Top ten gaming myths that need to die

There are a lot of false statements floating around the internet regarding video games and gaming myths are the stuff of legend. Some are sensational but true, such as the infamous Atari landfill. Others are flat out misleading, like the complicated history of the SNES to PS1 entanglement. Here are The Spiders Lairs top ten gaming myths that need to die.

1. The Super Nintendo was more powerful than Sega Genesis

This is flat false entirely. It’s not even debatable. They had nearly identical specs. SNES ran at a slower frame rate, clock rate and lower resolution but had slightly better sound chip and more colors. Graphically they were equal number of sprites and sprite complexity. Mode seven is a marketing tool used to trick gamers same as blast processing. Technically mode 7 is scaling and rotation trick. Genesis did this too. It didn’t brag about it like Nintendo and it’s not used as much but could be done. They both relied on chips in the carts to expand the stock capabilities. Sega also relied on add ons such as Sega CD and 32X to extend the life. When you get down to it, they are technically equals in terms of power. They each have advantages and disavantages over the other but they are, for all intents and purposes, equal.

2. Nintendo 64 is more powerful than the PS1

This is misleading. The N64 does use a 74 bit processor and it does have a graphics chip that can render higher polygon counts. However, the PS1 has a much better sound chip, better texture mapping capabilities and with the CD Rom can do pre-rendered graphics (backgrounds and CGI) allowing for impressive visuals not capable on the N64. Technically in a 1:1 comparison they are nearly identical in terms of real world metrics.

If you compare games that were released on both consoles they tend to either be comparable or superior in some ways on the PS1 despite it supposedly being the inferior system. Fanboys chalk this up to difficult development or whatever but that excuse is always thrown out whenever a system doesn’t meet the fan boys expectations. In reality the N64 has some advantages that appear to make it look better but in other ways it is vastly inferior to the PSX. The pros and cons tend to balance them selves out, like above, making these two essentially equals in terms of raw power and real world results.

3. NES saved the games industry from collapse

No. That is over exaggerated. The reality is in 1983 there was an over saturated home console market in North America that caused several retailers to stop selling video games due to the massive mounts of money lost in what has become known as the great crash. Except no contemporary news reports from the time talk about a video game crash. Instead they talk about the decline of home consoles while the PC games industry and arcades were booming. The reality is Atari did lose its parent company massive amounts of money and was sold off, into two separate companies, as a result of a weak market.

It was an isolated crash that narrowly affected just the North American home console market. Admittedly this was the market Nintendo entered however it is somewhat misleading to say they saved the entire games industry single handedly when that is not accurate. Not to belittle what they actually did accomplish but this myth is relatively recent and somewhat exaggerated by certain individuals who profited off its propagation. It happened, the crash, but it was not world wide and it was not all video games everywhere. Yes there were some side effects of the companies that made consoles and arcades going out of business but don’t over state the importance of the NES by exaggerating a fabricated doomsday it certainly did not over come. The console industry was still booming, not just thriving in their home land of Japan.

4. Nintendo was the reason the CD-i existed

It is true Nintendo released a handful of games for the Philips CD-i. It is also true that Nintendo backed out of a deal with Sony to release the Play Station as a CD-Rom add on to the SNES. It is NOT True that the CD-i was a by product of that deal. The CD-i was released BEFORE the SNES in some markets. The SNES was released in the US in 1991. The CD-i was released in the US also in 1991 and world wide in 1992. However, Sony had a hand in the development of the CD-i, a partnership with Philips and they even implemented technology from it in the Playstation and future DVD technology that they were also involved in.

The true story is in the middle. Nintendo did have a deal with Sony to produce a CD Rom upgrade known as Play Station, in 1993, after the CD-i was already on the market. Philips never intended CD-i, or Compact Disc Interactive, to be a game console. However what happened was Nintendo signed a deal to make some educational games and spin offs using their characters on the CD-i (and Apple computers but nobody every brings that up!) in an attempt to show the company wasn’t entertainment only as they were fighting the Federal Government over the soon to be created ESRB.

Nintendo was trying to show they were more than a toy company by making edutainment games and they wanted some games on CD-i to help that image and Philips wanted them to bolster the games sie of things. None of this was related at all to Sony and that deal. CD-i was developed jointly with Sony, and Sony made components for it and even helped design the Video CD format that was USED by Philips for CD-i. Now it is true that Sony executives were upset that Nintendo broke the deal with them but that still had nothing to do with Cd-i. It was a separate deal that just happened around the same time as CD-i so people conflated the two.

5. Atari Jaguar is a true 64 bit console

This needs to die. It has been disproved by countless articles. The Jaguar is a hot mess, that much is true. It does feature 64 bit components but, here is the deal, regardless of bus speed or GPU, it is NOT capable of processing 64 bit code.

Now related to this, the Xbox is a 32 Bit console and it is more powerful than the true 64 bit Nintendo Game Cube. Bits were a marketing tool that confused consumers and retailers. The Jaguar was on par with the Sega 32X in terms of raw power and real world performance. The bits aren’t important. Still, it is NOT a true 64 bit console but you can call it 64 bit if you like.

6. Sega CD was a flop

This is misleading. Technically Sega CD was not viewed by Sega as a console. It was not intended to replace the Genesis. It was an accessory. It was an expansion. It sold a fair number of units, made Sega a decent profit and was fully supported during the time span Sega intended. The console’s life was, in fact, cut short but like 32X, Genesis and even Game Gear this was NOT because they were failures in the market. On the contrary each were quite successful at the time of their demise.

