Why video games have always been a part of my identity and self worth

I’ve always been a gamer. Some of my earliest childhood memories are playing video games with my family. Now when I say gamer I do go beyond just video games and includeĀ  board games, card games, tabletop games, role playing games and other types of games. I love gaming as an activity. But above all I thoroughly enjoy playing video games.

I’ve always struggled with my self identity. I’ve gone through phases where I thought I was a b-boy, artist, musician, DJ, photographer, writer, filmmaker and even gardener. Even before I had a word in my head for transgender I knew there was one aspect of my identity I never questioned, I was a gamer first and foremost.

It took me a while to realize the type of gamer I truly am. I say this because I don’t want to stereotype based on gender but I’ve come to realize I am transgender and I now know that by and large the games I enjoy are very much the types of games stereotypically enjoyed by females. I’ve thought maybe I was a retro gamer but then every once in a while a modern game would come along and get me excited. I thought maybe it was cinematic games I despised and then I would play a game that sucked me into the world depicted in ways even the most engaging book couldn’t.

I’ve always known I was drawn primarily towards Nintendo. Now that isn’t to say if you like Nintendo it makes you gay, or you are a girl. In fact I know plenty of cisgender straight males who love Nintendo. It also doesn’t feel fair to say that I only like the more feminine games in the companies library. What I can safely say is if I paired it down to the core, I could make a broad statement that I am a transgender gamer who prefers fun, lighthearted games, sometimes with a good story other times just good game play and other times chock full of action.

I think it’s safer to say I am a gamer who enjoys games that make me happy. I have always noticed when it comes to entertainment from music, television, books and even video games, with a few exceptions, I have always found myself attracted to things typically associated with feminism. That’s not to say that everyone who enjoys the same games I find myself enjoying is female, trans, gay or something similar. I think it just means that as I flesh out my identity I discover more about myself in the things I like. It helps me refine the things in my life I have struggled to define accurately in the past.

Why bring this up now? Why draw attention to it? Frankly, the more I learn about myself the easier it becomes for me to open up to people. It’s not like if someone asks me what type of games I enjoy I will say gay games. What I might say though is I am a trans gamer and leave it at that. Upon further examination I might just say play video games and not make it such a large part of my identity. Stay cool.

 

Does the Switch success actually hurt Nintendo?

Right now the entire internet, at least the segment of the internet that pays attention to video games, is paying close attention the Nintendo’s newest gadget, the Switch. I have to say since November when they first showed off what the Switch was capable of I have been taken in. Full disclaimer, I love Nintendo and I typically do buy their machines. But I can safely say my buying habits do reflect the larger gaming audience as a whole so I will use that as a measure to make my point.

Each subsequent home console generation from NES, to Game Cube, Nintendo seems to lose some of their market share. As I have previously pointed out, while their home console base has shrunken over the years, their overall base has grown, partly because they have continued to find success in their handheld divisions. They had 1 outlier, the Wii, which was the first time they not only increased sales, but surpassed their previous record holder, the NES. This was a big deal for the industry because it proved that Nintendo’s philosophy they weren’t competing directly with Sony or Microsoft could be true.

Here is where my question comes into play. I already assume the Switch will be a success because it combines the handheld market with the home console market, obviously that is part of the draw. The reason that could spell success is not because you can take the home console games on the go, that IS NOT a new concept there have been plenty of other systems that did just that. The first notable one was the Turbo Express which let gamers play their Turbografx-16 console games on the go. Then there was the Sega Game Gear which had a converter that allowed you to play Sega Master System games on the go. This was followed by two more portable home console devices from Sega, the CDX which was a sort of, portable Sega CD player, it could connect to a portable screen if you had one, and the Nomad a truly portable Sega Genesis complete with 6-button layout.

