Remembering DOS games

Every PC gamer worth their salt ought to have a memorable story of booting a game up on good old DOS. My first experience with DOS, that I can remember, was trying to load up this Pac-Man clone game on an old Apple II. I know Apple DOS was not the same as Microsoft but it was similar. I remember spending what felt like hours, but was probably only 20 minutes, typing and retyping commands to get the game configured and working. I don’t even remember what the game was called just it was running on my cousin’s old Apple II computer (and it was old at the time, this was early 90’s.) My first experience with MS DOS, the DOS most PC gamers think of when they hear the words DOS, was at a friends house. He was showing me his IBM clone PC with Windows 3.1. It was so much fancier than my cousins crappy Apple II. He showed me a game called Duke Nukem. I spent a few minutes playing the game. I think by the time I beat the first level I told him, yeah it’s, okay I guess but it’s no Sonic the Hedgehog. He agreed then showed me a game I knew my beloved Genesis didn’t have, Dungeons and Dragon’s Eye of the Beholder II Legend of Darkmoon. I can’t say I was blown away, but I was very impressed.

I was so hooked on playing PC games on my friends IBM-clone (that’s what we called them back then, we didn’t just say PC because there were dozens of types of PC’s back then.) I told him, dude you are so lucky to have this I want a computer so bad. He shrugged, then replied. No way dude, I’d trade it for a Sega Genesis straight across. I think what he envied about the Genesis was how the games just plugged into a cart slot and were ready to go. That was fine but what I envied about his machine was the complexity of the games verses the simplicity of console games. I wasn’t converted into a PC gamer overnight, but I was starting to see them in a different light.

It would be a few more years before I finally got my first PC of my own. Unfortunately it was just a decade’s old Atari 8-bit my dad found at a Goodwill store for a few bucks. Oh don’t get me wrong I was SO delighted just to have a computer I went whole hog into that machine. I became so obsessed my dad showed me the film WarGames to see what computers were like when that thing was still relevant. I was so excited. The problem was, I already had an Atari 2600 and this stupid thing really didn’t play games more advanced than what I was already getting there, for the most part. Oh well it was still a nice entry point for me, in 1996. By the summer of 1997 I would get my second old PC, a Commodore 64. This was at least a little closer in quality of games as the NES and there was a lot more variety in terms of products supported so I had a blast getting to know my retro computers. Finally I picked up a 486 PC clone, I honestly can’t remember the brand, in late 1998. It was a full on DOS machine. I started scrambling to grab any floppy disk that said DOS compatible at the thrift stores as I could. I quickly learned that having no experience prior with DOS, no instruction manual, and no clue what the hell I was doing, I ended up junking the thing out of frustration as I never could get even a single game to load up. Remember I didn’t have the internet yet, and our high school was just starting to get computers in the library, not even in the class rooms yet. So it would be another 2 years before I finally got my first, real, PC.

My great-grandmother passed away sometime in 1999 and her daughter, my grandma Frankie, used some of her inheritance money to buy my mom, and her kids (us) a computer. It was a Compaq Presario running Windows 98 SE. It had a modem built in! Oh and a CD-ROM! I was so excited to finally be working with a real computer, and it was actually current at the time we got it. I remember the specs even ingrained in my brain as I scrambled frantically to find games that would run, DOS or Windows I didn’t care. It was a 533 Mhz Pentium with 64 whopping Mega Bytes of SD RAM. It had a Soundblast compatible sound card, several new fangled USB ports, and a built-in modem for networking.

The first thing I did was go online and search download DOS games. I found a website that hosted all sorts of games for download. I grabbed both Duke Nukem games and Duke 3D, Wolfenstein, Jazz Jackrabbit, Eye of the Beholder Legend of Darkmoon, and a ton of others. I went nuts installing DOS games all day long. I started learning all the disk commands, fdisk especially, and going through all the settings trying to get each game configured perfectly. I also started buying new games on CD at K-Mart and Target. We didn’t have a Walmart yet so those were my choices. I would grab all sorts of those random 150 games packs with a ton of crap on them. We got You Don’t Know Jack, Myst, Who Wants to Beat Up A Millionaire, Doom, Quake, Unreal, Alone in the Dark, and several Star Wars games ranging from various X-Wing and Tie fighter games, Dark Forces, Force Commander, and plenty of others. By mid-2000 I was hooked I was a full fledged PC gamer. This didn’t mean I gave up console gaming entirely, I still had my trusty SNES/Genesis tag teaming it up in my bedroom, my newly acquired PS1 and N64 consoles I grabbed on my 18th birthday, and the aging NES sitting in my sisters room as she liked to play old Mario games still. The one PC game I enjoyed the most at that time was MechWarrior 2. I was so thrilled to finally be able to play that game on high settings for once.

By the time I finally got fully invested in PC gaming I started to realize I was in over my head. I was getting error messages all day long about this game not being compatible, this driver crashing something or other, or some blue screen of death kicking me out of my zone. The problem was I didn’t have a dedicated graphics card, not enough RAM for most games and was running on aging hardware with each passing month. I did buy a nice little Radeon graphics card, upped the RAM to 256MB from that paltry 64 it came with. I then replaced the CD-ROM with a CD Burner in hopes I could get more out of that machine. It was all in vein as none of the games I was buying at the time were able to run on this now outdated machine. So I finally used my own money for once to buy my own desktop PC. This was in 2003. I bought my own Compaq, this time I got one with 1Ghz CPU, 512MB ram stock expanded to 1GB and bought another Radeon GPU this one a little more expensive than the previous, and topped it off with a DVD-Burner because I felt I needed to be state of the art. Or as state of the art as my wallet would allow. The problem is that DVD burner changed my priorities. With DSL internet, a larger hard drive (the original Compaq my mom bought had a 20GB drive I expanded with a 10GB slave drive) Mine came with a 80 GB drive I replaced with a 200 GB drive and stuck a 100 GB drive in the slave slot. I was shifting from games to movie downloading. I had a DVD burner so that meant I could download entire movies, burn them to a DVD and, hope the copyright police never found out what I was doing. I never sold movies but I did eventually discover the legality was not as gray as I was lead to believe and stopped cold turkey once I got my first copyright notice from my cable company. I was shocked into walking away.

Getting back to games. I didn’t really stick with DOS for too long. I dabbled in it off and on in the 90’s, grabbed a few DOS games off the internet in 2000 and 2001, then migrated to Windows games before giving up on PC gaming for the most part. I still game on the PC today, but it’s far less than I used to. I stick to the ease of use I get from PS4 and Nintendo and save my PC for games I either can’t get on a console (like Guild Wars) or games where the console experience is so lacking it’s not worth it (like the Sims or Sim City) The rest of my PC gaming is done through emulators. Unlike some PC gamers, I don’t really look back on the DOS era with rose tinted glasses. I remember a few games fondly enough, but the whole experience was such a mess I gladly traded performance and graphics for the simplicity of consoles.

What if… retrospective: The TurboGrafx-16

The TurboGrafx-16 (TG16) is quite an oddity. Much like the doomed Sega Dreamcast nearly a full decade later, this game machine would be plagued as a mid-generation release that failed to catch on. Much speculation has been banded about on the internet on why it failed. Discussion forums are littered with topics discussing what could have been done differently. In this retrospective I will take a look at a few factors that are often overlooked in why this machine failed. First, I am mostly talking about within the context of the North American (mostly United States) market. While it is true the system performed better in Japan than it did in the US, and there is some doubt if it even existed in Canada at all, it still can be deemed a failure world wide by every measure. In fact, it didn’t even make it to the PAL region. Let’s dig in.

Usually two topics get brought up first when discussing the TG16. The first is Nintendo’s illegal exclusivity contracts in North America that would prevent third party companies from releasing games on the system. Often fans of the system will state that if it had better 3rd party support it would have sold more systems. While it is typically pretty obvious more games makes for a more attractive market, it’s not always the case. But let’s not get ahead of ourselves. Hudson could have found a way around this by vetting developers and publishers who weren’t even making games for the NES at the time. So that argument holds little weight, Sega was able to get plenty of support for the Sega Master System (SMS) and they sold quite a few more consoles and games than TG16, all on inferior hardware.

So first let’s look at the games that did come to the system. Despite most of what die hard fans will tell you, there are a few false statements often repeated about the TG16 library. The first is that the console had a great library of arcade style scrolling shooters, also known as shoot-em-up’s or shumps to some. The fact is, however, the NES, SNES and even Sega Genesis ALL had more shooters released for their consoles than TG16. The myth it is a shooters dream console is false. The reason this myth is spread has some merit. There is a significant percentage of games for the console that are, in fact, quality shooters. The problem is, there are only 94 games total for the console. So that means the fewer than 21 total shooters on the console stand out as the dominant genre by default. If roughly one forth of your consoles entire library is made up of a single genre, it stands to reason people will gravitate to that genre. No arguments there, the shooters on the console are all quality titles. Of course many fans today are looking at the ENTIRE library as a whole. They forget that for the super vast majority of gamers in the 1980’s when the console was sold people didn’t import as much as they do today. So when you add in all the PC Engine games to the list, especially when you take into account people playing these games using emulators, you start to see a skewing of the facts.

