Why I do my retro gaming on emulators while still collecting original hardware

It’s quite simple really gaming should be platform agnostic and above all it should be about enjoying the games we play. I love owning original physical hardware in almost all cases. For me it’s partially about owning a piece of history. There is something amazing about having a thing sitting in your house that existed in the past. It connects me to the history of gaming and I enjoy that very much. But there is another side to it.

I like to own physical things  because it takes me back in time. I was born in 1982. This means I grew up in a world that had digital goods released on physical platforms. We called it the digital age back then. Of course by today’s standards some might refer to it as the stone age, with good reason.

Collecting and gaming are two different things. You see as a toy collector I absolutely must play with my toys. I am not a shelf collector. I paid hundreds of dollars for a boxed original Mighty Morphin Power Rangers Mega Zord set only to open the  box and assemble the team. I have to touch the toys I own.

This is not necessarily the case for video games.

Even when I was a kid I was a PC gamer. If I had to rank my gaming priorities it was arcade first, PC second, console distant third. The reason was simple. Even back then you could trade games with a friend and if you knew what you were doing it was easy to make copies of games (even if it was sometimes shady to do so) and swap those with others. We treated the software as just that, an intangible digital program we could erase and replace at will as needed. Games were disposable. If you wanted to save it for good you made a hard copy. In the early days it was tape or floppy disk, later it was CD, then DVD-ROM. By the time hard drives and flash memory came on the scene PC gamers like myself were decades into moving digital files from one format to the next. Each time we bought a new computer we immediately went through the painstaking process of getting our software ported over.

Once emulation came along most PC gamers didn’t bat an eye. For those writing the software that made emulation possible it was about preserving the specs, the software and the knowledge. For those of us who had a computer hungry for software we just needed to feed our PC’s as much new software as we could get our hands on. For me, I didn’t see a rom set of Super NES games as digital copies of Super Nintendo games, I saw them as PC software I had to have. Games I had to play.

Every single PC gamer on the planet has done their share of what could be considered piracy. It’s what we do. Sometimes we find legal ways or gray areas to accomplish our end goal but in the end it’s all about selfishly hoarding as much electronic interactive entertainment as we can muster.

Now every console loyalist is going to scream piracy or authenticity if you say you game using emulation. Sure let them cry all day long. There are those who try to claim owning a physical copy justifies or allows for the having a digital  back up. Technically under the DMCA yes that is true. But not entirely. Then there are those who say it’s only okay if you rip the rom yourself. This is not entirely accurate either.

The worst is when you have those who say you’re better off buying physical copies of retro games because it supports the publishers. Um no, if I buy a used copy of Contra on the NES that money is going into the hands of John Doe not anyone that had anything to do with the creation of said game.

Those same loyalists might say maybe it’s about supporting  your local game store. Again nope. I can buy whatever they have for sale sure, but at the same time it is their responsibility to provide a product I am willing to buy at a price I am comfortable with.

For me I will always prefer gaming on my PC. I see playing Super NES Roms using an emulator as the same as playing the PC version of certain games. And yes even though I do have a physical copy of Mortal Kombat on Genesis that hasn’t stopped me from purchasing the PC version fro GoG.com, on top of purchasing the digital version of Mortal Kombat Kollection on PS3. And that is on top of buying Midways Arcade Treasures physical copies for both the PS2 and GameCube.

At the end of the day I will always be a PC gamer and a console collector. I think it is perfectly acceptable to be both as far as I am concerned they are one and the same. Stay cool.

Top ten gaming myths that need to die

There are a lot of false statements floating around the internet regarding video games and gaming myths are the stuff of legend. Some are sensational but true, such as the infamous Atari landfill. Others are flat out misleading, like the complicated history of the SNES to PS1 entanglement. Here are The Spiders Lairs top ten gaming myths that need to die.