Then there is the reverse, which has many gamers also excited, playing portable games on the big screen. This has a big draw because hand held games tend to be reminiscent of retro or classic games. Typically handheld machines were running on last gen hardware or two gens back. The Game Boy was sort of NES hardware and was released during the NES lifespan, but it was black and white only and ran on a much smaller resolution, so compromises had to be made. Game Boy Advance, released at the same time as the Game Cube, PS2-era power, was basically running on SNES levels of power with slight tweaks. Even the Nintendo DS, released just before the Xbox 360-era, was running on essentially N64 hardware in portable mode. This is key because to keep costs down developers have had to make compromises. This means that mobile games running on Switch don’t have to be targeted towards lesser hardware, but they can be tweaked for the mobile experience. I suspect Switch will attract those typical mobile and handheld games that have made past Nintendo handhelds so popular among their target audience. But again playing mobile games, or handheld games, on the big TV is also not new.

In the mid-90’s Nintendo themselves first dabbled in putting portable games on the TV via the home console, they did is with the Super Game Boy cartridge that ran on SNES hardware. They perfected this in the Game Cube era with the Game Boy Player which ran the ENTIRE Game Boy library ranging from Game Boy, Game Boy Color and the then current Game Boy Advance. Sony has even found some limited success with this by putting TV outputs as an option on their PSP and PS Vita devices, especially if you look at the PS Vita TV. So putting portable games on the TV is nothing new, and taking the home console games on the go is nothing new, then what does excite people about the Switch?

This is where it gets messy for Nintendo. Most gamers are banking on the Switch being IT from now on. The belief is Nintendo will merge their portable and home console divisions into a single development platform, they have already stated this as having been done. The reason this is exciting is simple. If you look at a Nintendo release schedule in a given year, they make a TON of great games and attract a TON of great 3rd party and indie support. They do, just not on a single machine. If you divide their handheld and console into TWO machines, releasing separate games and having two divided release schedule you force gamers to make a choice, buy the less expensive, lower powered portable expecting it to have the games that will satisfy you. Another option that fewer people have been making, buy the home console machine for the grander experiences and sit through long periods of droughts with nothing to play. The third option, something fewer people do but what Nintendo really loved, buy both systems to get the entire library. This is key because typically, or traditionally that is, the portable games differed greatly enough from the console games you really had to chose which experience you preferred. Starting with Wii U Nintendo began merging the two libraries. First instead of releasing separate versions of some games, a home versions and a scaled down entirely different portable version, like Super Mario World vs. Super Mario Land, Donkey Kong Country vs. Donkey Kong Land, Kirby Adventure vs. Kirby’s Dreamland, etc. This time they gave you ONE game and released it on both systems. They did this with Super Smash Bros., NES Remix 1 and 2, Super Mario Maker, and a host of others. Another reason the Wii U failed was the library was too similar to the 3ds, which was selling much better and had far superior support. Super Mario 3D World didn’t really offer much different of an experience as Super Mario 3D Land.

So what happens if Switch just gets ALL the games going forward does that automatically mean it will get ALL the gamers going forward too? Here is my pause for concern. If you take this through logically it can mean only 1 thing. Nintendo has basically given up on the true home console market and doubled-down on the portable scene. Their hedging their bets on a dedicated portable machine that can connect to a TV. A few years ago I suggested Nintendo should just make a gaming tablet that used real buttons on the sides and could connect to a TV via HDMI out and I was called crazy for that. My logic was Nintendo’s consoles suffer from lack of releases because Nintendo cannot support two machines, they do not have the resources, money, man power, tools, etc, to do that. If they had all of their teams making all of their games for one system, then they will have the BEST software library in the world and could dominate the gaming industry. They did this twice before, the first time was with NES, they had 90 percent of the entire gaming market during those years. Granted the market was smaller and vastly different then, they dominated because they had so many great games on the system. It was beginning with SNES they had to split their attention between developing games for two machines. It wasn’t as noticable then because the Game Boy was basically just a watered down NES, they could get their summer interns to port NES games down to the Game Boy while sparing a smaller team here and there to pad the schedule with original games. If you look at the classic Game Boy library it really was just an NES port machine those first few years. Even if Super Mario Land was a truly original game, that was about it, and even that was very small scale compared to their console games. Also console games didn’t require as much of an investment to make.