The thing is, it doesn’t matter how many arcade games were released in Japan at the time. When discussing why the console failed it is essential to do so within the scope of the time it was released. In this case it was 1987. This is important because those 94 games that made it to US shores, weren’t all available the first year. Keep in mind you have to look at it on a month to month basis. As a consumer in the late 1980’s even if you were contemplating getting a TG16. Either you were getting tired of the NES, or perhaps you never had the NES and were wanting to upgrade from your Colecovision console or something else. Maybe you were a PC person looking for a new console. Whatever your motivation for wanting one you always have to look at the games first. Everyone talks about how abysmal Keith Courage was as a pack in title. The problem is if you look at the console market at the time, pack in titles were relatively new concept. It really started with Super Mario Bros. on the NES. So when you talk about game consoles you can’t really put too much weight into what pack in title was included. Remember even today pack ins are rare and they were a BRAND NEW concept in the mid-80’s. It’s a fallacy to believe just packing in a different game would have enticed more users. Why? Because if the games that were sold separately weren’t going to convince you to buy the system, throwing on into the box for free wasn’t going to make a difference either. With pack in titles it’s always a gamble. Even when it works like with Wii Sports or SMB, or even Sonic the Hedgehog, it’s still a big risk when the publisher is missing out on all those extra sales. It’s at best a gimmick marketing tactic that is rarely used in the grand scheme of things.

Still, since it gets tossed out let’s debunk the myth anyways. My question is, if not Keith Courage then what? It couldn’t be an arcade shooter. Remember 2 facts, first at the time it was a NEW console so gamers wouldn’t be able to predict it would become a haven for shooters. 2nd, despite being popular among retro enthusiasts, even at the time shmups are NOT that popular. No console in the history of consoles ever packed in a shooter even if they did pack in a freebie. The reason is shooters have a low appeal. Even the best quality shooters only appeal to maybe a tenth of a consoles entire userbase. That is why they are so rare. Even to this day the number of shooters released is small and the ones that do get released are done in very limited runs. Newsflash, that was the SAME back then, why do you think all those so-called “gems” are so damn hard to find? Because, NOBODY BOUGHT THEM. They didn’t sell. There is no chance in HELL a shooter was going to sell the main stream gaming audiences on an untested console. Even the often cited spectacular R-Type, wasn’t exclusive to the console. Sure the NES port has issues, but honestly you are talking a small percentage of your gamers that even want a shooter, even smaller sub-set of those that care about a superior port elsewhere. That’s why when a shooter does become popular it’s some low budget throwaway title in the bargain bin. Gamer’s don’t spend money on them, only collectors do and only in hind sight because they are told to more often than not. Even me, someone who does occasionally enjoy the shooter game, wouldn’t rush out and buy a console even for the most perfect shooter. They are fun, in small doses but they are usually very remnants of older arcades.

Okay if not a shooter then what? The next game often cited is Bonk’s Adventure. That WAS a pack in just as soon as they game was released. But even that didn’t really move units. Again for as much fun as Bonk is, it’s only half as much fun as Sonic, which itself is probably half the fun of Mario. By order of transference Bonk’s Adventure wasn’t a great enough of a game to really convince people to give up their Mario machines. Sonic came close but it took a lot more than one game to get Sega on the map.

I try to be reasonable. I looked at the entire library and to be honest I could not find a single game that stood out as good enough to convince me to pick up a TG16 over an NES. Now I know it comes down to preferences, and I am NOT trashing the console just examining what if scenarios.

So what if it had a BETTER pack in comes down to, no real impact. I can’t imagine Hudson having it in them to imagine a game that would have that appeal. Some would argue Bomberman. I would reply, even the best Bomberman games didn’t help the Saturn, N64, Dreamcast or Gamecubes so sorry nope. Unfortunately there isn’t a single, stand out game on the console.

That takes us back to the first point, Nintendo’s illegal strangle hold on the market. It is well documented Nintendo forced publishers to sign contracts disallowing them from making games on competing consoles. Even if you tried to argue TG16 wasn’t an 8-bit system so it technically wasn’t competing, that wouldn’t pass mustard because Hudson referenced NES in their marketing.That leaves us to wonder then, what games could have potentially been developed on the console that weren’t.

Even if you take the 3rd party deal out of the picture and pretend the Turbo could get any old developer to make games for it. Remember the NES launched with barely 18 games. Now it had a POWERHOUSE launch combo with SMB/Duck Hunt that TG16 didn’t even have in its entire lifespan. So you get ONE shot to entice gamers to pick your machine over theirs. It took Nintendo 2 full years to get the 3rd party support we remember. If TG16 launched in 1987 that means it wouldn’t even begin getting the same level of games as NES until around 1989. That would be a full year into Genesis’s life and the Genesis could be cited as more of the death of the TG16 than anything else. Despite all the flaws of the SMS and the shortcomings of the TG16. Sega DID manage to get a quality launch period stash of games on the market. While Altered Beast is not fondly remembered today, when it released it was somewhat impressive. The scrolling levels, the large sprites, the transition animations, the cut scenes, and the compressed audio voices were all very big deals in 1989. So even if you look at the top tier NES games, let’s assume Castlevania, Mega Man, Contra, Ninja Gaiden and maybe even Double Dragon all have quality ports on Turbo by the time Sega launches. Fair enough, however some of those games did get ports on other consoles, and there is a Castlevania on the doomed Turbo CD (but that’s an entirely different story.) You have to keep in mind 1, how long it takes to port a game over, and 2 the cost to do so. Most 3rd parties wouldn’t have jumped ship to support an untested console when NES was doing so well so let’s just assume it still struggled. I can imagine it doing slightly better but remember NES was NOT successful because of games alone. Nintendo were masters of marketing their toys to kids at that time. So you have to look at the marketing along side the games issue.

Marketing can sink a good product and prop up a terrible product in the short term. Now for all intents and purposes, the TG16 is actually a decent product, sort of. It was more powerful than NES, but not as powerful as Genesis and SNES. Those would be the main consoles it had to compete with. Again NES would have still been replaced with SNES by 1991 even if the TG16 was successful, even more so because Nintendo would have felt threatened. So let’s look at just marketing. TG16 was ONLY sold in very big cities with populations over 1 million people. This is well documented. It was also ONLY marketed in the major cities where it was sold. This left consumers like me in the middle of no where Kansas reading about it in comic books and magazines sold nation wide, but I was not able to just walk into my local Sears, Radio Shack or K-Mart and pick one up. If I can’t find it how can I buy it? And you know what, I can say this with some degree of certainty because despite the flawed marketing strategy overall, it sorta worked because I DID want one. Even if it had a “killer app” pack in I still couldn’t have gotten my hands on one without great effort.

The 1-2 punch of lack of 3rd party support and terrible marketing is often given as the reason for it’s downfall. Now let’s go back to games and see if maybe Hudson could have done more even within the framework of Nintendo’s monopoly. Going back to the question of which game would have been a better pack in. When I look at why gamers wish for more games on the beloved TG16 I often remember its because they see the potential and wish it would have been realized. So let’s just assume they marketed it better, maybe localized a better Japanese games for the launch and it sold enough to at least get attention of developers that weren’t locked into contracts with Nintendo. Who does that leave?

The obvious choice is Atari first. Why them? Simple, they were willing to release games through their Tengen label on the NES. It stands to reason they would have seen dollar signs on TG16 if they saw an opportunity to get superior ports of their games on a competitors console. Why didn’t this happen? It’s often stated, obviously, because they were still marketing the 7800 at that time. False. You see Atari split into two companies following Time Warner selling them off. Tengen was a branch of the arcade division, the company that made Gauntlet and NARC, among others. The company that owned the rights to the Atari arcade catalog, the ones publishing under the Tengen brand, wouldn’t care about the 7800 at all, that was the home computer branch which would go on to release the Jaguar before dying. The arcade division would go through a few different sellers. This is important because while true Tengen did release games for the Sega Genesis, they did so as authorized 3rd party licensees unlike with Nintendo where they did so technically illegally.

Then why couldn’t they release games for TG16? Okay, the reason was business. Again by the time the TG16 released it was already doing poorly. Those Tengen games didn’t even come to the NES until the time when Hudson was scrambling to get their console into homes. Atari Games would have looked at the TG16 and seen it was doing poorly and considered it too risky to put games out for it. Hudson recognized the need for those games so they did license some themselves as Sega was doing with SMS, but it was too little effort as it just spread them too thin. Then why did they make games for Sega? Simple, whereas the TurboGrafix launched to abysmal sales in the US, the Genesis took off basically overnight by comparison. It was a hot item kids wanted. The marketing was perfect, the games were fantastic, the console looked futuristic by comparison. I am not saying all this as a die-hard Sega fan. Remember before I discovered Sega I did want a TG16. What pushed me over the top was, of course, Sonic. That’s another story for another day.