1. The Super Nintendo was more powerful than Sega Genesis

This is flat false entirely. It’s not even debatable. They had nearly identical specs. SNES ran at a slower frame rate, clock rate and lower resolution but had slightly better sound chip and more colors. Graphically they were equal number of sprites and sprite complexity. Mode seven is a marketing tool used to trick gamers same as blast processing. Technically mode 7 is scaling and rotation trick. Genesis did this too. It didn’t brag about it like Nintendo and it’s not used as much but could be done. They both relied on chips in the carts to expand the stock capabilities. Sega also relied on add ons such as Sega CD and 32X to extend the life. When you get down to it, they are technically equals in terms of power. They each have advantages and disavantages over the other but they are, for all intents and purposes, equal.

2. Nintendo 64 is more powerful than the PS1

This is misleading. The N64 does use a 74 bit processor and it does have a graphics chip that can render higher polygon counts. However, the PS1 has a much better sound chip, better texture mapping capabilities and with the CD Rom can do pre-rendered graphics (backgrounds and CGI) allowing for impressive visuals not capable on the N64. Technically in a 1:1 comparison they are nearly identical in terms of real world metrics.

If you compare games that were released on both consoles they tend to either be comparable or superior in some ways on the PS1 despite it supposedly being the inferior system. Fanboys chalk this up to difficult development or whatever but that excuse is always thrown out whenever a system doesn’t meet the fan boys expectations. In reality the N64 has some advantages that appear to make it look better but in other ways it is vastly inferior to the PSX. The pros and cons tend to balance them selves out, like above, making these two essentially equals in terms of raw power and real world results.

3. NES saved the games industry from collapse

No. That is over exaggerated. The reality is in 1983 there was an over saturated home console market in North America that caused several retailers to stop selling video games due to the massive mounts of money lost in what has become known as the great crash. Except no contemporary news reports from the time talk about a video game crash. Instead they talk about the decline of home consoles while the PC games industry and arcades were booming. The reality is Atari did lose its parent company massive amounts of money and was sold off, into two separate companies, as a result of a weak market.

It was an isolated crash that narrowly affected just the North American home console market. Admittedly this was the market Nintendo entered however it is somewhat misleading to say they saved the entire games industry single handedly when that is not accurate. Not to belittle what they actually did accomplish but this myth is relatively recent and somewhat exaggerated by certain individuals who profited off its propagation. It happened, the crash, but it was not world wide and it was not all video games everywhere. Yes there were some side effects of the companies that made consoles and arcades going out of business but don’t over state the importance of the NES by exaggerating a fabricated doomsday it certainly did not over come. The console industry was still booming, not just thriving in their home land of Japan.

4. Nintendo was the reason the CD-i existed

It is true Nintendo released a handful of games for the Philips CD-i. It is also true that Nintendo backed out of a deal with Sony to release the Play Station as a CD-Rom add on to the SNES. It is NOT True that the CD-i was a by product of that deal. The CD-i was released BEFORE the SNES in some markets. The SNES was released in the US in 1991. The CD-i was released in the US also in 1991 and world wide in 1992. However, Sony had a hand in the development of the CD-i, a partnership with Philips and they even implemented technology from it in the Playstation and future DVD technology that they were also involved in.

The true story is in the middle. Nintendo did have a deal with Sony to produce a CD Rom upgrade known as Play Station, in 1993, after the CD-i was already on the market. Philips never intended CD-i, or Compact Disc Interactive, to be a game console. However what happened was Nintendo signed a deal to make some educational games and spin offs using their characters on the CD-i (and Apple computers but nobody every brings that up!) in an attempt to show the company wasn’t entertainment only as they were fighting the Federal Government over the soon to be created ESRB.

Nintendo was trying to show they were more than a toy company by making edutainment games and they wanted some games on CD-i to help that image and Philips wanted them to bolster the games sie of things. None of this was related at all to Sony and that deal. CD-i was developed jointly with Sony, and Sony made components for it and even helped design the Video CD format that was USED by Philips for CD-i. Now it is true that Sony executives were upset that Nintendo broke the deal with them but that still had nothing to do with Cd-i. It was a separate deal that just happened around the same time as CD-i so people conflated the two.

5. Atari Jaguar is a true 64 bit console

This needs to die. It has been disproved by countless articles. The Jaguar is a hot mess, that much is true. It does feature 64 bit components but, here is the deal, regardless of bus speed or GPU, it is NOT capable of processing 64 bit code.