Due to some complicated accounting mistakes the Sega Saturn was bleeding money and Sega needed to get that under control. As a technology company they could not save face and discontinue their newer, more powerful system to keep its more profitable consoles on the market. They made the, very well publicized mistake of discontinuing all products that weren’t Saturn in an attempt to prop up a sinking ship.

There are countless accounts of this being the reason they were desperate to get into Dreamcast so quickly. It was their debt that cost them their console market, not their machines being failures. If you look at the sales figures and profit margins Saturn was their only true failure in the console market. Of course failure is a relative term but here it doesn’t mean losing the made up console war only nerds care about, it refers to success by the companies metric and by the metrics Sega used, Sega CD was a resounding success at the time. It failed to save the company, so I suppose it could be deemed a failure in that regard.

7. DVD would have saved the Game Cube

This is a complicated variation of the PS2 was only successful because it played DVDs. The actual facts are very hard to get into. A lot of reasons went into the Game Cube being a failure. And this was a failure by Nintendo’s standard they’ve said as much at the time and since then. It failed to meet expectations, it failed to stop a challenger from coming into the market and over taking them, it even failed to turn a profit despite what fanboys will say. The company was hurting during the Game Cube years. They became desperate and turned into an ultra conservative company in terms of technology.

The Game Cube was not as powerful as some claim but it did have some advantages, some slightly exaggerated, over the PS2. However, even if it had been capable of playing DVD’s, it would have ended up costing more money and there was still no guarantee it would have sold better. The Game Cube had strong third party support up front and it had solid 1st party titles at first but a series of missteps by Nintendo turned their core audience away and they lost a lot of momentum early on. In hindsight it is remembered fondly but at the time owning a Game Cube subjected one to ridicule in the gaming community. DVD’s wouldn’t have saved it, in fact it might have introduced a whole bunch of additional issues too complicated for this article.

8. The Wii won the XX console generation!

This is so utterly stupid it’s not worth getting into. First the concept of console generations is ridiculous to say the least. However let’s unpack it. The Wii was released in 2006, days after the PS3. However, it was not competing on the same hardware level nor was it targeting the same customers. Saying the Wii beat the PS3 is like saying the VCR beat 8 track because? Technically they were both game consoles but they were competing for different customers in different markets and offered totally different experiences. The system sold a respectable 100 million consoles, but it did not win that generation. It competed against itself for a market it claimed all to itself. The PS3 and Xbox 360 competed for an entirely separate market and nobody “won” that generation it was basically a draw.

9. Wii U failed because of the name

This is a relatively new and utterly nonsense claim.

The Wii U was a fantastic system with a handful, very small mind you, selection of great games. The vast majority of games, however, were garbage. There were a ton of indie games, digital only, that were of varying degrees of quality, except none, or very, very few were true exclusives. The system was running out dated ports of older games lacking features their contemporary counterparts touted. It failed because of that, being over priced for what it was (a last-gen console dressed in next gen clothes) and featured and expensive, clunky and mostly useless tablet style controller that most gamers hated. Die hard Nintendo loyalists praised it but most rejected it and thus the console failed.

The name was a joke but it didn’t cost it the sales. It has been suggested the blue ocean grandmas that made the Wii such a house hold success were confused by the name and thus didn’t buy it. This is misleading. Those customers bought the Wii for 1 game, Wii Sports, and treated it like a DVD player or similar appliance, in other words they never had any intention of upgrading. Fewer Nintendo gamers and traditional gamers bought the Wii U than the failed Game Cube and that name was not confusing to most. Well, except my dad who confused it for an Xbox but that rarely yielded any real world troubles outside occasional corrections in public.

10. Sega stopped making hardware and only makes Sonic games

This is flat false. Sega still makes hardware, in fact more so than even Nintendo in a way. They have always been the undisputed king of arcades and they do still make slot machines and casino games. However, they are pretty much it besides a handful of other companies. They still make plenty of games for other home consoles, usually under different brands they acquired over the years. The truth is they have not stopped making games, in fact they are making more games now than in a long time, and very few are Sonic, no more than in the decades since his introduction anyways. The reality is the did stop making home consoles, technically, although this is not entirely accurate either as they do still license their Genesis and Master System technology to other firms to produce in countries outside the United States. The reality is they still make games, they still make arcade machines and they still make hardware, just not in the same way they did in the 90s. Does that mean a Dreamcast 2 is a possibility? No and it shouldn’t. But they could re-enter the home console space but they’d have to make it a budget console that relied on selling digital copies of their catalog and that’s not likely to happen any time soon.

There you have it ten gaming myths that need to die. While some of these are based on ones perspective, the undeniable facts are basically each of these perceived ideas differ wildly from the actual reality.

A look at the Sega Saturn from the perspective of a Sega fan

I got my Sega Genesis for my 12th birthday in 1994. I instantly fell in love with that thing. The first game I played was the amazing Sonic the Hedgehog 2 that came bundled with my soon-to-be favorite game console for several years. Prior to getting a Genesis I couldn’t really say I was a fanboy or even just a fan of any platform. I had an NES, and before that we had an Atari. Before that I did all my gaming at the arcade.

As someone who was a HUGE fan of video arcades and arcade games the Genesis was a blast. By the time the Sega CD and 32X came along I was seriously contemplating buying either or both of those upgrades to gladly keep my Genesis alive. But things started to really turn around the closer the Saturn came to launching. The hype began building up. I starting to really consider saving all of my after school money I was earning from throwing newspapers, mowing lawns, and working in the corn fields on the side.