Even if we ASSUME the marketing was better and we assume Tengen was on board because why not. That’s still barely what, 20 or so games they released for the NES? Even if they ported every single one to the TG16, would it have really made that much of a difference? I mean okay, is Gauntlet or Alien Syndrome really going to get you to buy a system that Splatter House or Bonk’s Adventure didn’t already sell you on? Even if you add the ENTIRE Tengen (Atari Games) library, and you throw in a few NEW arcade ports here and there, we’re talking about not 2nd tier, not 3rd tier, Atari was making 4th and 5th tier games at this point. Sure that’s about on par with the slop Hudson was dumping onto the TG16, a few hidden gems aside. Looking at it this way, I still can’t see the TG16 doing much better. But, let’s keep going. Which developers weren’t locked into contracts with Nintendo at this time? Well I am not going to bring up the unlicensed NES crap games that sell for tons of money, because they all sucked and were only on the system as shovel ware because it sold so well. A dying console doesn’t get shovel ware unless the 1st party developer is making it themselves.

We could look to the PC scene. If you remember the NES did get a ton of Commodore 64, Apple II and PC DOS games ported to it. The problem is they came later in the life when it was more affordable to do so. Still let’s examine this as a potential for games. Remember I am assuming no NEW games were going to magically get made. Developers only have so much inspiration and I can’t believe for 1 second that just because they were making a game for the TG16 instead of Apple or Amiga they would miraculously be inspired. That is not how art works. That leaves companies like EA, Epyx, Sierra Online, LucasArts and SSI. All of these companies mostly avoided the NES until t was firmly established as a must own console everyone needed to get their game on. Each of these developers shined on the PC at the time. Here is why I find it unlikely you would have gotten them to port games over to TG16 (not talking Turbo CD here that’s whole other article.) These companies were large publishing houses, but they didn’t develop games for the most part. Lucas being the major exception. So what you have is a case where developers might have wanted to tinker with the guts of the PC Engine as it was known in Japan, their publishers would have said no. I have been talking within the framework of the launch window to the release of the Genesis and SNES. In order to assume the TG16 would have been more successful over all it would have had to be more so out the gate. If you consider that then which game developers making powerful graphic adventure games that use up tons of memory are going to release their games on tiny HuCards? Keep in mind even with the CD add on these companies largely ignored ignored the platform entirely. The reason it took later for them to get games on the NES was because it took that long for Nintendo to develop larger carts. Remember Legend of Zelda was originally released in Japan as a floppy disk game, something you could do with a computer but not a console. The floppy drive was not sold in NA, therefore Nintendo had to find a way to squeeze the game onto a cart. The solution was larger carts that could hold more data.

Even if you scour the entire library of games that were released for Commodore, arcades, PC, DOS, Apple, etc., that didn’t get ports to NES, it’s remained unlikely many of them, if any, would have been ported to the TG16 anyways. At most I figured maybe 30-40 games would have been released over the 94 that were, again maybe half of those in the time span it would have made a difference. By going through all the variables I discovered there was just nothing Hudson and their partners could have done to make it a success in the States. The deck was stacked against them from the start. Even if that mysterious pack in game that doesn’t exist was available, and the console was sold at every toy and department store in America, the things Hudson could control, they couldn’t force developers to make games for their console and even if they could, consumers still might have passed up on it. No matter how you examine it I truly believe the TG16 was always doomed to fail. Remember Genesis was right around the corner, SNES right behind that and before long you had so many games and consoles on the market the TG16 was always going to get lost in the shuffle. At best you might have gotten a dozen or so ports of games from Tengen and a few high profile PC ports that didn’t require large amounts of storage space. Even with all things in Hudson’s favor the system was doomed from the start. In a way it’s a shame because the console really isn’t half bad. If it wasn’t so expensive due to how rare it is, I might be temped to pick one up one of these days. As it is the machine is forgotten by the same people that mostly didn’t even know it existed. The library is ripe to be discovered through modern means, however, so there are still good games worth looking into these days. As I tried to think of any scenario, aside from Nintendo going out of business, there wasn’t anything that would have made it the success it’s die hard fans often wish for.

30 NES games to get started

In a few months Nintendo is planning on releasing the SNES Classic Edition. As a follow up to the popular but under-produced NES Classic Edition, I expect this thing to be quite popular with gamers and collectors. However, due to scarcity and the fact the NES mini has already been discontinued, I thought I would write a 30 NES games to start up a collection for the lapsed gamer who might want to get back into NES gaming, but who doesn’t want to shell out the money for an NES mini. This list is based on my own preferences but I think it should be a good reflection of the NES library. I think these are 30 games that any gamer should pick up early on when starting their NES collection. I might write similar guides or lists for other consoles if I enjoy this enough. Also I am not ranking these, this is not a top 30 NES games, so the order is not that important these are just the 30 games I personally feel every NES collectors should get right away.

1. Super Mario Bros./Duck Hunt

The first game every collector should have is the most obvious one. Seriously, if you are trying to go back in time to revisit the NES, or you are a kid just discovering it for the first time there is no other game as iconic or important as this game. There are different variations and combinations of these two games, but the classic SMB/Duck Hunt cart is the most obvious one to get.

2. Duck Tales

This game gets a lot of attention, and with good reason. The cartoon was classic, the tune is catchy, the characters are very retro and the game play is fantastic. What more can I say? I was trying to avoid games that rely so heavily on nostalgia, but fortunately Capcom recently upgraded this game on modern consoles as DuckTales Remastered, so it has the potential to reach a younger audience thus not relying entirely on nostalgia.

3. Batman

Probably the best action/platformer on the console and certainly one of, if not the best, comic book/super hero games in the NES library. A great game with good music, fun game play, decent challenge, and great graphics for the console. Also based on an amazing movie that is still worth revisiting while you are at it.

4. Iron Tank

Not everyone is going to pick a random tank combat game, but I think if you are going to get serious about NES collecting you need this game in your collection. It’s not as well known as some of the other games you hear banded about, but it’s still a lot of fun. This is one of those “NES hard” games where the difficulty is going to turn some people away, but the game play, the graphics, and the challenge all make it a very worthy game to add to your collection quite early on.

5. Legend of Zelda

Most people this will be either their first or second purchase. This game is so icon it practically defines the entire NES generation. I can’t say enough good things about this game, I played it to death as a kid, so much in fact the battery died in my cart.

6. TMNT 2: The Arcade Game

I could just say buy all 3 games, 4 if you count the fighting game, but I think this is probably the one to start with. Save the first for when you are padding your collection and get 3 when you are ready for more beat-em-ups. I say start with 2 because it’s the easiest to pick up and play, its the most iconic, it is based on the arcade game so it has that retro arcade feel to it, and it’s the one based most off the cartoons so would be the most familiar to a lot of people. The first game is good too but I recommend 2 for an early collector.

7. Dr. Mario

It shouldn’t take you too long to pick up this game. It’s arguably the best puzzle game on the console, and certainly a higher priority to me than Tetris. Although Tetris is well known, chances are you have multiple copies of Tetris spread across however many gaming platforms you have, so why not put off getting Tetris and start with the, in my opinion, superior game anyways?

8. A Nightmare on Elm Street

I know this game gets a lot of hate, especially since a certain Youtuber trashed it so famously. Still it’s actually not that bad of a game. The common criticism of it not having that much to do with the movies aside, which I would argue it actually does the job of re-creating the nightmare just fine, it does have its flaws. Still, as a HUGE Nightmare on Elm Street fan, I personally love this game, warts and all. It’s actually a decent, crazy fun 4-player experience. Sure you likely won’t beat it without cheating, but honestly how many NES games can you beat without cheating anyways? Also, part of the charm in collecting NES carts is revisiting the 80’s, and nothing is more 80’s than Freddy Krueger.

9. Casltevania

I try not list the obvious games but since this isn’t a top 30 list and it certainly isn’t a list of hidden gems, I figured this is just one of those iconic games every NES collector needs in their collection, and fairly early on too. I won’t get too into it, the game launched one of the longest running horror franchises in gaming history.

10. Super Mario Bros. 3

I would almost suggest getting these games in reverse order, starting with 3, then 2 and ending up with 1. Either way, all three of them belong in your NES collection, but the first and 3rd certainly belong in your first 30 for sure.

11. Pac-Man/Ms. Pac-Man

Take your pick, get either the Namco licensed ones or the unlicensed Tengen carts, Mr. or Ms. Pac-Man both games are good, and either one should be early purchases. I strongly believe that both of these games are just true staples in gaming history that should never be over looked. Personally I love them both equally and can never choose one over the other. But for the sake of this list, and because money could be an issue for most people, you should be good to pick one and have hours of fun from time to time.

