of games, but trust me that’s the best way to describe this game so yeah do some ebay digging and see if you can get a copy, trust me it’s worth it.

5. Donkey Kong Country

The typical response is grab the trilogy and have at it. Okay look there are over 700 games on the SNES and if you spend all your time going after the super popular Nintendo 1st party titles your going to miss out, so grab the first one, it will hold you over and is a masterpiece in it’s own right, and have fun. Make sure this game is in your first 30 purchases the rest can come later, hell maybe make then 31 and 32 respectively I don’t care but keep them out of the first 30, trust me you won’t regret mixing it up with a little variety.

6. Legend of Zelda- A Link to the Past

Arguably the best Zelda game ever made, easily the best 2-D Zelda and certainly one of the best Super NES games, you have the rest of your days as a collector to go chasing the JRPG’s and the shmups, but you can’t go wrong with getting Zelda early on.

7. Battletoads and Double Dragon

I will get this out of the way, the SNES is flooded with arcade fighting games, shoot em ups and JRPG’s. The Genesis does the first two FAR BETTER so stick to getting those games on Sega, as for the JRPG’s, well there are a ton, they are pretty much all the same in some way or another, no there is a lot of time to chase those too popular, too expensive and over hyped games, grab yourself a grade A 90’s arcade style mash up featuring martial arts bad asses along side some mutant frogs. This is sci-fi arcade beat em up at it’s best. Yeah the game is also on Sega but let’s not get into that now.

8. Bust A Move (Puzzle Bobble)

Everyone is going to tell you get Tetris this or Dr. Mario that, yeah well tell them to shut up those games are best on the Game Boy, the only GOOD puzzle game exclusive (in a way) to the SNES is Bust A Move, the Taito arcade classic semi-sequel to Bubble Bobble on the NES. I say sorta, but let’s not spit hairs this is a great, ultra fun, vibrantly colorful chipper game you can’t pass up for too long. Hidden gem, no, ultra rare probably over priced, maybe, at least rare the price is well worth it this game is AMAZING.

9. Batman and Robin

There are a million and one Batman games, this is the one to get on the Super Nintendo.

10. Super Ghosts N Goblins

Arcade games are fun. Sequels of arcade games that beat the original are easily twice the fun, oh and this time it’s 16-bit. Yeah these games are short but hard, hey whatever they are still great fun and this is still as good as, if not better than, the Sega game.

11. Sim City

I don’t just put this on here because it actually, literally, is my absolute favorite Super Nintendo game of all time, no seriously I play this game almost as much as I do Minecraft, which I play more than I should care to admit. But it’s still a great game to add early on to your SNES library to show you the depth of the consoles variety while also giving you a fun Nintendo take on the Sim genre. There are a ton of Sim games on the console but the original is a good place to start. It has KING BOWSER KOOPA what more do you want?!

12. Kirby Super Star

Like the Mario and DKC games, you will inevitably buy them all, or at the very least a good lot in due time. Why not start with one of the easiest to pick up and play games in the saga? This game has a ton of variety and is one of the best Kirby games ever made. The other games do what they do better in their own way, but this game gives you a sample of all the things Kirby is known for so it’s a great starting point and the theme song will get stuck in your head. It is already stuck in your head isn’t it? Don’t lie yes it is.

13. Robocop vs. The Terminator

While the SNES is more known for it’s RPG’s and Platformers and Sega for it’s sci-fi themed games, and this game is on Genesis, this is still the better version to get, and it’s a GREAT game with tons of fun and a whole bunch of replay value.

14. Zombies At My Neighbors

This is like Zelda, everyone is going to suggest it and there is no point in putting it off, see a copy pick it up.

15. Super Metroid

Again, I must stress, this list is not RANKED so for the love of all things that is good, if you get a SNES and you get a chance to buy this game, don’t hesitate or wait because it’s not far enough on the list, it very well could be the number 1 reason to get a Super Nintendo for a lot of people. This is the game that really started the “Metroidvania” style of game play that would be very common later on.

16. Super Mario RPG

Again, the console is WELL KNOWN for it’s RPG games, and Earthbound is NOT worth the asking price so you might as well get the Mario/Final Fantasy cross over and do yourself a favor. If you really want to experience the SNES at it’s fullest potential yes you will need some JRPG’s eventually, but damn I can’t stress this enough, they are expensive because EVERYONE wants them, so get this one to hold you over and get you started, it’s fine the game is 5 star, it’s a perfect ten, I mean it’s a great game you won’t regret it.