Now related to this, the Xbox is a 32 Bit console and it is more powerful than the true 64 bit Nintendo Game Cube. Bits were a marketing tool that confused consumers and retailers. The Jaguar was on par with the Sega 32X in terms of raw power and real world performance. The bits aren’t important. Still, it is NOT a true 64 bit console but you can call it 64 bit if you like.

6. Sega CD was a flop

This is misleading. Technically Sega CD was not viewed by Sega as a console. It was not intended to replace the Genesis. It was an accessory. It was an expansion. It sold a fair number of units, made Sega a decent profit and was fully supported during the time span Sega intended. The console’s life was, in fact, cut short but like 32X, Genesis and even Game Gear this was NOT because they were failures in the market. On the contrary each were quite successful at the time of their demise.

Due to some complicated accounting mistakes the Sega Saturn was bleeding money and Sega needed to get that under control. As a technology company they could not save face and discontinue their newer, more powerful system to keep its more profitable consoles on the market. They made the, very well publicized mistake of discontinuing all products that weren’t Saturn in an attempt to prop up a sinking ship.

There are countless accounts of this being the reason they were desperate to get into Dreamcast so quickly. It was their debt that cost them their console market, not their machines being failures. If you look at the sales figures and profit margins Saturn was their only true failure in the console market. Of course failure is a relative term but here it doesn’t mean losing the made up console war only nerds care about, it refers to success by the companies metric and by the metrics Sega used, Sega CD was a resounding success at the time. It failed to save the company, so I suppose it could be deemed a failure in that regard.

7. DVD would have saved the Game Cube

This is a complicated variation of the PS2 was only successful because it played DVDs. The actual facts are very hard to get into. A lot of reasons went into the Game Cube being a failure. And this was a failure by Nintendo’s standard they’ve said as much at the time and since then. It failed to meet expectations, it failed to stop a challenger from coming into the market and over taking them, it even failed to turn a profit despite what fanboys will say. The company was hurting during the Game Cube years. They became desperate and turned into an ultra conservative company in terms of technology.

The Game Cube was not as powerful as some claim but it did have some advantages, some slightly exaggerated, over the PS2. However, even if it had been capable of playing DVD’s, it would have ended up costing more money and there was still no guarantee it would have sold better. The Game Cube had strong third party support up front and it had solid 1st party titles at first but a series of missteps by Nintendo turned their core audience away and they lost a lot of momentum early on. In hindsight it is remembered fondly but at the time owning a Game Cube subjected one to ridicule in the gaming community. DVD’s wouldn’t have saved it, in fact it might have introduced a whole bunch of additional issues too complicated for this article.

8. The Wii won the XX console generation!

This is so utterly stupid it’s not worth getting into. First the concept of console generations is ridiculous to say the least. However let’s unpack it. The Wii was released in 2006, days after the PS3. However, it was not competing on the same hardware level nor was it targeting the same customers. Saying the Wii beat the PS3 is like saying the VCR beat 8 track because? Technically they were both game consoles but they were competing for different customers in different markets and offered totally different experiences. The system sold a respectable 100 million consoles, but it did not win that generation. It competed against itself for a market it claimed all to itself. The PS3 and Xbox 360 competed for an entirely separate market and nobody “won” that generation it was basically a draw.

9. Wii U failed because of the name

This is a relatively new and utterly nonsense claim.

The Wii U was a fantastic system with a handful, very small mind you, selection of great games. The vast majority of games, however, were garbage. There were a ton of indie games, digital only, that were of varying degrees of quality, except none, or very, very few were true exclusives. The system was running out dated ports of older games lacking features their contemporary counterparts touted. It failed because of that, being over priced for what it was (a last-gen console dressed in next gen clothes) and featured and expensive, clunky and mostly useless tablet style controller that most gamers hated. Die hard Nintendo loyalists praised it but most rejected it and thus the console failed.