12. P.O.W.

I love arcade games. A lot of the best arcade games from the NES library can certainly be found on modern consoles for sure. If you are going to start a collection, I would recommend going after this game over some of the more common, heavily talked about games. You might be surprised at how much you enjoy it. Sure it’s not the best game to begin with, but it’s a good pick up and play action game for the NES reminiscent of the classic arcade experience.

13. Contra

Speaking of great arcade ports… Seriously Contra is practically *the* NES game to collect at this point. It’s a great run and gun, it’s a great 2 player action game, and it’s a fantastic port of an arcade game. Most people say this version is actually superior to the real arcade version it is based on, I happen to be one of those people.

14. 3-D Battles of the World Runner

You are going to be collecting NES games you have plenty of time to pick up the staples. Why not get a quirky game that makes good use of the 3D gimmick while also being another throw back to awesome arcade game play. It’s a pretty decent “Space Harrier” clone if you want to get down to it, and it’s a lot of fun.

15. Popeye

Another arcade classic. I played Popeye so much as a kid. I actually enjoyed it even more than the famous Donkey Kong arcade hit. Granted the game hasn’t aged all that well and yes it mostly is just a Donkey Kong clone, albeit an official one if you want to get down to it. Still the game is fun, the music is catchy and if you are looking for a nice little arcade game to get you going this is as good a place as any to start, and let’s be honest do you really want to just get DK like everyone else or wouldn’t you rather have this, a game that is unique and probably a little more collectible than DK? I know I would.

16. Ninja Gaiden

I almost didn’t want to pick this one, first, it’s too obvious, second, its super hard. But let’s be real if you are looking to collect NES games this is going to be one of your first 30 purchases for sure. It’s a great game totally worthy of all the praise. Is it hard, HELL YEAH, but it’s also very fun.

17. The Simpsons: Bart vs. The World

You need at least one bad game in your collection to start off with, might as well get one that makes for a good talking piece right? Is the game bad, yes, but let’s be real the purpose of collecting the physical carts if you are going that route is to relive the 80’s, Simpsons games were terrible but we all played them, we all rented them over and over knowing they were bad but somehow hoping against all hope that if we just got good enough we might uncover a good game underneath. Also it’s not all bad, it does have some decent mini games and unlike the other games, it does have a coherent story, at least as coherent as an episode of the cartoon.

18. Zelda II: Adventure of Link

Love it or hate it you need this game in your collection ASAP. I personally loved it. In fact I can’t decide which Zelda game I enjoy more, I honestly put equal amounts of time into playing each one. I have owned every re-release of both Zelda NES games and I highly recommend both as a good starting point, and bonus, you get a little variety in the gameplay if you get this one and the first early on.

19. Blades of Steel

I don’t typically recommend getting sports games right away. I prefer to put them off until I have had a good library of non-sports games and then slowly pick them off one at a time. This is one of the better sports games on the console. Even if you don’t like sports NES sports games are mostly pretty good. This is certainly more fun to play than a game of baseball or golf, in my opinion. I might even do a separate list of the best NES sports games, who knows.

20. Joust

I know, another classic arcade game. What can I say, the NES was billed as an arcade in your living room, and it was so much better at delivering on that promise than everything that came before it. Joust is a good game, it’s a fairly good port, and I think it’s a game any collector should pick up because it’s just so easy to pick up and play.

21. Battletoads

It’s divisive to most but it’s still a good game, mostly. This is another one of those ‘NES hard’ games that is more frustrating than fun, but it has so much 80’s charm it’s just totally worth buying just for the humorous moments. Grab a friend and just have at it. The game is not just hard it is extremely hard, but any NES collector who wants to be taken seriously needs to add this game to their collection as early as they can.

22. Anticipation

One of those quirky NES games that just captures the spirit of the decade perfectly. Over the top, lots of mini games and puzzles, multiplayer, and it’s just got so much going on how can you turn this down?

23. Mega Man 2

I could just say pick any random one but we all know 2 is the one to get.

24. Little Nemo Adventures in Slumberland

I don’t know what the internet reaction to this game is, I haven’t really read many reviews, but I personally enjoyed it so much as a kid. Now, A Nightmare on Elm Street is one of my favorite movies, and part of that is I love the idea of a dream world. This game, and the movie, both do a very good job capturing that part of the imagination. This one is hard also, but seriously if you are playing NES games you should expect to pick up a few hard ones as you go.

25. Blaster Master

Here is a game that does get named a lot, but usually in hidden gems discussions. With the recent remaster on Switch, what better time than starting up a new NES collection to buy this classic? The game might not be on the top of anyone’s lists, it’s still a super fun, not overly difficult action game with some pretty original gameplay.

26. Ghosts N Goblins

If you thought I was going to make a list of 30 NES games to start your collection and leave off this game, you were nuts. Again, yes, it is an arcade game, and yes it is difficult, but by now hard/arcade ports are pretty much the best games to get on the NES, at least when you are getting back into it or just getting started.

27. Star Wars

I know the SNES games are better, but it’s Star Wars how can you not get excited? I happen to enjoy the 8-bit version slightly more than the SNES one at times because the driving isn’t as clumsy as it is in the 16-bit versions. They only made 2 for the NES, both are good but this is the one to get first.

28. Kid Icarus

It was either this or Metroid and I think getting started you will have more fun exploring a game that doesn’t have a bazillion sequels/remakes. The game is fun, but hard and this time it’s not even based on an arcade game.

29. Wild Gunman

You need more than one light gun game especially if you do get Duck Hunt early on with the Zapper, you’re going to want a second game to justify having the Zapper and shelling out money on that CRT tube TV set you had to in order to get it to play right. Also it was featured in Back to the Future, albeit as an arcade game which it was not originally. Still a fun game and very much worth getting early on.

30. Chip N Dale’s Rescue Rangers

Much like DuckTales this game is just a blast to play. The 2 player action is fantastic, the game really captures the essence of the show quite well and despite being released recently on modern consoles, it still holds up quite well as a great retro NES game.

There you have it, 30 great NES games to get you started on your journey to collecting for one of the greatest, most beloved home video game consoles of all time.

 

 

 

SNES Classic Mini: Thoughts.

Last year Nintendo surprised the entire world by releasing the NES Classic Edition. The handy little rom machine was under produced and now sells for outrageous prices on the after market.

Now with the success of the Switch Nintendo feels emboldened to follow up the insanely popular device with a SNES mini. To be honest, while I did grow up with the NES, I enjoy the SNES much more. The Super Nintendo was the very first game system I ever purchased with my own money, money I earned from working two summer jobs. I worked in the corn fields early in the mornings and then I tossed newspapers at people’s door steps in the afternoon. I earned that Super NES, and I loved it.

What makes me very interested in this is not just all of the great games, nor the cool retro form factor, but it also comes with a copy of an unreleased Super NES Prototype of Star Fox 2. For me, just being able to replay Super Mario World on an actual Super NES Controller on an official Nintendo device would be good enough. Sure I have the game on Wii, and Wii U, and Game Boy Advance… wait, why do I want this thing again?

Right, so the truth is, while I do currently own nearly every game being announced, that isn’t going to stop me from wanting to buy this handy little gadget. Although I see it as more of a novelty than anything, I am sure I will still attempt to pre-order one. I never did get an NES Classic, the price just never came down enough to justify a purchase for what it was.

To  be honest, I am not even sure the Star Fox 2 game is what I really want. I have been wanting to get an SNES for a long time. Considering the cost of a used, original, beat up old SNES is the same price as this brand new, in the box, device made directly by Nintendo, I am very tempted to get this just for that reason alone. Sure it won’t be able to play all of the old carts, but honestly I wasn’t looking forward to spending that kind of money anyways so for me this device could be just what I needed to add to my collection.

Hopefully Nintendo can produce enough to meet the demand. Or at least to fill pre-orders which I hope to jump on very soon.

Looking back on the Nintendo Wii U: Nintendo’s last true Home console

So the topic I want to discuss today, is the Nintendo Wii U Nintendo’s last true home console? I’m sure I’ve dabbled on this in the past and I’m probably going to talk about it more in the future but this is just sort of a brief look back.

With the release of the Nintendo Switch people are saying that Nintendo future is bright and some people are saying their future is in doubt. But I don’t think Nintendo’s future has ever been in question to me. They’ve been in pretty good financial shape since they released the Nintendo DS and honestly Pokemon.

So if the Nintendo Switch is a true hybrid console then the question is does it count as at home console and that’s what I want to consider.

I’ve owned every Nintendo Home console since the NES so for me I have a lot invested in Nintendo’s success because they keep making products that I enjoy buying. However I have not owned every Nintendo handheld I’ve never owned a 3DS and I’ve never owned a Gameboy Advance SP or a GBA micro. I have owned Nintendo DS, Gameboy Advance, original Gameboy, Gameboy Pocket, and Gameboy Color, but I’ve never been a huge fan of the handheld’s my main problem is the screens are too small. I have bought most of them for a couple of games and mostly for road trips. I rarely just sit and game on a handheld.