17. Super Mario All-Stars

Okay, yeah it’s just a collection of the 8-bit games redone with new 16-bit graphics and sounds, and yeah it just adds customizable controls, and oh yeah it also adds save states, but um, why am I having to sell you on this, IT’S a collection of the 3 most iconic games in HISTORY with SAVE STATES and NEW graphics, this is arguably the first true video game “remaster” by some definitions and it’s one hell of a starting off point.

18. Mega Man X

The best 2D Mega Man game ever made? That’s for you to decide. No I lied, the gaming community decided when this game was released and our collective opinion remains unchanged. This. Game. Is. GREAT. ‘Nuff Said. Okay fine not sold, take everything fun from Mega Man games and multiply that by a dozen, beef it up to 16-bit goodness, throw in a super cool hidden SFII reference, throw away all the crap that bogged down the not-so-good Mega Man games and throw it onto the greatest game console that the Big N has ever released and you got your self a game you need in your collection yesterday.

19. NBA Jam

If I didn’t put this on my Sega list, I should have or very well could have. This game is easily one of the best, and hands down the most iconic and recognizable arcade basketball, maybe even sports game, of all time. Throw it into your SNES, plug the Red and White audio cables into your stereo, crank up the bass along with the volume and bust out those dunks that make the announcer scream BOOM SHAKA LAKA all night long.

20. Spider-Man/Venom Maximum Carnage

While the Sega fans got the better stand alone Spidey game, the SNES got this game, okay it was on Sega also but this is not the Sega list it’s my Super Nintendo list. Damn why were the 16-bit console wars so damn great? Anyways this is probably the best brawler/beat-em-up on the console, aside from a certain turtle game I won’t mention. The SNES doesn’t do one-on-one fighting  games nearly as good as the Genesis, it does the side scrolling brawlers at least as good, if not better, so this is a very good comic book themed game to really sink your teeth into. Also you get to play as VENOM, I mean dude how is that not a thing in more Spider-Man games?

21. F-Zero

Might as well. It’s fast paced, futuristic sci-fi racing what could go wrong? This was one of the earliest games to show off the systems “mode 7” capability and it was all we gamers needed to know this machine was the real deal. Since Nintendo doesn’t seem to care to make any new games in the series any time soon, why not go back to the one that started it all?

22. Final Fantasy 3

If you count this game higher than 3, go back to Japan. This is the one we all played, for many of us, myself included, this was *THE* entry point into the JRPG genre and for most it was also the template we measured all future JRPG games against. This and Super Mario are probably the easiest to get into and the best place for an entry point for someone that doesn’t want to get overwhelmed with these text heavy games too early on. There are plenty of RPG’s on the console and you have the rest of your life to seek them out, this needs to be in your collection before pretty much all the rest of them, aside from Mario that is. This game defined the genre for a generation and it wasn’t surpassed until it’s direct (but incorrectly numbered, stupid Japanese) sequel.

23. Super Bomberman

If you don’t get yourself a Super Multi-Tap for some sweet 5-player Super Bomberman pretty much as soon as you can then you are cheating yourself out of a fantastic experience. There might not be that many games that use the multi tap that are worth owning, but this game is worth the price of admission all by itself. Pretty much any console that has a Bomberman game that supports 4 or more players is going to be high on any wish list. Treat yourself and your gaming friends (and even your non-gaming friends its casual friendly) to a night of blasting bombs at one another.

24. Knights of the Round

Sticking to the theme of playing to the systems strengths, here is another worth while side-scrolling arcade brawler that is sure to keep you entertained for several hours. The game is set in a fantasy world, and I honestly confused this for Golden Axe when I was a kid, so you can bet my surprise when I plugged Golden Axe into my Genesis and I was so furious. I played this game at a Pizza Hut long ago and dropped so many quarters into it every time I got the chance. The gameplay holds up today, the music and characters are still very well done and the level design is what you want in an arcade beat-em-up from the 90’s.