At the time, what drew me to the prospect of wanting to get a Sega Saturn was a combination of my love for the Genesis, arcade games, and the transition to the new world of 3D gaming. As the 90’s dragged on a few things started to become apparent to me early on. First thing I noticed about the Saturn was the lack of games. Remember when you are a kid flipping threw the gaming magazines all you have to go on is the information they offer. I didn’t have any way of knowing what games were coming out unless Electronic Gaming Monthly, Game Pro, or Sega Visions told me about it. Considering Sega Visions ceased following the launch of the Saturn, I didn’t really have much faith in the new product early on. I can’t say I “knew” it was going to fail. Far from it, I wanted one but I wasn’t sold to the point of I have to have one.

Whenever I would read a review of a Saturn game and the reviewers would point out how the game felt rushed, incomplete, buggy, or some other similar phrasing, I started to get skeptical. I distinctly remember reading a review for Virtua Fighter where the reviewer flat out said skip the Saturn and stick to the much cheaper 32X version. I also remember reading a really lousy review for the Saturn version of Mortal Kombat II, a game that was running smooth on the Super NES! I felt like if the Saturn can’t even handle a game both 16 bit consoles did okay, not to mention the 32X version was a huge selling point on making me want a 32X, I started to get a bad feeling about Saturn. That’s not to say it didn’t have games I wanted to play, just not very many must have games were jumping out at me.

The few games I was interested in, Bug!, Clockwork Knight, Panzer Dragoon, Virtua Cop and Sonic 3D Blast, all looked like they weren’t really showing off the true potential for what the Saturn was promising to do. At the time as I kept reading reviews of mediocre games, articles on how poorly the Saturn was selling, and the more I would see game after game getting announced for the new Sony Playstation and with no Saturn version planned, the more I started to lose interest. By the time the N64 finally started to make waves I had all but moved on from the Saturn. I wouldn’t give it another thought until the day my friend showed me his brand new Dreamcast. My reaction was, oh, when did they kill of the Saturn? I honestly stopped paying attention. As a self-proclaimed Sega fan this bothered me. I was saddened that the Dreamcast was already out and pushing the Saturn into obscurity. I also felt bad that I had missed my chance to get in on Saturn when it was still current tech. Then the more I looked into it, the more I realized, I wasn’t missing out on much.

I realize that over the years the prevailing attitude of the majority of sheeple on the web has shifted from thinking the Saturn was a mess of a console, to the Saturn was an overrated piece of junk to now it being considered a hidden gem or an underrated masterpiece. Whatever your attitude is, keep in mind this is a reflection from the perspective of someone whose whole life revolved around the Genesis.

At the time, as in during it’s life span I went through many phases. The first phase was excitement for a new console from Sega. This phase didn’t last long. I was already torn between wanting to get a 32X to give my Genesis new life, to wanting to save up money for a Saturn when it arrived. I even remember reading about the E3 thing, a whole month later in a magazine, thinking, what just happened?

I had been following the PSX and Saturn launch hype for months so I was shocked to learn Sega blew their wad and was now seeing all their hype fizzle. I maintained some hype for while, thinking erroneously Sony wouldn’t last. My logic was Playstation was too similar to the doomed 3DO. I ended up being wrong but more on that down the way.

My attitude started shifting as I started reading reviews. I kept holding out hope with each review that maybe the next game would prove to be worth owning. I would demo some of these games at local stores from time to time, so I wasn’t relying entirely on other people’s impressions. Still, the reviews were not doing the system many favors. There were a few hidden gems along the way but at the time I kept thinking this is not a good score. At first I thought everyone was judging the console unfairly. But looking back I think the opposite, I think they were being too soft because they didn’t want to accept Sega was messing up so bad.

When I realized the Saturn was in trouble was about the time I read a review, or even a preview, for the game Virtua Fighter Kids. My 13-year-old brain thought, wow, that’s a stupid idea for a game. Even then I felt like the system must be in trouble if they are resorting to such an obvious cash grab knowing full well it was just a cheap way to get another game on stores shelves in a big hurry for minimal effort. I knew that if this was the case the system was in trouble. All it really took was flipping through the magazine past thew 2-3 pages of Saturn games before stumbling upon the 8 or more pages of Playstation games to start to realize, Sony was getting all the love. Remember N64 wouldn’t be on the scene for a whole year later and even as I started reading articles on the upcoming Ultra 64 I started to get worried the Saturn was in trouble. By the time the N64 came out I had already forgotten about the 32 bit consoles and was already buying into the 64 bit hype train. I ended up dropping the money to get an N64 on launch day.

Looking back the most obviously issue with Saturn was the games. A few years later after I had grown up, gotten a job and began collecting video games as a hobby I went back and dug into the Saturn library. Unfortunately the passage of time was not a friend of the console. The games that would have blown me away in 1995/1996 had I gotten a chance to experience them then, were severely outdated in 2004 when I was buying them up. I didn’t go after any of the super rare or ultra expensive games, but I had a decent enough assortment when it was all said and done. In the end my Saturn collection consisted of X-Men Children of the Atom, Sonic 3D Blast, Virtua Fighter 2, Fighting Vipers, Sonic 2, Virtua Cop 1 and 2, NiGHTS into Dreams, Bug!, Clockwork Knight, Panzer Dragoon, Revolution X, Daytona USA, World Series Baseball, Mortal Kombat 3, Gex, even Tomb Raider. I might have had a couple other games but honestly nothing stood out in my mind as particularly noteworthy. I felt NiGHTS was so overrated I became very hostile to the Sega bots online that insisted I was playing it wrong. No, the game just didn’t appeal to me, at all. The fighting games were mediocre at best, the X-Men game was fun but not worth the asking price. Panzer Dragoon felt too bloated for what was basically a Star Fox type game which I wasn’t a big fan of Star Fox either. While I did enjoy Virtua Cop 1 and 2, and even as bad as it was to some people, I really had a lot of fun playing Bug! and Sonic 3D Blast. The rest of the games were just, eh nothing special.