So to me I don’t really think of the Nintendo Switch as a Home console I do have the doc but I never got it and I don’t hook it up to my TV I almost exclusively play in tablet mode with the joy cons attached. No it’s not that I haven’t tried it in console mode I have I played breath of the wild in console mode but most of the games that I have don’t really require being on the big screen and they don’t really gain anything from being on the big screen the tablet screen is good enough and I like to multitask so I usually will have my movies or TV shows playing on the TV while I’m gaming on the tablet this was the one feature I really enjoyed about the Wii U I could sit and play Nintendo games on the Wii U tablet while still watching a show.

A few years ago I was in a discussion board on a Nintendo fan site and we were talking about what Nintendo should do following up the Wii U and I had suggested that they should just make a tablet with buttons that has HDMI out that can connect to a TV for me personally I felt that a product like that would you not both of Nintendo’s core demographics their shrinking console market and they’re consistently loyal handheld Market. For me it seemed like such a no-brainer that I thought if they did anything other than that I was going to be disappointed and not be interested in buying the product considering how disappointed I was in there last two home consoles.

So for me I was very excited when I saw the Nintendo Switch reveal and learned it in fact was a tablet with buttons and HDMI connecting to a TV the best part is the controller’s word attachable that wasn’t something I had consider Nintendo doing as a tablet I kind of feel like maybe Nintendo could put a little more into some of the apps at least get a few multi media apps but I think Nintendo smart to stay focused on the gaming demographic if they were to take Apple head on or Google, they’d probably lose.

So let’s answer the question what to me makes a Home console. Well I’ve always maintained that in order to be a home game console it has to play video games on your TV that’s the core of it the Switch does not play video games on the TV not in its base mode it don’t you have to connect it to a separate piece of Hardware that connects that to your TV so to me that does not qualify the Switch is a true Home console to me it is a mobile device that connects to your TV not a true Home console.

So then to me that makes the Wii U Nintendo last true Home console assuming that the Switch moves forward as their new business model that looks like that’s going to be the plan. So I want to do some Reminiscing on the Nintendo Wii U as Nintendo’s last Home console. I’m going to briefly run down the things that I did not like about the Wii U first and then I’ll end on talking about the things that I did like. The very first thing I dislike about the Wii U was the name I hated the Wii I don’t make that a secret and I did not like the fact that the Wii U was the replacement of the way I wanted them to get away from the Wii brand the we name the motion controls in the little Mii Critters and they didn’t do that.

Some people can look past the name and I was able to do that as well but it was a hard sell. The second thing I didn’t like is how it force you to create a me I didn’t like the Mii’s on the Wii and I didn’t like having to use them and I don’t like being forced to I’ve never liked when any company video game website or anybody forces you to do something I like toys I like options if you give me the choice to do something I might choose to do so if you tell me I don’t have a choice then I don’t want to do it.

The interface was exactly the same as the Wii but there was a slight alteration and had to really annoying me verse and me Plaza and you couldn’t turn them off I didn’t like that either it was just a little reminder that you had a TV screen full of means running around chattering and that Mii gibberish language.

Looking back on it the only other thing I didn’t care for was how you had to load it into Wii mode in order to access the Wii stuff but now that I think about it, the one benefit to that is it allowed you to continue accessing the Wii virtual console and we download games which I did continue to do.

I don’t want to get to negative on it because I did buy the system and I did enjoy it I understand why other people didn’t but it was fun it had some fun games so let’s talk about the things I did like I loved the tablet in the off TV play being able to sit in my recliner and playing a game on the tablet while watching a Netflix show on the TV I enjoyed that.

I also liked the Pro Controller it was better than the classic controller on the Wii. I like the eShop it was easier to navigate the search function was a lot more useful it had a lot more games and it had a few non-game apps that Wii didn’t have as many of those.

I did like the web browser better on the Wii U and once they finally got profiles I liked using the Netflix app on the Wii U better than using it on the Wii which to be honest I never used it on the Wii but my sister did so I know what it was like and I didn’t care for it.

That’s enough about features a game console is only as good as its games so now I want to talk about the games. To a non Nintendo gamer the Wii U was a Barren Wasteland that’s a fact. Fortunately for me I am a Nintendo gamer and it had quite a few games that I really enjoyed.

The first game that I enjoyed the most with Super Mario 3D World I played this game a lot and I even showed it to people and recommended it to friends.

I also played Donkey Kong Country: Tropical Freeze, Captain Toad, both New Super Luigi U and new Super Mario Brothers U, Smash Bros. U, Dr. Luigi, Pikmin 3, Pac-Man and the Ghostly Adventures, the Wonderful 101, Hyrule Warriors, The Legend of Zelda Wind Waker HD remake, The Legend of Zelda Twilight Princess HD remake, Mario versus Donkey Kong game, Splatoon, and Super Mario Maker. I had a few eShop titles like Shovel Knight, Pier Solar, a few others I can’t remember them all. Overall I was mostly satisfied with the games that I had I like most people there were a lot of games I didn’t enjoy those were the games I never bought and there weren’t very many games to choose from so they weren’t a lot of options.

I know some people will disagree with this but I’ll remember the Wii U a little more family than the original Wii but not as finely as the Nintendo GameCube I think I’m going to put it on par with the Nintendo 64 which is the system I like just a little tiny bit more than the Wii.

I think the end of the day it was a good system it had some good games it just had some marketing issues it had a few technical flaws that Nintendo couldn’t overcome and the biggest problem was it was a full HD console it was Nintendo’s first full HD consult and they didn’t know how to develop HD games.

Looking forward I think Nintendo is going to have a better time getting games out for the Switch because they’re going to be in the middle there going to be a little bit better and 3DS games but not quite as good as PS4 games and I think that’s Nintendo’s comfort zone.

The way you did have an assortment of accessories just not a crazy number like the Wii, but I didn’t own enough of them to really comment on that. The Nintendo GameCube was the last time I tried to make a Nintendo console my only console so I had a Wii U but I also had a PS4 and a PS3 so I didn’t really feel like I was missing out on anything I do think if you are a Wii U only console gamer you probably didn’t have a very good generation.

I think maybe in time I’ll start to appreciate it more for what it was and maybe Overlook some of its claws and maybe discover some of the hidden gems although I don’t think there’s that many hidden gems to discover cuz there’s not that many games.

I don’t want to speculate on what could have been or should have been or how it could have been improved I’ll just say that I had fun with it I’ll keep it around and I’ll be able to go back to it from time to time and reminisce without too many negative thoughts. At the time my biggest gripe continued to me the system being overpriced for what you got

When I bought mine Nintendo was running a special if you bought the deluxe edition it came with 3 games and any digital game you bought in the eShop you got like extra bonus points so I got a lot of free games just by buying the system so it worked out for me but I still think it was overpriced.

The games that I don’t own that I still want to pick up I can’t think of any maybe Paper Mario Maybe Star Fox I don’t care for Animal Crossing I don’t care for the Wario games and I won’t buy any of the games and have the Wii name in them, or depend heavily on the Mii’s.

I do have Nintendo Land but that’s because it came with the system and I’ve just never played it and I’ve never saw fit to sell it.

The rest of the games unfortunately if they’re on Switch like Mario Kart 8 Deluxe I just bought for Switch I think I’ll get them on the Switch I’m not interested in going back to the Wii U at this point. I guess there’s a couple of Sonic games that I haven’t played and I think there’s a Rayman game on the Wii U but I’m not 100% I think some of those games are coming to Switch.

I guess that’s all I have to say on it I’m enjoying the Switch and I know all look finally back on the Wii U in time. I don’t think it had as much potential as some of Nintendo previous consoles I think it was held back tremendously by the hardware and it was also held back by some of the Wii stuff but it was a good system not their best certainly not their worst.

Does the Switch success actually hurt Nintendo?

Right now the entire internet, at least the segment of the internet that pays attention to video games, is paying close attention the Nintendo’s newest gadget, the Switch. I have to say since November when they first showed off what the Switch was capable of I have been taken in. Full disclaimer, I love Nintendo and I typically do buy their machines. But I can safely say my buying habits do reflect the larger gaming audience as a whole so I will use that as a measure to make my point.

Each subsequent home console generation from NES, to Game Cube, Nintendo seems to lose some of their market share. As I have previously pointed out, while their home console base has shrunken over the years, their overall base has grown, partly because they have continued to find success in their handheld divisions. They had 1 outlier, the Wii, which was the first time they not only increased sales, but surpassed their previous record holder, the NES. This was a big deal for the industry because it proved that Nintendo’s philosophy they weren’t competing directly with Sony or Microsoft could be true.

Here is where my question comes into play. I already assume the Switch will be a success because it combines the handheld market with the home console market, obviously that is part of the draw. The reason that could spell success is not because you can take the home console games on the go, that IS NOT a new concept there have been plenty of other systems that did just that. The first notable one was the Turbo Express which let gamers play their Turbografx-16 console games on the go. Then there was the Sega Game Gear which had a converter that allowed you to play Sega Master System games on the go. This was followed by two more portable home console devices from Sega, the CDX which was a sort of, portable Sega CD player, it could connect to a portable screen if you had one, and the Nomad a truly portable Sega Genesis complete with 6-button layout.