25. Super Castlevania 4

There is a never ending debate on the internet, which 16-bit console was better Super NES or Sega Genesis. A similar debate is which Castlevania game was better, this one or Symphony of the Night, (I throw my lot in with SOTN but to each their own) still this very game is at the heart of that debate and one of the reasons a die-hard self-proclaimed Sega fanboy like myself still freely admits the Super NES is probably the greatest game console of all time. Sure Bloodlines on Genesis is a good enough Castlevania game, but why settle for good enough when you can get the real deal, and this game is the real deal. Think of it like this, this games is the Empire Strikes Back of the Castlevania series, it’s that good. If I wasn’t such a Sega fan I would say this game and a handful of others would be all you need as a gamer. Needless to say, this was one of the games that, almost, made me switch sides from being Pro-Sega anti-Nintendo to very much a Nintendo loyalist. Even the prospect of just a port of this gaming coming to a new Nintendo console is usually enough to get my attention.

26. Primal Rage

Again, fighting games are almost always better on the Sega Genesis, that’s pretty much a given unless you live in a weird bubble where the 6-button pads never existed, if you bring up the crappy 3-button pads in a debate I walk away, seriously nobody games with those everyone has 6-button pads and all things being equal, the 6-button pad is better, the Genesis is faster, look fighting games are best on Genesis, RPG’s are best on Super NES, let’s just agree to that. Still, Primal Rage is one of those rare fighting games that is still great even on the Super NES. (I can hear the fanboys screaming at their monitors right now, you picked this over SFII!) No I didn’t but hell, SF II is played out at this point, It’s available on so many consoles, in so many varieties, seriously at this point if you are getting into SNES collecting STAY FAR AWAY from SFII games, period. They were good, damn good, at the time, they suck by today’s standards, and I don’t mean because the arcade port is available. Look let’s focus on this game, probably the LAST arcade game Atari ever had their hands in that was worth a damn and let it be that, the Atari swan song that it is and still a FANTASTIC fighting game, actually good on the Super Nintendo. If you are serious about playing SFII, play it on any console BUT the Super NES, and ignore the fanboys who never experienced SFII the way it was meant to be played. Or at the very least, get this game first and find yourself having fun appreciating one of the rare fighting games that was good on the console and pick up those thousand SFII clones at a later time.

27. Sunset Riders

Another one of those side scrolling arcade action games the system is well known for. I know there are people who can’t look beyond the JRPG’s, but if you aren’t a fan of those don’t get so down on the Super NES just yet, I know the fanboys make it sound like those are the best games on the system, thankfully you and I aren’t fanboys, at least not Nintendo fanboys. Okay, so infighting and trolling aside, yes this is a very good game. It does have it roots in the arcade and yes there is a Sega port of this game, this one is nearly identical in most ways but as I understand it very good and you don’t want to just turn your SNES into a JRP hub up front now do you? If you like arcade games this is a great port, for what it is.

28. T2: The Arcade Game

This is another arcade game, its also a shooting game and fortunately it does support various peripherals so you can sample the different play styles. The arcade game is still better in every way but this is a good game to pluck into your SNES console and get a few minutes of great fun before you get too bored, and it’s good to come back to from time to time.

29. Super Smash TV

Notice my lists are heavy on arcade games, well there is a reason for that, they are quick and easy to pick up and play, they are often fun even today, and they really try to demonstrate what their respective console was going for. This isn’t the best version of the game ever, but it is playable, and if you get yourself a Super NES Advantage stick, or two, your good to go. This game was not just a staple of 90’s arcades, it was one of those games that got ports across the spectrum of home consoles and was well worth playing, depending on your willingness to adapt.

30. Street Fighter II Turbo

Ignore everything I just said, this is *THE* 16-bit SFII game to get. Ha, had you fanboys going for a second didn’t it. Okay, so most of what I said above is mostly true, this is still the best version of this game available on the Super NES and it’s one of the few good fighting games on the system. Super is better on Genesis, and frankly, just about any system it’s on but Super, and the original is garbage, it is just accept it and move on. But this version is still damn good, for what it is. I had a Genesis and I played SFII SCE and Super SFII all the damn time. When I did get a Super NES I fell for the lies the fanboys told me and bought these games, one by one, trying to recapture the magic of the Sega versions, to no luck. There are different opinions and if you live in a vacuum where you will never own a Sega Genesis, and play only on the Super Nintendo, I guess your 12 years old and it’s 1994 all over again, anyways, then yeah get some SFII games and have fun, but I strongly recommend getting them on anything newer and if you have to play them on a 16-bit console get the Genesis versions, with proper 6-button controls and flip the fanboys a middle finger.