I since went back and checked out much more of the consoles library via emulation. However that’s shoddy at best. The real trouble with Saturn collecting is all the expensive games aren’t worth the price you pay. Even if a game was on both PS1 and Saturn it could go for 3-4 times as much money on Saturn than PS1, and for all intents and purposes they’d be basically the same game. I grew so disgusted with Saturn collecting it was the first system I sold off. I traded it into a used retro game store for a big box of GameCube games and never regretted it.

I think the Saturn did have potential, but the truth is, I think most of that potential was too little, too late. Sega squandered all of their good will with Genesis fans before they even launched the Saturn. As the months turned to years I started to lose interest in the system. Today, even if I had the money I probably wouldn’t buy very many Saturn games. The console is, in my opinion, vastly overrated. It’s good for a few quick arcade ports and it has a handful of great hidden gems if you got the money to seek them out. The majority if the library, however, is available elsewhere for far less money. The handful of true exclusives aren’t even all worth the price of admission making Saturn truly a collector’s console.

Does the Switch success actually hurt Nintendo?

Right now the entire internet, at least the segment of the internet that pays attention to video games, is paying close attention the Nintendo’s newest gadget, the Switch. I have to say since November when they first showed off what the Switch was capable of I have been taken in. Full disclaimer, I love Nintendo and I typically do buy their machines. But I can safely say my buying habits do reflect the larger gaming audience as a whole so I will use that as a measure to make my point.

Each subsequent home console generation from NES, to Game Cube, Nintendo seems to lose some of their market share. As I have previously pointed out, while their home console base has shrunken over the years, their overall base has grown, partly because they have continued to find success in their handheld divisions. They had 1 outlier, the Wii, which was the first time they not only increased sales, but surpassed their previous record holder, the NES. This was a big deal for the industry because it proved that Nintendo’s philosophy they weren’t competing directly with Sony or Microsoft could be true.

Here is where my question comes into play. I already assume the Switch will be a success because it combines the handheld market with the home console market, obviously that is part of the draw. The reason that could spell success is not because you can take the home console games on the go, that IS NOT a new concept there have been plenty of other systems that did just that. The first notable one was the Turbo Express which let gamers play their Turbografx-16 console games on the go. Then there was the Sega Game Gear which had a converter that allowed you to play Sega Master System games on the go. This was followed by two more portable home console devices from Sega, the CDX which was a sort of, portable Sega CD player, it could connect to a portable screen if you had one, and the Nomad a truly portable Sega Genesis complete with 6-button layout.

Then there is the reverse, which has many gamers also excited, playing portable games on the big screen. This has a big draw because hand held games tend to be reminiscent of retro or classic games. Typically handheld machines were running on last gen hardware or two gens back. The Game Boy was sort of NES hardware and was released during the NES lifespan, but it was black and white only and ran on a much smaller resolution, so compromises had to be made. Game Boy Advance, released at the same time as the Game Cube, PS2-era power, was basically running on SNES levels of power with slight tweaks. Even the Nintendo DS, released just before the Xbox 360-era, was running on essentially N64 hardware in portable mode. This is key because to keep costs down developers have had to make compromises. This means that mobile games running on Switch don’t have to be targeted towards lesser hardware, but they can be tweaked for the mobile experience. I suspect Switch will attract those typical mobile and handheld games that have made past Nintendo handhelds so popular among their target audience. But again playing mobile games, or handheld games, on the big TV is also not new.

In the mid-90’s Nintendo themselves first dabbled in putting portable games on the TV via the home console, they did is with the Super Game Boy cartridge that ran on SNES hardware. They perfected this in the Game Cube era with the Game Boy Player which ran the ENTIRE Game Boy library ranging from Game Boy, Game Boy Color and the then current Game Boy Advance. Sony has even found some limited success with this by putting TV outputs as an option on their PSP and PS Vita devices, especially if you look at the PS Vita TV. So putting portable games on the TV is nothing new, and taking the home console games on the go is nothing new, then what does excite people about the Switch?

This is where it gets messy for Nintendo. Most gamers are banking on the Switch being IT from now on. The belief is Nintendo will merge their portable and home console divisions into a single development platform, they have already stated this as having been done. The reason this is exciting is simple. If you look at a Nintendo release schedule in a given year, they make a TON of great games and attract a TON of great 3rd party and indie support. They do, just not on a single machine. If you divide their handheld and console into TWO machines, releasing separate games and having two divided release schedule you force gamers to make a choice, buy the less expensive, lower powered portable expecting it to have the games that will satisfy you. Another option that fewer people have been making, buy the home console machine for the grander experiences and sit through long periods of droughts with nothing to play. The third option, something fewer people do but what Nintendo really loved, buy both systems to get the entire library. This is key because typically, or traditionally that is, the portable games differed greatly enough from the console games you really had to chose which experience you preferred. Starting with Wii U Nintendo began merging the two libraries. First instead of releasing separate versions of some games, a home versions and a scaled down entirely different portable version, like Super Mario World vs. Super Mario Land, Donkey Kong Country vs. Donkey Kong Land, Kirby Adventure vs. Kirby’s Dreamland, etc. This time they gave you ONE game and released it on both systems. They did this with Super Smash Bros., NES Remix 1 and 2, Super Mario Maker, and a host of others. Another reason the Wii U failed was the library was too similar to the 3ds, which was selling much better and had far superior support. Super Mario 3D World didn’t really offer much different of an experience as Super Mario 3D Land.