Then there is the reverse, which has many gamers also excited, playing portable games on the big screen. This has a big draw because hand held games tend to be reminiscent of retro or classic games. Typically handheld machines were running on last gen hardware or two gens back. The Game Boy was sort of NES hardware and was released during the NES lifespan, but it was black and white only and ran on a much smaller resolution, so compromises had to be made. Game Boy Advance, released at the same time as the Game Cube, PS2-era power, was basically running on SNES levels of power with slight tweaks. Even the Nintendo DS, released just before the Xbox 360-era, was running on essentially N64 hardware in portable mode. This is key because to keep costs down developers have had to make compromises. This means that mobile games running on Switch don’t have to be targeted towards lesser hardware, but they can be tweaked for the mobile experience. I suspect Switch will attract those typical mobile and handheld games that have made past Nintendo handhelds so popular among their target audience. But again playing mobile games, or handheld games, on the big TV is also not new.

In the mid-90’s Nintendo themselves first dabbled in putting portable games on the TV via the home console, they did is with the Super Game Boy cartridge that ran on SNES hardware. They perfected this in the Game Cube era with the Game Boy Player which ran the ENTIRE Game Boy library ranging from Game Boy, Game Boy Color and the then current Game Boy Advance. Sony has even found some limited success with this by putting TV outputs as an option on their PSP and PS Vita devices, especially if you look at the PS Vita TV. So putting portable games on the TV is nothing new, and taking the home console games on the go is nothing new, then what does excite people about the Switch?

This is where it gets messy for Nintendo. Most gamers are banking on the Switch being IT from now on. The belief is Nintendo will merge their portable and home console divisions into a single development platform, they have already stated this as having been done. The reason this is exciting is simple. If you look at a Nintendo release schedule in a given year, they make a TON of great games and attract a TON of great 3rd party and indie support. They do, just not on a single machine. If you divide their handheld and console into TWO machines, releasing separate games and having two divided release schedule you force gamers to make a choice, buy the less expensive, lower powered portable expecting it to have the games that will satisfy you. Another option that fewer people have been making, buy the home console machine for the grander experiences and sit through long periods of droughts with nothing to play. The third option, something fewer people do but what Nintendo really loved, buy both systems to get the entire library. This is key because typically, or traditionally that is, the portable games differed greatly enough from the console games you really had to chose which experience you preferred. Starting with Wii U Nintendo began merging the two libraries. First instead of releasing separate versions of some games, a home versions and a scaled down entirely different portable version, like Super Mario World vs. Super Mario Land, Donkey Kong Country vs. Donkey Kong Land, Kirby Adventure vs. Kirby’s Dreamland, etc. This time they gave you ONE game and released it on both systems. They did this with Super Smash Bros., NES Remix 1 and 2, Super Mario Maker, and a host of others. Another reason the Wii U failed was the library was too similar to the 3ds, which was selling much better and had far superior support. Super Mario 3D World didn’t really offer much different of an experience as Super Mario 3D Land.

So what happens if Switch just gets ALL the games going forward does that automatically mean it will get ALL the gamers going forward too? Here is my pause for concern. If you take this through logically it can mean only 1 thing. Nintendo has basically given up on the true home console market and doubled-down on the portable scene. Their hedging their bets on a dedicated portable machine that can connect to a TV. A few years ago I suggested Nintendo should just make a gaming tablet that used real buttons on the sides and could connect to a TV via HDMI out and I was called crazy for that. My logic was Nintendo’s consoles suffer from lack of releases because Nintendo cannot support two machines, they do not have the resources, money, man power, tools, etc, to do that. If they had all of their teams making all of their games for one system, then they will have the BEST software library in the world and could dominate the gaming industry. They did this twice before, the first time was with NES, they had 90 percent of the entire gaming market during those years. Granted the market was smaller and vastly different then, they dominated because they had so many great games on the system. It was beginning with SNES they had to split their attention between developing games for two machines. It wasn’t as noticable then because the Game Boy was basically just a watered down NES, they could get their summer interns to port NES games down to the Game Boy while sparing a smaller team here and there to pad the schedule with original games. If you look at the classic Game Boy library it really was just an NES port machine those first few years. Even if Super Mario Land was a truly original game, that was about it, and even that was very small scale compared to their console games. Also console games didn’t require as much of an investment to make.

This split wasn’t really noticeable until the N64 and Game Boy Pocket years. This was when Pokemon gave the Game Boy line a second life, remember Nintendo’s intention was for the Virtual Boy to replace the Game Boy, when that failed to take place they scrambled to double-down on saving the Game Boy to stay in business. Then N64 games took a much larger level of investment and a longer time and manpower commitment to get made. They were GRAND, they were large, epic masterpieces, for the time, that rivaled the games Sony and friends were making. The problem was they took so much effort to develop instead of having 7 teams working on 5 console games and 2 portable games, you had 2 teams working on 2 console games and 2 teams scrambling to work on 1 portable game. These numbers are not exactly literal, I don’t know the inner workings of Nintendo, but I DO know from reports at the time and talking to developers over the years, they did consolidate teams and if you read the end game credits you start to see proof of this. N64 was desperate for games so Nintendo handed out licenses to so many partners to help out, which is why you had Rare, Hudson and even Midway making games for Nintendo using their characters, they had no choice they were understaffed and over worked. Thing’s only slightly improved with the Game Cube, droughts were less common partly because Nintendo designed the Cube with their developers in mind, to make developing as easy as possible to streamline the process, they also purchased some new developers to pad the schedule and reached out to even more 3rd party partners to get Nintendo games made using their characters but made by other companies. This time they had Namco and Sega and even Square and Capcom helping out. This was even noticable on the portables when Nintendo handed their most prized IP, the Legend of Zelda, over to Capcom! This was all proof Nintendo couldn’t make enough games to support their systems by themselves.

The issue came about as console sales declined, they couldn’t continue justifying paying developers for support and as costs increased due to going HD and games becoming more complicated and advanced, developers had to be more cautious where they put their money. Again it takes even more resources to make games in HD than SD, even the same exact scope of a game, so that is where Switch comes in.

IF Nintendo can once again consolidate all of their teams to making games for just a single machine, effectively killing off the home console division and merging the two into a single portable first with TV play as an option, then they have succeeded in solving their BIGGEST issue, release droughts. Even now the Switch is seeing fewer games up front than Wii U did, it does have more games announced and in development then Wii U did during the same time frame and from the looks of it, many more 3rd party partners are on board. The key is portables sell better and are easier to develop for and don’t directly compete with the other home consoles, so this allows Nintendo do finesse developers to make games locked to a console, say an exclusive like SF5, because if the contract says console exclusive they could argue Switch is not a console it’s a portable, they have done this in the past, Sony and Microsoft have allowed their games to be released on Nintendo portables at times neither of them had portables in the market. Sony moved away from this once PSP and Vita came along, but even companies that never make games for the home console, still make games for the portable because 1, its cheaper, and 2, the sales potential, thus profit margin, is greater.

In the short term this could spell great success for Nintendo, a unified machine that does everything, gamers have been wanting this ever since PC gamers got their wish with the coveted gaming laptops and even the rise of gaming tablets. This is where the concern comes about, can Nintendo compete directly with Tablets and Laptops and Mobile Phones if say Sony decides to make PS5 a dedicated gaming tablet with multi media features, 4K output, and a Blu Ray disc support? History has indicated that in direct competition Nintendo handhelds do better than Sony while Sony consoles do better than Nintendo, but that is because Sony has ALL the 3rd party support while Nintendo just does well on their franchises and key 3rd party support while being cheaper. In a scenario where Sony had all their games on a machine that was equal parts home console, Playstation dominance, and equal parts portable, PSP tablet but with Playstation support, and instead of asking gamers to chose which machine to get, which they chose the Sony console and Nintendo portable, largely because the Sony portable mostly plays the same games as the console, this could backfire on Nintendo.

In direct head to head competition with hardware parity, 1 device that plays ALL the games no separate machines, and all the franchises land where they land, Sony wins because a dedicated gaming tablet that has Playstation controllers and Playstation level of games and Sony levels of multimedia, would KILL Nintendo because let’s face it, Nintendo survives on their franchises alone but they struggle to get 3rd party support. If Nintendo finds success with this model, Sony does have the resources to play the same game but this time could win. Here is why.

PSP struggled to take out DS despite having better hardware not because it was too expensive or the market just preferred Nintendo but BECAUSE the PSP library was not different enough than PS2. Even though it has a few select exclusives, basically every game on PSP is just a perfect or near perfect portable version of the same Sony Playstation home game. Basically what the Switch is but PSP had to also compete with PS2 and PS3 not just DS. DS was it’s own thing, it played entirely different games or different enough versions of franchises it would stand on its own. It didn’t directly compete with Wii, it complemented it. Switch replaces the home console basically putting all of their eggs in one basket. This could eliminate the edge that makes their portables so attractive. It already removed the SINGLE most attractive selling point, low cost of entry, because it is trying to be both a console and a portable.