There is my list, sorry if this got heated I just deal with a world that distorted the facts to a twisted reality where Sega always sucked and Super NES was always just assumed to be the best ever. Despite being an honest to god Sega fanboy, again my online handle is segagamer12, and the Genesis was my first home console I ever owned, I do freely admit the Super NES is better, but only by a very slight margin and only because of a couple of games that push it over the top. However, when it comes to fighting games, Genesis is better in almost every instance. You just have to GROW UP and stop talking about the stupid 3-button pad like here in 2017 it’s still the only joystick available for the console.

 

Does the Switch success actually hurt Nintendo?

Right now the entire internet, at least the segment of the internet that pays attention to video games, is paying close attention the Nintendo’s newest gadget, the Switch. I have to say since November when they first showed off what the Switch was capable of I have been taken in. Full disclaimer, I love Nintendo and I typically do buy their machines. But I can safely say my buying habits do reflect the larger gaming audience as a whole so I will use that as a measure to make my point.

Each subsequent home console generation from NES, to Game Cube, Nintendo seems to lose some of their market share. As I have previously pointed out, while their home console base has shrunken over the years, their overall base has grown, partly because they have continued to find success in their handheld divisions. They had 1 outlier, the Wii, which was the first time they not only increased sales, but surpassed their previous record holder, the NES. This was a big deal for the industry because it proved that Nintendo’s philosophy they weren’t competing directly with Sony or Microsoft could be true.

Here is where my question comes into play. I already assume the Switch will be a success because it combines the handheld market with the home console market, obviously that is part of the draw. The reason that could spell success is not because you can take the home console games on the go, that IS NOT a new concept there have been plenty of other systems that did just that. The first notable one was the Turbo Express which let gamers play their Turbografx-16 console games on the go. Then there was the Sega Game Gear which had a converter that allowed you to play Sega Master System games on the go. This was followed by two more portable home console devices from Sega, the CDX which was a sort of, portable Sega CD player, it could connect to a portable screen if you had one, and the Nomad a truly portable Sega Genesis complete with 6-button layout.

Then there is the reverse, which has many gamers also excited, playing portable games on the big screen. This has a big draw because hand held games tend to be reminiscent of retro or classic games. Typically handheld machines were running on last gen hardware or two gens back. The Game Boy was sort of NES hardware and was released during the NES lifespan, but it was black and white only and ran on a much smaller resolution, so compromises had to be made. Game Boy Advance, released at the same time as the Game Cube, PS2-era power, was basically running on SNES levels of power with slight tweaks. Even the Nintendo DS, released just before the Xbox 360-era, was running on essentially N64 hardware in portable mode. This is key because to keep costs down developers have had to make compromises. This means that mobile games running on Switch don’t have to be targeted towards lesser hardware, but they can be tweaked for the mobile experience. I suspect Switch will attract those typical mobile and handheld games that have made past Nintendo handhelds so popular among their target audience. But again playing mobile games, or handheld games, on the big TV is also not new.

In the mid-90’s Nintendo themselves first dabbled in putting portable games on the TV via the home console, they did is with the Super Game Boy cartridge that ran on SNES hardware. They perfected this in the Game Cube era with the Game Boy Player which ran the ENTIRE Game Boy library ranging from Game Boy, Game Boy Color and the then current Game Boy Advance. Sony has even found some limited success with this by putting TV outputs as an option on their PSP and PS Vita devices, especially if you look at the PS Vita TV. So putting portable games on the TV is nothing new, and taking the home console games on the go is nothing new, then what does excite people about the Switch?