This split wasn’t really noticeable until the N64 and Game Boy Pocket years. This was when Pokemon gave the Game Boy line a second life, remember Nintendo’s intention was for the Virtual Boy to replace the Game Boy, when that failed to take place they scrambled to double-down on saving the Game Boy to stay in business. Then N64 games took a much larger level of investment and a longer time and manpower commitment to get made. They were GRAND, they were large, epic masterpieces, for the time, that rivaled the games Sony and friends were making. The problem was they took so much effort to develop instead of having 7 teams working on 5 console games and 2 portable games, you had 2 teams working on 2 console games and 2 teams scrambling to work on 1 portable game. These numbers are not exactly literal, I don’t know the inner workings of Nintendo, but I DO know from reports at the time and talking to developers over the years, they did consolidate teams and if you read the end game credits you start to see proof of this. N64 was desperate for games so Nintendo handed out licenses to so many partners to help out, which is why you had Rare, Hudson and even Midway making games for Nintendo using their characters, they had no choice they were understaffed and over worked. Thing’s only slightly improved with the Game Cube, droughts were less common partly because Nintendo designed the Cube with their developers in mind, to make developing as easy as possible to streamline the process, they also purchased some new developers to pad the schedule and reached out to even more 3rd party partners to get Nintendo games made using their characters but made by other companies. This time they had Namco and Sega and even Square and Capcom helping out. This was even noticable on the portables when Nintendo handed their most prized IP, the Legend of Zelda, over to Capcom! This was all proof Nintendo couldn’t make enough games to support their systems by themselves.

The issue came about as console sales declined, they couldn’t continue justifying paying developers for support and as costs increased due to going HD and games becoming more complicated and advanced, developers had to be more cautious where they put their money. Again it takes even more resources to make games in HD than SD, even the same exact scope of a game, so that is where Switch comes in.

IF Nintendo can once again consolidate all of their teams to making games for just a single machine, effectively killing off the home console division and merging the two into a single portable first with TV play as an option, then they have succeeded in solving their BIGGEST issue, release droughts. Even now the Switch is seeing fewer games up front than Wii U did, it does have more games announced and in development then Wii U did during the same time frame and from the looks of it, many more 3rd party partners are on board. The key is portables sell better and are easier to develop for and don’t directly compete with the other home consoles, so this allows Nintendo do finesse developers to make games locked to a console, say an exclusive like SF5, because if the contract says console exclusive they could argue Switch is not a console it’s a portable, they have done this in the past, Sony and Microsoft have allowed their games to be released on Nintendo portables at times neither of them had portables in the market. Sony moved away from this once PSP and Vita came along, but even companies that never make games for the home console, still make games for the portable because 1, its cheaper, and 2, the sales potential, thus profit margin, is greater.

In the short term this could spell great success for Nintendo, a unified machine that does everything, gamers have been wanting this ever since PC gamers got their wish with the coveted gaming laptops and even the rise of gaming tablets. This is where the concern comes about, can Nintendo compete directly with Tablets and Laptops and Mobile Phones if say Sony decides to make PS5 a dedicated gaming tablet with multi media features, 4K output, and a Blu Ray disc support? History has indicated that in direct competition Nintendo handhelds do better than Sony while Sony consoles do better than Nintendo, but that is because Sony has ALL the 3rd party support while Nintendo just does well on their franchises and key 3rd party support while being cheaper. In a scenario where Sony had all their games on a machine that was equal parts home console, Playstation dominance, and equal parts portable, PSP tablet but with Playstation support, and instead of asking gamers to chose which machine to get, which they chose the Sony console and Nintendo portable, largely because the Sony portable mostly plays the same games as the console, this could backfire on Nintendo.

In direct head to head competition with hardware parity, 1 device that plays ALL the games no separate machines, and all the franchises land where they land, Sony wins because a dedicated gaming tablet that has Playstation controllers and Playstation level of games and Sony levels of multimedia, would KILL Nintendo because let’s face it, Nintendo survives on their franchises alone but they struggle to get 3rd party support. If Nintendo finds success with this model, Sony does have the resources to play the same game but this time could win. Here is why.