Sony could easily out do them, they already have years of developing mobile tech and making a truly dedicated gaming tablet, even higher priced say $399 or even $449, people would buy. I think a single Plystation device that doubles as a portable would sell more than a Nintendo device that does the same thing, when you consider how the Sony machine will get ALL of the games and Nintendo will just have their games and select partners. Nintendo’s portable machines would start selling less each generation and Nintendo loses the edge they had. This is of course assuming Sony follows up with a Switch-like device. I think Sony would do better to stick with home consoles and concede the portable market to Nintendo, a return of the favor Nintendo just handed them the home console market.

See with Nintendo, the other Japanese developer out of the home console space, Sony wins by default. Japanese gamers and console gamers that enjoy Japanese games have had to chose get the Sony machine first and pick up the Nintendo second down the road when price comes down, pick up the Nintendo machine first for the 1st party games and get the Sony machine for the 3rd party stuff later when price comes down, or do what MOST people do anyways, get the Sony console and Nintendo handheld. In a world where every gamer buys a Sony home console AND a Nintendo portable, Microsoft either loses or is forced to compete harder. Sony can handle Microsoft but in a world with a united Nintendo core base, 100-200 million strong die-hard loyalists, Sony would be facing trouble. So Nintendo needs to concede the console space to Sony and concentrate entirely on making Switch a TRUE 3DS successor and let the Wii U and console line rest in peace.

 

 

 

 

 

 

 

Retro vs. Modern gaming

The age old question, well maybe not age old but the question of the day is, what’s the better type of gamer the modern gamer or the retro gamer? For me personally I think they two both have merits, but as a primarily retro gamer I tend to lean towards retro as the better option. However there is a new way of thinking, the modern-retro gamer is also a thing now. Take into consideration the new, retro-styled games like Shovel Knight, or Retro City Rampage, to name two extremely popular titles. But that is not the type of retro gaming I am talking about so first let’s define retro, then lets define modern and compare the two to see which one offers the more robust gaming solution.

I have always identified four types of gaming platforms. The first is the arcade platform or the short, casual gaming  that dominated the 80’s and early 90’s. The second is the PC gamer, PC being short hand for computer which for me is all encompassing, the third type of gaming is the console game, the dedicated living room machine that offers a stripped down, bare-bones gaming experience or a completely streamlined all-in-one solution. The fourth type is the mobile gamer or the gamer on the go.

I define the divide between retro and modern differently for each of the four types of gaming. Arcade games are considered retro, to me at least, if they were created before the 3-D revolution. Retro arcade games range from the earliest video machines such as Pong or Space War, to the mid-90’s 2D fighting games. The divide is the Sega Model 2 hardware and the Midway Zues/Nintendo Ultra 64 hardware. Everything before those periods is retro and everything following is modern. Modern arcade gaming is mostly made up of dance and rhythm games, hunting games and simulations, mostly sports or horse racing, they aren’t really that many non-gambling games today that have any resemblance to the classic arcade quarter munchers of the yester-year we all long for.

PC gaming is a little more complex. For the most part, non-IBM PC or non-Windows based x86 gaming that ranges from the earliest microcomputers to the end of the Atari Falcon line and the Amiga brand are considered retro. For IBM-compatible or Windows PC, a.k.a “PC gaming” the divide is Windows 95. Everything before Windows 95, including DOS and all early Windows games are considered retro, including those from the PC CD-ROM era. Modern PC gaming basically starts with Windows 98 leaving Windows 95 as sort of a buffer between classic, or retro, and modern. I am talking strictly in game design and philosophy here, PC gaming became incredibly more complex with the start of Windows 95 and the introduction of Direct X, prior to that PC gaming was not at all unified nor easy to identify.

Handheld gaming is pretty much divided up into Game Boy and post-Game Boy. Meaning Everything from the Game Boy Advance (and variants) backwards is considered retro and everything from the Nintendo DS onwards (including mobile phones and PSP/Vita) is modern. Again this goes back to game design and philosophy. Prior to the GBA hand held games were basically seen as miniaturized versions or downgraded ports of existing games. With DS and PSP especially it was possible, and common, to have full blown console level dedicated games on the mobile platform that were basically comparable to the modern platform.

Console gaming the divide is much easier for the most part, but there are some overlaps. As with Windows 95, there is a clear-cut divide between classic game design philosophy and modern or even post-modern design philosophy, this is the Sony Playstation.

The Sony PS1 as it is sometimes called marks the buffer between retro or classic game design and the start of modern, cinematic story based gaming. PS1 is a transition console that includes a diverse library of classic and retro (modern at the time) games that played similar to the true retro games of the SNES, NES, ad Sega Genesis period, as well as the beginnings of the modern interactive movie games of today. The modern philosophy began mostly with Resident Evil, Metal Gear Solid, Tony Hawks Pro Skater, Gran Turismo, Tomb Raider, and the infamous Grand Theft Auto, which all had their first bouts of success on the Sony Playstation. While FF7 was a benchmark for modern gaming, it was really based on the retro FF6 JRPG style but it deserves credit for bringing the RPG genre to the modern era. However, games like Castlevania Symphony of the Night, Crash Bandicoot, Mortal Kombat Trilogy, Tetris Plus, Mega Man 8, and many, many more, play just like their 16-bit SNES counterparts leaving them as a bridge between the retro and modern gaming machines.

There is a little overlap however, Saturn is more modern than Retro and the Dreamcast is very modern while the N64 is more retro than modern. That is why I place the Playstation as the bridge between the classic, or retro and the modern with N64 and Saturn, it’s contemporary competition, as sort of buffers. For me those two machines are clearly retro but they have some of the beginnings of modern gaming seeping through. The N64 especially with its major push into 3-D gaming.

With the Playstation as the divider then, where does a modern gamer looking to get into retro gaming start? And for that matter where does a retro gamer looking to ease into modern gaming go?

I will tackle these both one at a time. For the modern gamer it depends on your point of entry. I will focus on each category, arcade, console, PC and mobile, and tackle them one by one.

The modern PC gamer is most likely going to do what all PC gamers have done since the beginning of time, work their way back to the beginning via their favorite franchises. A modern Doom gamer is going to go back and play classic Doom, a modern Elder Scrolls gamer should check out the original D&D games like Eye of the Beholder or the Warcraft games to get a good bit of history. The modern PC gamer has the benefit of Windows being essentially backwards compatible with pretty much all previous operating systems so it’s much easier for the PC gamer to go back in time and try out older games. Here is a road map I recommend for the modern, millennial and younger PC gamer.

As Windows 95 is the divide I recommend starting with some of the classic PC CD-ROM titles from the early DirectX era. A few to get started are MechWarrior 2, Descent, Doom, Quake, Duke Nukem 3-D, Unreal, Star Wars Dark Forces, Myst, Tomb Raider, Alone in the Dark, Diablo, Warcraft, StarCraft, Sim City 2000, and Baldur’s Gate. These are all semi-retro but modern enough games for a PC gamer to get their feet wet looking to sample some classic PC gaming but without going too old school.

Then work your way backwards. Some good games to try from the VGA and 386 period would be the original DOS Duke Nukem side-scroller, Jazz Jackrabbit, Sim City, Eye of the Beholder and Eye of the Beholder 2 Legend of Darkmoon,  any of the early Bard’s Tale, Ultima and Might and Magic games. Then going further back why not give Commodore 64 a shot, either via emulation or scouring ebay for an actual working machine, they are pretty cheap by modern standards.

Arcade gamer I will just say this, either pick up MAME for your PC or get onto Xbox Live Arcade or PSN and look for retro arcade compilations like Mortal Kombat Komplete Kollection, Tower of Mystara Collection, Metal Slug Anthology, Namco Museum, Midways Arcade Treasures, etc, basically pick up any of these classic arcade compilations to get you started. The PS2 is the BEST retro arcade gaming machine outside of MAME.

Mobile gamer. I won’t get too into this one. Basically if you are into modern mobile games like iOS and Android games or 3DS and PS Vita games my advice is just dig back through the catalogs. The Nintendo Game Boy Advance is a very good place to start along with the original DS, there are tons of retro gaming goodies to be found on those as well as the PSP, a portable gaming treasure trove. Personally I recommend a GBA because it gives access to the Game Boy classic and Game Boy color line up of games as well and then pick up a DS or 3DS and work backwards through the catalog as they are backwards compatible then get into PSP when you are ready to upgrade into the meater portable games that are based on console gaming of the past.