This is where it gets messy for Nintendo. Most gamers are banking on the Switch being IT from now on. The belief is Nintendo will merge their portable and home console divisions into a single development platform, they have already stated this as having been done. The reason this is exciting is simple. If you look at a Nintendo release schedule in a given year, they make a TON of great games and attract a TON of great 3rd party and indie support. They do, just not on a single machine. If you divide their handheld and console into TWO machines, releasing separate games and having two divided release schedule you force gamers to make a choice, buy the less expensive, lower powered portable expecting it to have the games that will satisfy you. Another option that fewer people have been making, buy the home console machine for the grander experiences and sit through long periods of droughts with nothing to play. The third option, something fewer people do but what Nintendo really loved, buy both systems to get the entire library. This is key because typically, or traditionally that is, the portable games differed greatly enough from the console games you really had to chose which experience you preferred. Starting with Wii U Nintendo began merging the two libraries. First instead of releasing separate versions of some games, a home versions and a scaled down entirely different portable version, like Super Mario World vs. Super Mario Land, Donkey Kong Country vs. Donkey Kong Land, Kirby Adventure vs. Kirby’s Dreamland, etc. This time they gave you ONE game and released it on both systems. They did this with Super Smash Bros., NES Remix 1 and 2, Super Mario Maker, and a host of others. Another reason the Wii U failed was the library was too similar to the 3ds, which was selling much better and had far superior support. Super Mario 3D World didn’t really offer much different of an experience as Super Mario 3D Land.

So what happens if Switch just gets ALL the games going forward does that automatically mean it will get ALL the gamers going forward too? Here is my pause for concern. If you take this through logically it can mean only 1 thing. Nintendo has basically given up on the true home console market and doubled-down on the portable scene. Their hedging their bets on a dedicated portable machine that can connect to a TV. A few years ago I suggested Nintendo should just make a gaming tablet that used real buttons on the sides and could connect to a TV via HDMI out and I was called crazy for that. My logic was Nintendo’s consoles suffer from lack of releases because Nintendo cannot support two machines, they do not have the resources, money, man power, tools, etc, to do that. If they had all of their teams making all of their games for one system, then they will have the BEST software library in the world and could dominate the gaming industry. They did this twice before, the first time was with NES, they had 90 percent of the entire gaming market during those years. Granted the market was smaller and vastly different then, they dominated because they had so many great games on the system. It was beginning with SNES they had to split their attention between developing games for two machines. It wasn’t as noticable then because the Game Boy was basically just a watered down NES, they could get their summer interns to port NES games down to the Game Boy while sparing a smaller team here and there to pad the schedule with original games. If you look at the classic Game Boy library it really was just an NES port machine those first few years. Even if Super Mario Land was a truly original game, that was about it, and even that was very small scale compared to their console games. Also console games didn’t require as much of an investment to make.

This split wasn’t really noticeable until the N64 and Game Boy Pocket years. This was when Pokemon gave the Game Boy line a second life, remember Nintendo’s intention was for the Virtual Boy to replace the Game Boy, when that failed to take place they scrambled to double-down on saving the Game Boy to stay in business. Then N64 games took a much larger level of investment and a longer time and manpower commitment to get made. They were GRAND, they were large, epic masterpieces, for the time, that rivaled the games Sony and friends were making. The problem was they took so much effort to develop instead of having 7 teams working on 5 console games and 2 portable games, you had 2 teams working on 2 console games and 2 teams scrambling to work on 1 portable game. These numbers are not exactly literal, I don’t know the inner workings of Nintendo, but I DO know from reports at the time and talking to developers over the years, they did consolidate teams and if you read the end game credits you start to see proof of this. N64 was desperate for games so Nintendo handed out licenses to so many partners to help out, which is why you had Rare, Hudson and even Midway making games for Nintendo using their characters, they had no choice they were understaffed and over worked. Thing’s only slightly improved with the Game Cube, droughts were less common partly because Nintendo designed the Cube with their developers in mind, to make developing as easy as possible to streamline the process, they also purchased some new developers to pad the schedule and reached out to even more 3rd party partners to get Nintendo games made using their characters but made by other companies. This time they had Namco and Sega and even Square and Capcom helping out. This was even noticable on the portables when Nintendo handed their most prized IP, the Legend of Zelda, over to Capcom! This was all proof Nintendo couldn’t make enough games to support their systems by themselves.

The issue came about as console sales declined, they couldn’t continue justifying paying developers for support and as costs increased due to going HD and games becoming more complicated and advanced, developers had to be more cautious where they put their money. Again it takes even more resources to make games in HD than SD, even the same exact scope of a game, so that is where Switch comes in.