PSP struggled to take out DS despite having better hardware not because it was too expensive or the market just preferred Nintendo but BECAUSE the PSP library was not different enough than PS2. Even though it has a few select exclusives, basically every game on PSP is just a perfect or near perfect portable version of the same Sony Playstation home game. Basically what the Switch is but PSP had to also compete with PS2 and PS3 not just DS. DS was it’s own thing, it played entirely different games or different enough versions of franchises it would stand on its own. It didn’t directly compete with Wii, it complemented it. Switch replaces the home console basically putting all of their eggs in one basket. This could eliminate the edge that makes their portables so attractive. It already removed the SINGLE most attractive selling point, low cost of entry, because it is trying to be both a console and a portable.

Sony could easily out do them, they already have years of developing mobile tech and making a truly dedicated gaming tablet, even higher priced say $399 or even $449, people would buy. I think a single Plystation device that doubles as a portable would sell more than a Nintendo device that does the same thing, when you consider how the Sony machine will get ALL of the games and Nintendo will just have their games and select partners. Nintendo’s portable machines would start selling less each generation and Nintendo loses the edge they had. This is of course assuming Sony follows up with a Switch-like device. I think Sony would do better to stick with home consoles and concede the portable market to Nintendo, a return of the favor Nintendo just handed them the home console market.

See with Nintendo, the other Japanese developer out of the home console space, Sony wins by default. Japanese gamers and console gamers that enjoy Japanese games have had to chose get the Sony machine first and pick up the Nintendo second down the road when price comes down, pick up the Nintendo machine first for the 1st party games and get the Sony machine for the 3rd party stuff later when price comes down, or do what MOST people do anyways, get the Sony console and Nintendo handheld. In a world where every gamer buys a Sony home console AND a Nintendo portable, Microsoft either loses or is forced to compete harder. Sony can handle Microsoft but in a world with a united Nintendo core base, 100-200 million strong die-hard loyalists, Sony would be facing trouble. So Nintendo needs to concede the console space to Sony and concentrate entirely on making Switch a TRUE 3DS successor and let the Wii U and console line rest in peace.

 

 

 

 

 

 

 

New Gaming Generation is upon us

As an avid gamer it is always an exciting time when a new gaming console is about to launch. For many the question they have to ask is which console to get, an Xbox One, a PS4, or perhaps an Nintendo Wii U. Console gamers are an entirely different breed than PC gamers so I will skip the lecture on why I prefer one over the other and instead focus on what has me excited about this next generation, what has me worried about it, and discuss what I would like from this generation.

I will break them down one by one.

Xbox One.

I know most people are counting on Microsoft to repeat their previous success because frankly up till now Microsoft has been pretty consistent. The problem is Xbox One is not targeting the core gamer, it is instead going after an entirely different branch of the gaming segment, the sports fanatic. Microsoft has gone out of their way to talk about how Xbox One will be integrated with various Professional Sports services, their commercials and features they are touting are all focused on how sports will be the center focus of the machine. They will also rely heavily on TV services, in other words they want the Xbox One to be integrated with your Cable Box/DVR like no other device previously. There is a problem with this approach. The TV integration would make sense except for that fact that we already have Internet TV’s and just about every single DVD/Blu Ray player on the market as well as Roku, GoogleTV, Apple TV, Western Digital, etc, all these devices do the same thing, some more some less. Now sure the Xbox One will *ALSO* play video games but for some reason Microsoft is not really making that the central focus instead it is sort of a given, like an afterthought. Sure the machine will have games and post launch but if the market they are chasing is less gaming oriented and focused more on the TV integration and Sports services then they could have a problem, the core gamers might not follow suit and if that happens they could end up with a gaming system that doesn’t sell games but instead sells services. The very fact that Microsoft is relying heavily on cloud computing to offload some of the Xbox One’s features tells me that they are moving away from a dedicated gaming platform and more towards a multimedia machine that just happens to also play games.