So what happens if Switch just gets ALL the games going forward does that automatically mean it will get ALL the gamers going forward too? Here is my pause for concern. If you take this through logically it can mean only 1 thing. Nintendo has basically given up on the true home console market and doubled-down on the portable scene. Their hedging their bets on a dedicated portable machine that can connect to a TV. A few years ago I suggested Nintendo should just make a gaming tablet that used real buttons on the sides and could connect to a TV via HDMI out and I was called crazy for that. My logic was Nintendo’s consoles suffer from lack of releases because Nintendo cannot support two machines, they do not have the resources, money, man power, tools, etc, to do that. If they had all of their teams making all of their games for one system, then they will have the BEST software library in the world and could dominate the gaming industry. They did this twice before, the first time was with NES, they had 90 percent of the entire gaming market during those years. Granted the market was smaller and vastly different then, they dominated because they had so many great games on the system. It was beginning with SNES they had to split their attention between developing games for two machines. It wasn’t as noticable then because the Game Boy was basically just a watered down NES, they could get their summer interns to port NES games down to the Game Boy while sparing a smaller team here and there to pad the schedule with original games. If you look at the classic Game Boy library it really was just an NES port machine those first few years. Even if Super Mario Land was a truly original game, that was about it, and even that was very small scale compared to their console games. Also console games didn’t require as much of an investment to make.

This split wasn’t really noticeable until the N64 and Game Boy Pocket years. This was when Pokemon gave the Game Boy line a second life, remember Nintendo’s intention was for the Virtual Boy to replace the Game Boy, when that failed to take place they scrambled to double-down on saving the Game Boy to stay in business. Then N64 games took a much larger level of investment and a longer time and manpower commitment to get made. They were GRAND, they were large, epic masterpieces, for the time, that rivaled the games Sony and friends were making. The problem was they took so much effort to develop instead of having 7 teams working on 5 console games and 2 portable games, you had 2 teams working on 2 console games and 2 teams scrambling to work on 1 portable game. These numbers are not exactly literal, I don’t know the inner workings of Nintendo, but I DO know from reports at the time and talking to developers over the years, they did consolidate teams and if you read the end game credits you start to see proof of this. N64 was desperate for games so Nintendo handed out licenses to so many partners to help out, which is why you had Rare, Hudson and even Midway making games for Nintendo using their characters, they had no choice they were understaffed and over worked. Thing’s only slightly improved with the Game Cube, droughts were less common partly because Nintendo designed the Cube with their developers in mind, to make developing as easy as possible to streamline the process, they also purchased some new developers to pad the schedule and reached out to even more 3rd party partners to get Nintendo games made using their characters but made by other companies. This time they had Namco and Sega and even Square and Capcom helping out. This was even noticable on the portables when Nintendo handed their most prized IP, the Legend of Zelda, over to Capcom! This was all proof Nintendo couldn’t make enough games to support their systems by themselves.

The issue came about as console sales declined, they couldn’t continue justifying paying developers for support and as costs increased due to going HD and games becoming more complicated and advanced, developers had to be more cautious where they put their money. Again it takes even more resources to make games in HD than SD, even the same exact scope of a game, so that is where Switch comes in.

IF Nintendo can once again consolidate all of their teams to making games for just a single machine, effectively killing off the home console division and merging the two into a single portable first with TV play as an option, then they have succeeded in solving their BIGGEST issue, release droughts. Even now the Switch is seeing fewer games up front than Wii U did, it does have more games announced and in development then Wii U did during the same time frame and from the looks of it, many more 3rd party partners are on board. The key is portables sell better and are easier to develop for and don’t directly compete with the other home consoles, so this allows Nintendo do finesse developers to make games locked to a console, say an exclusive like SF5, because if the contract says console exclusive they could argue Switch is not a console it’s a portable, they have done this in the past, Sony and Microsoft have allowed their games to be released on Nintendo portables at times neither of them had portables in the market. Sony moved away from this once PSP and Vita came along, but even companies that never make games for the home console, still make games for the portable because 1, its cheaper, and 2, the sales potential, thus profit margin, is greater.

In the short term this could spell great success for Nintendo, a unified machine that does everything, gamers have been wanting this ever since PC gamers got their wish with the coveted gaming laptops and even the rise of gaming tablets. This is where the concern comes about, can Nintendo compete directly with Tablets and Laptops and Mobile Phones if say Sony decides to make PS5 a dedicated gaming tablet with multi media features, 4K output, and a Blu Ray disc support? History has indicated that in direct competition Nintendo handhelds do better than Sony while Sony consoles do better than Nintendo, but that is because Sony has ALL the 3rd party support while Nintendo just does well on their franchises and key 3rd party support while being cheaper. In a scenario where Sony had all their games on a machine that was equal parts home console, Playstation dominance, and equal parts portable, PSP tablet but with Playstation support, and instead of asking gamers to chose which machine to get, which they chose the Sony console and Nintendo portable, largely because the Sony portable mostly plays the same games as the console, this could backfire on Nintendo.

In direct head to head competition with hardware parity, 1 device that plays ALL the games no separate machines, and all the franchises land where they land, Sony wins because a dedicated gaming tablet that has Playstation controllers and Playstation level of games and Sony levels of multimedia, would KILL Nintendo because let’s face it, Nintendo survives on their franchises alone but they struggle to get 3rd party support. If Nintendo finds success with this model, Sony does have the resources to play the same game but this time could win. Here is why.