IF Nintendo can once again consolidate all of their teams to making games for just a single machine, effectively killing off the home console division and merging the two into a single portable first with TV play as an option, then they have succeeded in solving their BIGGEST issue, release droughts. Even now the Switch is seeing fewer games up front than Wii U did, it does have more games announced and in development then Wii U did during the same time frame and from the looks of it, many more 3rd party partners are on board. The key is portables sell better and are easier to develop for and don’t directly compete with the other home consoles, so this allows Nintendo do finesse developers to make games locked to a console, say an exclusive like SF5, because if the contract says console exclusive they could argue Switch is not a console it’s a portable, they have done this in the past, Sony and Microsoft have allowed their games to be released on Nintendo portables at times neither of them had portables in the market. Sony moved away from this once PSP and Vita came along, but even companies that never make games for the home console, still make games for the portable because 1, its cheaper, and 2, the sales potential, thus profit margin, is greater.

In the short term this could spell great success for Nintendo, a unified machine that does everything, gamers have been wanting this ever since PC gamers got their wish with the coveted gaming laptops and even the rise of gaming tablets. This is where the concern comes about, can Nintendo compete directly with Tablets and Laptops and Mobile Phones if say Sony decides to make PS5 a dedicated gaming tablet with multi media features, 4K output, and a Blu Ray disc support? History has indicated that in direct competition Nintendo handhelds do better than Sony while Sony consoles do better than Nintendo, but that is because Sony has ALL the 3rd party support while Nintendo just does well on their franchises and key 3rd party support while being cheaper. In a scenario where Sony had all their games on a machine that was equal parts home console, Playstation dominance, and equal parts portable, PSP tablet but with Playstation support, and instead of asking gamers to chose which machine to get, which they chose the Sony console and Nintendo portable, largely because the Sony portable mostly plays the same games as the console, this could backfire on Nintendo.

In direct head to head competition with hardware parity, 1 device that plays ALL the games no separate machines, and all the franchises land where they land, Sony wins because a dedicated gaming tablet that has Playstation controllers and Playstation level of games and Sony levels of multimedia, would KILL Nintendo because let’s face it, Nintendo survives on their franchises alone but they struggle to get 3rd party support. If Nintendo finds success with this model, Sony does have the resources to play the same game but this time could win. Here is why.

PSP struggled to take out DS despite having better hardware not because it was too expensive or the market just preferred Nintendo but BECAUSE the PSP library was not different enough than PS2. Even though it has a few select exclusives, basically every game on PSP is just a perfect or near perfect portable version of the same Sony Playstation home game. Basically what the Switch is but PSP had to also compete with PS2 and PS3 not just DS. DS was it’s own thing, it played entirely different games or different enough versions of franchises it would stand on its own. It didn’t directly compete with Wii, it complemented it. Switch replaces the home console basically putting all of their eggs in one basket. This could eliminate the edge that makes their portables so attractive. It already removed the SINGLE most attractive selling point, low cost of entry, because it is trying to be both a console and a portable.

Sony could easily out do them, they already have years of developing mobile tech and making a truly dedicated gaming tablet, even higher priced say $399 or even $449, people would buy. I think a single Plystation device that doubles as a portable would sell more than a Nintendo device that does the same thing, when you consider how the Sony machine will get ALL of the games and Nintendo will just have their games and select partners. Nintendo’s portable machines would start selling less each generation and Nintendo loses the edge they had. This is of course assuming Sony follows up with a Switch-like device. I think Sony would do better to stick with home consoles and concede the portable market to Nintendo, a return of the favor Nintendo just handed them the home console market.

See with Nintendo, the other Japanese developer out of the home console space, Sony wins by default. Japanese gamers and console gamers that enjoy Japanese games have had to chose get the Sony machine first and pick up the Nintendo second down the road when price comes down, pick up the Nintendo machine first for the 1st party games and get the Sony machine for the 3rd party stuff later when price comes down, or do what MOST people do anyways, get the Sony console and Nintendo handheld. In a world where every gamer buys a Sony home console AND a Nintendo portable, Microsoft either loses or is forced to compete harder. Sony can handle Microsoft but in a world with a united Nintendo core base, 100-200 million strong die-hard loyalists, Sony would be facing trouble. So Nintendo needs to concede the console space to Sony and concentrate entirely on making Switch a TRUE 3DS successor and let the Wii U and console line rest in peace.