In addition to all the above mentioned there is one really troubling problem with Xbox One, Kinect. Now the Xbox 360 Kinect was a travesty, some would say it was nothing but knee jerk reaction to Nintendo’s success with their Motion Controller. Others think it was just a matter of time. Either way Kinect was always optional and as such many people opted to avoid it. But the Xbox One will come with and require the technology in order to run the new machine. The new features of Kinect like it being able to tell when you get up and leave the room, being able to talk to the console and have it turn itself off and on is a but troubling to me. Some think it is a natural progression of technology but based on Siri and other voice activated computing services I think it is becoming clear that consumers regard these things as novelties that quickly wear off, or more often as an inconvenience. But the real problem is that forcing Kinect on gamers means that if you have no interest in the device and what it offers, that makes it harder to even consider buying the Xbox One.

Now what is there about Xbox One that would get me excited? For starters the whole idea of cloud gaming is exciting because it means that if, and a big if, Microsoft can invest in the right technology they can make it so the Xbox is just the streaming device and that all the heavy computing is done at a warehouse somewhere and this would force Microsoft to partner with Telecom companies to invest in expanding their broadband services and upgrading their lines, something that I believe would really benefit everyone. Also there is the idea that once cloud gaming takes off, that hardware costs will decrease dramatically and console gaming will become more enticing in the future.

There is no doubt that Microsoft takes their gaming division seriously but I am worried they have lost sight of who their core audience is and they might be making a mistake they can’t recover from. Nintendo went out of their way to reach an audience that is alien to their traditional core and now they are trying to get their core back they are in a bigger mess than ever. Microsoft could end up in far worse shape because Apple, Samsung, and Google are all chipping away at the division where Microsoft really makes their money and that could spell disaster for the entire company and all of their partners who are relying on them.

PS4

Of all the gaming consoles out there this is the easiest one to get excited about, Sony has the longest track record of being consistent, to date they have yet to release a console failed to reach their core audience. Playstation shattered all expectations and turned the entire gaming word upside down. Playstation 2 continued to break records and raised the bar. PS3 had a rocky start but in the end they were able to get their act together. Needless to say even though PS3 had a slow start in the hardware side, it has never been lacking in software. This is where Microsoft really has to worry, traditionally Xbox has been plagued by the very fact that a good majority of their must have titles were also available on PC’s and PC gamers continued to be troublesome to Microsoft. This was not the case for Sony, whose first and second party titles remain exclusive to their console, which can not be said for Xbox. True there are plenty of exclusives for Xbox but nowhere near the quality and quantity of Playstation. Brands like Ratchet and Clank, Grand Turismo, WipeOut, God of War, to name a few, have all had a strong place on Playstation consoles.

Unlike Microsoft, Sony has never been ambiguous about who their audience is, they are targeting gamers, people who live for gaming. Microsoft wants people who game, but not make gaming their life, Sony wants people who live to game and happen to also use their machines for other stuff. By making their machine a games console first and an entertainment machine second, Sony has always been able to show their core audience that they mean business. Also compare the amount of digital titles on Sony’s store to Microsofts and it becomes clear where the game developers want to put their titles. Playstation is hands down the most recognizable brand to core gamers and right now Sony is doing everything they can to show that PS4 will be faster, stronger, and better in every way than PS3 and they are doing it at an affordable price, which was the real reason PS3 was slow to take off. When it comes down to it gamers buy a games machine for the games, and right now both big consoles have their share of supports from the gaming industry, so that won’t be a major issue up front. However third party companies do need incentives to publish on a game console and I think Sony is looking to be the strongest contender for third party support whereas Microsoft looks like they could be in a position to fall behind.