PSP struggled to take out DS despite having better hardware not because it was too expensive or the market just preferred Nintendo but BECAUSE the PSP library was not different enough than PS2. Even though it has a few select exclusives, basically every game on PSP is just a perfect or near perfect portable version of the same Sony Playstation home game. Basically what the Switch is but PSP had to also compete with PS2 and PS3 not just DS. DS was it’s own thing, it played entirely different games or different enough versions of franchises it would stand on its own. It didn’t directly compete with Wii, it complemented it. Switch replaces the home console basically putting all of their eggs in one basket. This could eliminate the edge that makes their portables so attractive. It already removed the SINGLE most attractive selling point, low cost of entry, because it is trying to be both a console and a portable.

Sony could easily out do them, they already have years of developing mobile tech and making a truly dedicated gaming tablet, even higher priced say $399 or even $449, people would buy. I think a single Plystation device that doubles as a portable would sell more than a Nintendo device that does the same thing, when you consider how the Sony machine will get ALL of the games and Nintendo will just have their games and select partners. Nintendo’s portable machines would start selling less each generation and Nintendo loses the edge they had. This is of course assuming Sony follows up with a Switch-like device. I think Sony would do better to stick with home consoles and concede the portable market to Nintendo, a return of the favor Nintendo just handed them the home console market.

See with Nintendo, the other Japanese developer out of the home console space, Sony wins by default. Japanese gamers and console gamers that enjoy Japanese games have had to chose get the Sony machine first and pick up the Nintendo second down the road when price comes down, pick up the Nintendo machine first for the 1st party games and get the Sony machine for the 3rd party stuff later when price comes down, or do what MOST people do anyways, get the Sony console and Nintendo handheld. In a world where every gamer buys a Sony home console AND a Nintendo portable, Microsoft either loses or is forced to compete harder. Sony can handle Microsoft but in a world with a united Nintendo core base, 100-200 million strong die-hard loyalists, Sony would be facing trouble. So Nintendo needs to concede the console space to Sony and concentrate entirely on making Switch a TRUE 3DS successor and let the Wii U and console line rest in peace.

 

 

 

 

 

 

 

Chronicles of a Nintendo fan, the end of an era

Everyone has played Super Mario Bros, Donkey Kong, Legend of Zelda, Duck Hunt, Wii Sports, or Pokemon at some point in their life it seems. A lot of people grew up playing some form of Nintendo. I wanted to chronicle my life as a gamer, my evolution as a Nintendo fan, and my recent decisions regarding the current state of the Nintendo I once fell in love with.

For the world it began in 1985 with the release of Duck Hunt/Super Mario Bros. combo pack. For me it began in 1987 at a laundromat in Delphos Kansas. A small town the people in the next town over haven’t even heard of. Up to that point I was an Atari guy, we had an Atari machine at our house we used to play the crap out of that thing, mostly games nobody ever remembers the names too along with a few favorites like Pac-Man, Space Invaders, Asteroids, Haunted House, etc. My arcade experience was mostly confined to Pac-Man/Ms. Pac-Man at the local bar in town we sometimes ate at as it doubled as a restaurant. Then there I was sitting in a laundromat bored out of my mind begging my mom for quarters to play one of the video games they had in the corner. I don’t for the life of me remember what the other two games were but I do remember the one I dropped my $.25 cents into, it was a game called Donkey Kong featuring this tiny man jumping over barrels and climbing ladders. At first I hated the game, man it was hard compared to Pac-Man my previous arcade favorite, but something about it kept drawing me back.

I remember it was 1987 because I was barely 5 years old, I hadn’t started Kindergarten yet, I was living in Delphos Kansas and I was born in 1982 so it had to be 1987. I also remember having mixed feelings about the game. Then we moved to another town called Minneapolis, Kansas. It was New Year’s Eve going into 1988, my family was attending a party with some friends my parents had made, this kid named Marvin who I remember very little about. What I do remember is when I asked if they had an Atari they said no, I should have been bummed but what they did have was so  much better. They took me downstairs to the play room where they kept all their toys, had the TV set up for the kids and they was this VCR-sized machine with these funny gray “tapes” stacked up beside it and the kid was holding an ugly little square controller with 2 buttons playing a game I never seen before, it was called The Legend of Zelda. He let me try it out and I was hooked immediately. Forget Atari man I wanted one of these, what were they called Intendos? I wanted one so bad. I spent the rest of that year BEGGING my parents for an Intendo I needed an Intendo bad. (yeah I didn’t learn it was Nintendo until we got one, that Christmas.)

It was the Christmas that almost didn’t happen though. See my mom had promised me a younger brother and in April of 1988 she brought me home, nope not the brother she promised, but ANOTHER sister, I mean come on I had one older and one younger than me I was surrounded by icky girls I was ready for a boy in the house to help me tear the place down. Well needless to say the “bundle of joy” came along early enough in the year there was some doubt what sort of Christmas we would end up with. Turns out most of the fears were for naught as under the tree was a present in a HUGE box larger than any we as a family had seen up to that point. Christmas Day arrives and we tear into it me and my two sisters that were old enough to do so and BEHOLD the Intendo machine I been begging for! Yeah parents made me forget that my baby brother was missing some parts. Oh well plugged my gaming machine into the TV, powered up some Duck Hunt and blasted Ducks till it was time to go back to school. Yeah it was a year after I had gotten my first taste of Nintendo before we had one in our home but man it was worth it, my tiny little six-year-old hands couldn’t be seen without a Nintendo control pad in them for a VERY long time.