Now for the console gamer. The roadmap here is more complicated. If your a modern Playstation gamer and want to get into retro gaming the first place to start is the PS1 classics. Then depending on if you are more into Japanese games or Western (US/European) games will determine which consoles to back track through. If you are more into Japanese games, Castlevania, Mega Man, Final Fantasy, etc, pick up a Super NES and dig into the classic games on there such as Super Castlevania 4, Street Fighter 2, Super Mario RPG, Donkey Kong Country, Final Fantasy 3, Chrono Trigger, Mega Man X, and maybe some Contra 3. IF you are more into western gaming, then I recommend starting with a Sega Genesis and picking up some games like Chakhan the Forever Man, Vector Man, Earthworm Jim, Toejam and Earl, Streets of Rage, Eternal Champions, X-Men, Maximum Carnage, Boogerman, Fatal Rewind, Haunting starring Poulterguy, or even some Comix Zone. SNES has its fair share of western games too as does the Genesis its share of Japanese games, but the split is in favor of each as described above, for the most part.

If you want to wade into retro gaming without diving in head first, I recommend picking up a PS3 for the PSN games, PS2 for the arcade compilations and backwards compatibility with the PS1 library, the Nintendo Wii (or Wii U) for the Virtual Console, and a Nintendo DS and GBA for the plethora of retro gaming titles accessible via those platforms. Unless you are really into PC gaming or PC style games I don’t recommend the Xbox for retro gaming as its really more of a modern games machine and the handful of retro games you can get on an Xbox are ALSO on Playstation whereas there are DOZENS of retro games on Playstation and Nintendo that aren’t available on Xbox. Xbox is fine for modern gaming but its a wasteland for retro gaming unless you mod it in which case just load up the emulators on your PC and be done with it.

That is my Retro vs. Modern PC gaming guide.

Why to be excited for the Nintendo Switch

Just less than 2 weeks ago Nintendo dropped a bombshell on the entire gaming industry. They released a video that pretty much confirmed they are making the exact machine I have been begging them to make for over a decade, the exact machine I predicted they would make once I saw the Wii U. Okay they might have taken liberties with the concept but all I asked for was a powerful enough handheld console similar to DS that had TV output and could run semi-modern renditions of current games. Not only did they deliver on that they took it a step further.

The bottom line for those that don’t want to read a long article, is GAMES. This machine has the potential to have the strongest games line up for any Nintendo machine in years. Now read on for why I believe that if you dare.

But why am I so excited for a new Nintendo console if I have been so let down recently? For starters let me walk you back in time. I will keep this simple. In the early late 80’s there was no such thing as video games, there was only Nintendo. You invited friends over to play Nintendo, you went to the arcade to play next years Nintendo games, you watched Nintendo cartoons, ate Nintendo cereal, were duped into throwing away good money on the worst movie based on a video gamer simply because it had the name Nintendo on it. Then the world changed when Playstation came on the scene. Nintendo never faded away, contrary to popular belief they have actually increased market share and fan base every generation but they did it at a cost. The numbers don’t lie.

NES sold a whopping 90 million consoles world wide. Compare that to the less than stellar SNES, one of the most beloved and heralded as one of, of not THE greatest console of all time, barely sold over 55 million. You follow this up with the N64 selling a mere 33 million and the beloved, one of my favorites, the GameCube managed barely over 22 million and you get a picture Nintendo has been on the decline for years. Sure everyone points to the fluke that was the 100 million sales of the Wii as proof that wasn’t a case but then the mega flop that is Wii U died at a paltry 13 million and it took nearly 5 years to get there.

So what does that have to do with Switch?

Let’s wind the clock back one more time. The SNES barely sold 55 million units but in roughly that same time span the Game Boy sold an amazing 65 million units all on its own. Then while the N64 was barely pushing past 33 million the Game Boy color sold an impressive 45 million in the same time span. Along side the very small Game Cube user base was the very large GBA with a formidable 82 million units sold. Then there is the fluke years. Not only did Wii sell a phenomenal  100 million all on its own, it’s little brother the DS sold 155 million, besting even the world famous Playstation 2 for best selling dedicated gaming device, even if just barely. Why is that impressive? Because every hand held has had a 5 year lifespan, PS2 had a 13 year lifespan and PS1 had a 10 year lifespan. Oh and that failure that is Wii U and it’s pathetic, yes I said it pathetic, 13 million, well it’s counterpart has sold a respectable 62 million to date and it’s still going strong.

The point is if you look at just the console side it does appear as though Nintedo has been on the decline for nearly 25 years. But the reality is they have actually INCREASED user base every successive generation or at the very least maintained their minimum of roughly 90 million the NES launched.

So if you combine the handheld and the console the numbers are now much larger. Early 1990’s SNES/GB total is 120 units sold, or user base size. That is an increase of 40 million from the NES. The next phase was GBC/N64 (you could toss in the Virtual Boy’s less than a million but lets not) you get a number closer to 88 million, barey a 2 million decline from NES and a respectable number when you consider the POWERHOUSE that was Playstation 1 and the intense competition from Game Gear, Nomad, CDX, Neo Geo Pocket, Game.com, and you see a picture where that minor decline was really just a hiccup. Now the next phase, combined numbers put Nintendo at a very good 105 million for the GBA/GameCube, and yes many people owned Game Boy Players and relied on GBA connectivity with their Game Cubes so now even those numbers look good. Wii+DS is an incredible 265 million! So yeah for the 3DS/Wii U to be sitting at ONLY 80 million combined, all things considered, that’s still a feat worth noting.

Okay but I still haven’t explained how that will affect the Switch. Because true believers, it is BOTH a handheld and a home console. Why is that impressive? Let’s go back in time once again, the last time I promise.

SNES is the template for what a healthy Nintendo console library looks like, you had RPG games, fighting games, kids games, platformer and puzzle games, action games, quest games, maze games, cartoon games, ninja and martial arts games, if a game was made there was a very good chance it was on the SNES. But things took a dip with N64. SNES had a library over over 700 games released retail, and another 20-30 or so unlicensed games released via shady methods. N64 tops out at 297, and half of those are sports games. Not at all an impressive library. Sure it had some heavy hitters like Goldeneye, Mario 64, Smash Bros. etc, but come on no good Mega Man games, no 2D Castlevania, no Street Fighter, only 2 RPG games that barely qualify as RPG games the machine was a wasteland devoid of the kinds of games that gamers were flocking to the Playstation to get. But wait not so fast, Nintendo ‘gamers’ were still buying oh I don’t a little game called Pokemon that helped push the sales over the top. Okay you see the point? Now let me really make it clear. Even when 3rd party companies were dismissing Nintendo’s console they were still making great games for the handhelds, even Microsoft has made games for the Nintendo handheld even during the time Xbox was killing the console division.

Now imagine this scenario. You bought a GameCube, you took it home and oh crap you realize there are only 15 or so games to choose from, most are made by Nintendo and all the games you were wanted from Capcom, Sega, Konami, Rare, etc, were just gone. But those games were showing up in respectable SNES quality ports and sequels, where SNES was still the gold standard for game design, especially 2D, and suddenly if you have GBA and a GameCube you have access to a really robust library. The problem is buying a $200 + console AND a $100-$200+ dollar handheld well that is damn expensive. Many gamers are then forced to chose, which to buy first. The issue is gamers  had to split their money up so they go for the best bang for their buck, which turns out to usually be the handheld. Now not every gamer is going to buy both machines, most people don’t have that kind of money. Oh they do but they get the Nintendo handheld and the Sony or Xbox console. Well here’s is the kicker, the Switch is both.

What does that mean again? Basically it means that if you are in the market for a new Nintendo machine but you can’t decide which to get, the console or the handheld you look at the games. In the case of Wii U and 3DS you see a very similar library between the two so you decide 3DS is the better choice. But some people hate tiny handheld screens and do prefer to play on the TV, well if 3DS had just had TV output there would be no need for Wii U to even exist. That is the amazing part of the Switch, it means that you just spend the, presumably, $250-$350 dollars ONCE on one machine and spend the rest of your money on games. Now instead of picking the handheld first and getting 3 games and then the console next year and getting 2 games, you just spend all that money on 7-8 games, an increase of easily 2-3 games based on cost alone. The issue with Nintendo and 3rd parties is on console the games don’t sell because most people buy a Nintendo console for the Nintendo games and the Sony or Xbox console for everything else, or they stick with PC and Nintendo handheld. So in this scenario Nintendo is creating that means gamers will have more money to spend on the Switch games, companies will sell more games and make more money, that translates to them supporting the system longer. That is why I am excited for it. Not just because yeah I will finally be able to play Pokemon on a TV instead of a tiny screen, or that I will be able to take Smash Bros. on the go but because I truly believe this thing will easily do combined Nintendo sales, which will garner combined Nintendo support which to me means easily 80 million happy Nintendo fans all united under one platform playing all the same games, something we haven’t experienced since the NES days, you know before there even was a Game Boy and a handheld division.

Yes I am excited for the Switch, and based on the Pokemon Go craze I imagine many people the world over will be too once they learn what it truly is.