What else can I say, Sony will continue to bring their back catalog of games from PS1, PS2, and now PS3 to their next gen console in digital form. The other difference between MS and Sony is that Sony has been in the game longer, in fact they go way back to the NES days. Sony has also been far better at attracting Japanese companies to their system and while Japanese companies have been struggling lately, they are regrouping and above all there are some really strong franchises coming from Japan that trump all other regions combined. Sega might not be as strong as they used to but they are buying up companies left and right, strengthening their catalog and giving them more options all the time. Capcom, Konomi, Taito, SNK, Square-Enix, these Japanese giants continue to prove their relevance and it is only a matter of time before they find their stride and return to the top. As for technology, the PS4 is basically doing the same stuff as Xbox One but without the Kinect. They will both offer similar features, the PS4 is slightly more powerful but that has never been a deciding factor for console gamers and isn’t likely to be now. What gets me most excited about PS4 is Sony has the desire to make their console the best it can be, they need it more than Microsoft. Sony is bleeding money and although they have begun to stabilize they are still in danger and PS4 is their golden goose, they are betting the entire farm on it being their return to glory and quite frankly they have the money to make it work. What that means is they need it more, so they will fight harder to attract the dedicated gamer and that bodes well for the gamers who will reap the benefits of a reinvigorated Sony willing to fight for their top spot.

Nintendo Wii U

Nintendo is in the worst position of all three, their console has already been on the market for a year, it has had an identity crisis trying to distance itself from the first Wii, and unlike Sony and MS, they no longer have a core audience to draw upon. See Nintendo has been in a slump over the last few years, they sort of drift along on nostalgia and a group of dedicated loyalists but as time has gone they have further alienated their core fans and have been shrinking their core user base for going on two decades now. They are in a unique position also because unlike MS and Sony who are corporate behemoths, Nintendo is still a relatively small company by global standards, they have three main divisions, their handheld division which as been under constant fire from Tablets, Smartphones, and other hand held devices, their Console division which has been in a troubled mess since the N64, they had a couple of good years with Wii but that was something on an anomaly as they were reaching an entirely different audience than their traditional gamer. Their third division which is their most profitable is their Pokemon division which is a little complicated but it is their only outside source of income unlike Sony and MS who have many.

The thing is, Nintendo has been around for so long that Nostalgia is their best asset. How many times do you see a commercial for the latest Mario game and instantly go back to your childhood and remember the first time you saved that princess from her tower? Unlike Microsoft who has been mainly the Halo machine, and Sony who has had a few strong franchises come and go, Nintendo has forgotten more franchises they the other two combined could ever hope to have. Nintendo has been the number one supporter of their game platforms since the earliest days and that is their biggest strength and their biggest weakness at the same time. Third party companies despise Nintendo because if they put their game on Nintendo’s machine it is not likely to sell with a Nintendo game sitting on the same shelf. For decades you would see third party games get discounted month after month while the same game that launched on the Nintendo machine, the Mario or Zelda, would sit there for years at full price, get discontinued and then immediatley become a best selling collectors item. Nintendo has always been in a great position in that peopleĀ  but their machine to play THEIR games, not Capcom, not Midway, not Square, but Nintendo. Sony can’t say that people buy Playstation for the varied experiences, they buy Xbox for the online features and community, but if you combined all of the best selling games on MS and Sony you wouldn’t even have half of what Nintendo can sell. Let us not forget that their handheld division is still their main money maker and isn’t going away any time soon. So what is the deal with Wii U then? Well put it bluntly it has no games, or rather it has no compelling games that you either can’t get elsewhere or can’t live without. Right now the Wii U is getting better, with the new Sonic, Mario 3D World, and Donkey Kong Country coming out, but up till now they system has been plagued by a serious lack of games. Not to mention the consumer confusion over the name, not knowing if it is a new console or an accessory for the regular Wii.