Fortunately for us there were not on, not two, but THREE stores in town that rented Nintendo games so I was lucky to get to experience so many “great” games ranging from the hotly anticipated Who Framed Roger Rabbit to the nobody heard of before Little Nemo, to a bunch of games I can’t even sarcastically pretend were good because honestly I totally forgot their names they mostly sucked. Still even if the rentals were hit or miss, we had one gem at home, Super Mario Bros. Not Mario Bros. no we had SUPER Mario Bros. In the 80’s Rad, Awesome, Ultra, Super, Radical, or Mega, if your thing didn’t have one of those words in the title it wasn’t really worth your time. I played that game to death, literally poor Mario died countless deaths on his quest to save the poor princess from the evil turtle.

I don’t know if it was coincidence or what but it also happened that my favorite cartoon at the time and accompanying toy line also featured some beastly looking Turtles, so I was able to “pretend” my Leonardo action figure was “King Koopa” and any Optimus Prime action figure was Mario and I could re-create my favorite “scenes” from the game over and over, with toys. It was about this time my hobby of Nintendo began to become an obsession the likes of which would dominate my youth for many years to come.

I enjoyed the early days of the NES tremendously, randomly renting one game after another as my parents were too cheap to buy us that many games, and the few they did buy were sadly from the bargain clearance rack which meant they usually were games nobody heard of or nobody wanted to play. I wasn’t complaining though man I loved that little gray box. I loved it so much my parents bought me a small black and white TV and set it up next to my bed so I could sit and play at night before I fell a sleep. I thought once I discovered Nintendo there was no going back the world had changed and Atari was quickly fading into memory.

My love of Nintendo even stretched into other areas of my life. I begged mom to buy Mario valentines day cards for my friends, I had Mario on my folders and notebooks for school, I watched the cartoon/TV extravaganza the “Super Mario Super Show” faithfully, even more so than my previously beloved Transformers. If Mario was on one channel and even Ninja Turtles, which I enjoyed, was on the other, Mario one every time. I even watched that movie, I won’t say the name you remember, and I was, well I liked parts of it, seeing Mario and Luigi on the big screen in their costumes was, um sorta satisfying, but, okay it was a mess of a movie that almost killed Nintendo for me but I sat in the theater hoping to enjoy it nonetheless, I even convinced my parents to buy a copy on VHS because as a kid I believed if I kept watching it would eventually get better. Yeah I was wrong sue me.

Things were progressing along just fine until one day I questioned Nintendo’s value to me. A friend of mine showed me his new game consoles, the Turbo Grafix 16. He bragged how it was so much better than Nintendo because it was 16 bits and Nintendo was “only” 8 bits. I didn’t know what the hell a bit was but if this machine had more of them it must be better. So I started looking through comic books to read Turbo Grafix ads and saw, it had a few games that looked cool. I started putting the work on my parents to buy me a new 16 bit machine and they shot it down dead with, when Nintendo makes one we will consider it. I thought that will never happen Nintendo is stuck in the past their machine is too popular there is no chance they will ever replace it. Of course I was 8 at the time what did I know. To be fair Super Mario Bros. 3 had just came out and well that game, 16 bit or not 16 bit, was a damn fine game that reminded me bits, what are bits, this game is FUN and fun is the name of the game. So  my interest in Turbo whatsitcalled faded and I plunged head first into my world of Nintendo.

Then everything changed in 1992. I was at another friends house who was showing me his newest toy, the Super Nintendo! Wait a Nintendo that was SUPER and not “regular” I had to have one. This put me on a quest to once again convince my parents I needed a new Nintendo player. Dad wasn’t falling for it, he just got the Nintendo three or four years prior, if they can’t last ten years he felt they weren’t worth the money spent on them. And so I waited. Christmas 1993 came and still no Super Nintendo under the tree. By this time I had begun to amass quite a collection of NES carts so I wasn’t exactly in a huge hurry to you know upgrade. That is until one fateful day everything changed for good, this time there was no going back. Sitting on the bus another kid showed me his new toy, the Sega Game Gear. My best friend at the time had a Game Boy and I already had dozens of those Tiger things at home so I was vaguely familiar with the concept of a hand held gaming device, but the tiny screens I just wasn’t sold. He was playing a game called Super Star Wars. I had played this game on NES and felt the Game Gear version definitely played better. Then he plugged in his Sonic cart. WHAT IS THIS? A “Mario” game that was actually as good as or even *gasp* better than Mario? Oh man I fell in love so hard with Sonic I immediately began to lose all interest in that lame Plumber from the Mushroom Kingdom. (This was the SAME Mario my mom had used to convince me cleaning the toilet was fun because “Mario is a plumber and plumbers clean toilets” yeah I fell for it, Doh!)

With my friends posters and Sega promotional material I now knew I had to have this new machine, the Sega Genesis. I had forgotten all about Super Nintendo and abandoned my quest to get one now I turned all my attention to Genesis. It was an easy sell, my parents were Sunday school teachers, the word Genesis is in the Bible it must be good right?  It worked, a little nudging, some careful planting of evidence and on my 12th birthday my parents gave me a Sega Genesis console with Sonic the Hedgehog 2 packed in! Whoo hoo I was happy. Yeah sorry Nintendo, Sega had Sonic, Mortal Kombat WITH the blood, Turrican, Shinobi, Streets of Rage, the BETTER Mighty Morphin Power Rangers games (shut up I was 12,) and it had not one but TWO totally amazing X-Men games and boy was I an X-Men nut by this time. The 16 bit wars were easily the best time to be a gamer and I loved drawing battle lines and picking what I knew was the right side, Sega Genesis all the way baby, it had games, it had Sega CD, it could play music, it could play Karaoke CD’s (didn’t know what they were but hey it could play them so it was cool!) Man I jumped on the Sega bandwagon so hard, to this day my online discussion forum handle more often than not is Sega Gamer 12, a throwback to getting a Genesis on my 12th birthday. Good times were had for a very long time.