The name was a joke but it didn’t cost it the sales. It has been suggested the blue ocean grandmas that made the Wii such a house hold success were confused by the name and thus didn’t buy it. This is misleading. Those customers bought the Wii for 1 game, Wii Sports, and treated it like a DVD player or similar appliance, in other words they never had any intention of upgrading. Fewer Nintendo gamers and traditional gamers bought the Wii U than the failed Game Cube and that name was not confusing to most. Well, except my dad who confused it for an Xbox but that rarely yielded any real world troubles outside occasional corrections in public.

10. Sega stopped making hardware and only makes Sonic games

This is flat false. Sega still makes hardware, in fact more so than even Nintendo in a way. They have always been the undisputed king of arcades and they do still make slot machines and casino games. However, they are pretty much it besides a handful of other companies. They still make plenty of games for other home consoles, usually under different brands they acquired over the years. The truth is they have not stopped making games, in fact they are making more games now than in a long time, and very few are Sonic, no more than in the decades since his introduction anyways. The reality is the did stop making home consoles, technically, although this is not entirely accurate either as they do still license their Genesis and Master System technology to other firms to produce in countries outside the United States. The reality is they still make games, they still make arcade machines and they still make hardware, just not in the same way they did in the 90s. Does that mean a Dreamcast 2 is a possibility? No and it shouldn’t. But they could re-enter the home console space but they’d have to make it a budget console that relied on selling digital copies of their catalog and that’s not likely to happen any time soon.

There you have it ten gaming myths that need to die. While some of these are based on ones perspective, the undeniable facts are basically each of these perceived ideas differ wildly from the actual reality.

The story of a home brew part 2: A case study of one game that did it right

The Immortal John Hancock, a prominent YouTube gamer, posted a thread on June 3, 2016, to a Nintendo collectors’ forum asking for a programmer for a potential project. Antoine Fantys was the programmer that answered that call.

From his early days as a programmer fiddling around with BASIC on his Commodore 64, Fantys wanted to be a programmer.

“I came across a Commodore 64. The beauty about this machine was that you could learn BASIC programming and program simple games directly on the computer.” he said.

“I ended up learning BASIC and coding my first games on a retro platforms, which included text adventures and a horse racing game of all things.” he added.

His interest in retro games began with his NES games on a Game Boy Advance, which later developed into full blown passion once he discovered YouTube.

“I found footage of the first Super Mario Bros. on the NES. Finding out about Super Mario Bros. and all those games of yesteryear sparked my interest in retro gaming, and especially the NES” he said.

When Hancock made the call asking for a programmer, he jumped at the opportunity. It was his chance to do something for the community, and make a name for himself while honing his programming skills. He reached out to Hancock via that forum and they two went to work.

“The game was John’s idea. I believe the game was a favorite of his. It’s based on an old 1981 Stern/Konami arcade game called ‘Turtles.'” he said.

He knew right away it was a project he wanted in on.

“As soon as I saw the video of the game John sent me, I knew I would like to work on this game because such arcade games are fun and easy to port on a console like the NES.” he said.

Fantys got his start on the NES doing, in his words “crappy rom hacks.” From there his interest grew. He found his way onto a Nintendo fan site that had a home brew section and he began learning the programming language of the NES.

For the most part, he works alone. He will occasionally bring on help with the music, in this case he did it all.

Once the game was finish John Hancock shared the story to his YouTube channel. From there John Riggs took the game and turned it into a charity work for an gaming expo he was a part of. With the help of prominent YouTubers, Fantys was able to get his name, and work, to a wider audience.

When it comes to ROMS and the home brew scene. Fantys tends to play it safe. He doesn’t make his roms he owns available, choosing to just sell carts if he can. He indicated he would consider using a form of DRM if it was a work he owned the rights to, yet he did claim he often sells the rights to his games.

This is where the gaming community and the home brew scene can come together. While I believe it to be okay to download roms of games nobody is profiting off, of course except the re-sellers making cash on second hand merchandise, I think original games have a right to be protected. On the other hand, when it comes to games like Pac-Man, Mega Man, Mario, Zelda, etc., then the user should make a attempt to purchase, or obtain, a legal copy before pirating. In this case I tend to favor supporting the Nintendo eShop, the PSN, Xbox Live Arcade and Steam. It sucks paying money for a ROM of a game you already owned at some point in time, yet you do have to remember once you sell the physical cart you sold your rights to the program on that rom. Also owning physical carts does not automatically give you the right to the program stored on the carts rom chips.