What worries me most about Wii U is that it is underpowered compared to the other two and unlike Wii which had a brand new casual gamer market to draw on, Wii U is looking to recapture their core audience, problem their core audience was leaving them in droves even when they were making powerful consoles that could compete head to head with the big boys and they still lost ground. Now that making under powered machines is becoming a habit for them this has the hard core gamer worried because it means that even if sales do increase, third parties will still have to wrestle with putting their game on a machine that requires a tremendous amount of retooling to get it to work. PS4 and Xbox One are different in key areas but underneath it all they are basically the same, Wii U is entirely different, it has a weaker chip set, a smaller internal memory, considerably less RAM, and a controller that is as different as night and day. Sure it worked with Wii because motion controls were so intuitive and natural that anyone, including grandmas, could pick it up and play. With Wii U that is not the case, it utilizes a tablet style touch screen controller that is a cross between an iPad and a traditional game pad. Sure this means new and innovative gameplay features are possible, but it also means that game developers have to find interesting and innovative ways to make use of it, and gamers have to come to terms that a tablet is not the same as a remote. Not to worry as they still have remotes for the Wii U but that also complicates things, companies now have to decide to tailor their game to use the Gamepad, the traditional Pro controller, or the Remote, this is even more confusing than all those options the first Wii had. What is worse is devs might not be willing to make that investment on a console that doesn’t have the sales like the Wii did. And if it was a success so what, you just end up with and endless flow of party games, casual games, and other shovelware that would be better suited for the Android or iOS market.

What does excite me for Nintendo Wii U is what excited me for their past consoles, well prior to GameCube, and that is the new Super Mario game. Super Mario 3D World looks to be the most fun Mario game I have seen in years. I hated Sunshine, I wanted to like it, I tried to like it, but in the end it just wasn’t a Mario game to me. I never played Galaxy as by the time it came out I had already relegated my Wii to the party machine my parents played more than I did. If not for Virtual Console my Wii would have been collecting dust after the first couple of months. Now will Wii U I am no longer excited for Virtual Console because times have changed, and frankly I have purchase Super Mario Bros, original NES Zelda, and Donkey Kong classic from Nintendo more time than I care to admit, I am NOT going to shell out more money just to play those old games once again on another machine. What does that leave me with? Well Mario 3D World doesn’t look anything like Sunshine and whats even better is it looks like it is trying to reach the core gamer, which is who I am.

But are those three games enough to entice me to invest once again in a Nintendo console that I KNOW will lack certain third party titles I am pretty sure I will want to play? Games that I also know will NOT be coming to PC? Well the short answer is no, those three games are not enough. There are more games on the way but as of right now it is to be seen if those games will even make a difference or who knows they might end up getting canceled or pushed back to their next console, or even go multiplatform as Nintendo transitions into a third party like Atari and Sega did. Truth be told I am honestly worried for Nintendo and I would consider myself a fan, not a “fanboy” but a loyalist nonetheless. So for me I am realistically unsure if they can come back. I think Microsoft will either sell off their game division or they will morph into something core gamers run from, I think PS4 will sell strong numbers at first and then should start to level off as competition from tablets gets stronger, but Nintendo I am genuinely worried about, what could happen to them. Will I but a Wii U, PS4 or Xbox One?

If I had the money I would gladly pick up a PS4 in a heartbeat, I would get a Wii U once it has more than five games I want to play, right now it has three and that is not enough. I will never get an Xbox One period because some of the stuff MS is doing has me really worried. Plus I never owned an Xbox before, the first or the second so I have no desire to pick up the newest one. BUT I have owned every Playstation to date, and every Nintendo console to date so it is a safe bet that at some point in time I am going to get one, the other, or both, eventually. Right now I am leaning towards PS4 because it has features and a strong line up of games in the pipeline plus Sony is showing a strong hand at the moment. I might change my mind and get a Wii U if it has strong holiday sales that can lead to more games in the coming months because let me be honest I want to play that new Mario, I love Mario games in fact as a gamer I love Nintendo because they are the best at making video games, not so much interactive movies and sports simulations like their competitors. But Sony also has a knack for putting up a good fight and well Capcom makes some games I can’t do without that haven’t been strong on Nintendo consoles for years, same with Square and other Japanese games so for me, it usually is a two for, PS and Nintendo. The days of just getting the Nintendo machine and being happy are long gone.

In the end it doesn’t matter much to the rest of the world, each person will buy or not buy the machine of their choice for whatever their reasons are. As for me, I am in wait and see mode at this point but as a gamer I am tempted to get into the next gen at some point or another. Right now I will continue to enjoy the hell out of my PS3 which is nothing but awesome but eventually I will feel the need to get into the next gen and when that time comes I am going to have to make a tough call. Stay Cool.