Just like the transition from Atari to Nintendo then Nintendo to Sega I felt there was always going to be a newcomer to take out the old timer. Atari failed to make a comeback with their Jaguar, and even before it was announced I knew Saturn would bomb because it was over priced 32X and 32X was a joke, even I could see that at only 12 years of age. So where was I to go now that Nintendo had lost my interest? Don’t count the lovable house that Mario built out just yet my friends. Nintendo and Sega were battling it out in the home console and handheld market, Sega was killing it in arcades and I was a huge arcade fan, something was brewing that made me rethink everything. Virtaul Reality. We stopped calling it VR pretty quickly and then just called it 3D gaming but between Doom, Area 51, Virtua Fighter, Virtua Racing, Tekken, Cruisin USA, Killer Instinct, Star Fox, this new “VR-3D” gaming craze was upon us and I had to get in. The question then was which of the new 3D consoles was I going to set my sights on? There were four on the market or just around the corner.

It was middle 1995, summer, I had a job now I could save up my money and buy my OWN machine. No need to involve the parents anymore. I was saving up for a new 3D gaming box but which one do I go after? The Sega Saturn, and it’s blocky, ugly games that were not at all fun like Genesis? Or would it be Atari and..  not not even on my radar was the Jaguar sorry pass. What about Sony and their new fangled Play Station majigger? Not sure how much faith I have in a company known for making tape decks so I turned my attention to the one last hope for gaming, Nintendo Ultra 64, which was just around the corner. I enjoyed Killer Instinct and Cruisin USA in the arcades, I played the heck out of Area 51, and I was even starting to feel some nostalgia for Mario after playing Super Mario All-Stars at a cousins house that summer. This had me thinking Nintendo was going to be my next purchase. I saved up, went down to K-Mart in August of 1996 and put my N64 machine and Super Mario 64 game cart on advance layaway. It was going to cost me a whole bunch of money but I felt it was worth it I wanted 3D Mario.

The day before I was supposed to pay it off/pick it up something changed. My dad had taken me into this pawn shop, which introduced me to a whole new world of shopping I had never experienced before, and they had a complete working Super NES for a mere $40 bucks! I was like wow wait a second drop $250 on an N64 and ONE game, or take home this machine, a shoe box full of great Super NES games, and have money left over to buy 3 pieces of a 5 piece drum set? I had to cancel my Layaway, take that money to the pawn shop and load up on Super NES games.

With a Super Nintendo and Sega Genesis safely tucked away on my TV in my bedroom I was set for life baby. I was quickly reminded how much I enjoyed Nintendo games. I never fell for the 16 bit wars, I finally had both machines and I could honestly say they both gave me equal enjoyment over the years. Eventually this would morph into a half truth then Super NES would not only win out for me as the better machine overall, I would eventually settle on it as the greatest video game console, of all time.

Things were going good I was firmly back in Nintendo land. I grabbed me an N64 a couple short years latter, got a Game Boy Pocket then Game Boy Advance along the way, followed that up with an amazing and to this day very memorable Game Cube machine, got me a Nintendo DS and enjoyed it tremendously then suddenly Nintendo did the unthinkable, they made a machine I not only wasn’t excited for much, I grew to HATE. Unlike Super NES where the alternative was just as good for the most part, or the N64 where you kind of had to recognize it was your second machine with Playstation being the bulk of your source of gaming, now Wii was an entirely different beast. I quickly went from not that interested to HATING that worthless pile of garbage. I hated it so much that it was 3 years into Wii U before I could even consider getting it and despite having the same name, I personally felt it was the superior machine, it was the last straw for me. I never picked up a 3DS, I sold my DS when it became nothing more than SNES 2.0 with a few N64 remakes and a bunch of the casual crap flooding the Wii library. I realized my love was not for Nintendo the company, or even Nintendo products, it was always the Nintendo games and the characters within those games. I gotta say with Wii and Wii U I lost a lot of respect for the company, I began to lose hope and now just a few months away from their next machine, the NX, I just don’t think I can muster the energy to go through all of that again. This could be my final good by to Nintendo once and for all. Wii hurt me, bad, and Wii U didn’t do much to mend those wounds, in fact it just rubbed salt in a few cases and was barely a band aid at best.

I am here to say that barring a really mind blowing game that I absolutely can’t live without, that does NOT rely on some controller gimmick, and isn’t outrageously over priced outdated hardware, I am just not likely to even bother with NX and Wii U might be my last Nintendo console I ever buy, and if I sell it to buy more Game Cube games, which I might do, it won’t even be a console I own forever. I love Nintendo, at one time I loved them a lot, but I feel like the time has come to file for divorce and go our separate ways. Sony surprised me over the years consistently making the games and consoles I just wished Nintendo would and I figured I am done wishing Nintendo would JUST make a Playstation/modern Super NES and say to hell with it I am firmly now a Playstation gamer.

There is a chance I might buy that new NES Classic Edition console they just announced yesterday. Can they win me back? Only time will tell but as of right now I spend all my time gaming on my PS4 anyways, and I am saving up for a Playstation VR so it’s a long shot. I might download that Pokemon Go app in the meantime though.