All things considered Fantys took a game someone else already made, an arcade game, and ported it, at the request of a collector in the industry, and made it available as a clone to those who were interested in obtaining that version. Since the game in question is based on someone else’s property, it stands to reason the gamer who does wish to play the game would be better served tracking down a legit copy, or playing it on MAME if they have no other option. The real need to play a ROM of a port of an arcade game to the NES, decades later, seems kind of counter intuitive. Is it scummy, shady or illegal what Fantys and Hancock have done? I don’t think so. They made it very clear every step of the way it was a clone of an arcade game, they made it very clear they were making it available to collectors who wanted physical copies, and it was done as a labor of love to the community of home brew gamers, programmers, collectors, and retro gamers in general. All in all this is how you do a retro/homebrew based on existing works the right away.

Now if they called it Turtles, basically recreated the original game in its entirety line byline and tried to sell it a their own without recognizing the original rights owners, that would be a different story entirely. Kudos to Fantys and Hancock for creating a project that was done out of passion for the scene, the community and the love of retro games. While it is easy to get caught up in who owns the rights to what, which degree of piracy counts as infringement and where the line should be drawn, at the end of the day all that really matters is gamers get to enjoy the works of programmers who enjoy making games for others to enjoy. It’s the circle of gaming.

Be sure to check out his YouTube video discussing the game Here

 

 

 

Sonic Boom on Wii U

I hate to say this I really do but Sega is forcing me to reconsider buying a Nintendo Wii U. Here me out. When I was a kid I was deep into the whole Sega VS. Nintendo school yard war, in fact I took sides, I picked Sega hands down. It wasn’t that I hated Nintendo it’s just even then like now their consoles were always lacking in certain types of games everybody else was doing right. I loved Sonic from the start and as good as Mario is Nintendo has always been slow to the game, they usually release one or two main Mario games a console generation, Sega on the other hand knows how to keep them Sonic games coming. It also didn’t hurt that I was a HUGE Mortal Kombat fan and we all know the Genesis had the better MK port, for the time anyways. But after Playstation came on the scene things changed, Sony replaced Sega in the realm of hard hitting no holds barred anything goes gaming and Nintendo was left to their niche of family friendly and in some instances kiddie games. As I grew up so did my games, Mega Man was great as a kid but I upgraded to Quake and eventually got into Halo and God of War. I have always had a soft spot for Nintendo and Sega has always been good for me at least so I tend to keep an eye on the two from time to time. Nintendo knows they can’t make the games that can get me to buy their machine, not on their own anyways. So they tasked Sega to step it up and I gotta say I am starting to hate Nintendo for being so friendly to Sega lately.

Take a step back, I am a gamer that much is true. Usually I buy any and every game console I always see the merits in any gaming machine, well most I have yet to figure out how Microsoft sold any Xbox let alone millions but that is another topic for another day. What is important is I do not take sides, I got my Playstation and my N64 on the exact same day and I got three games for each, it was a good time to be a gamer as it is now. I picked up my Game Cube before I ever even considered getting a PS2 because Nintendo had secured some great games by Sega up front and those Dreamcast Sonic game were good on Dreamcast but were great on Game Cube, so yeah Sega sold me a Game Cube not Nintendo. Oh well the point is I did get one and I enjoyed some of Nintendos games and a whole bunch of other third party games too. But I hated the Wii let’s get that out up front it was nothing but a Game Cube repackaged with a waggle wand that I despised from day one. I bought one on launch day for one reason only, the Virtual Console was getting classic Nintendo and Sega games. Eventually Sega released all their classics on Steam and PSN so I was able to leave the utterly depressing Wii behind and I never looked back. Sure Sega put out some decent games but on an underpowered non-HD console forced to use a Waggle Wand, no thanks I can pass.

Here is the deal Wii U is NOT  a bad console, not in the slightest and this is where I struggle, I do want one, or at least I want to want one. But a gaming machine is only as good as its games, the reason why I am waiting on a PS4 for now. The Wii U has some games that interest me, just not as many as I would like to justify the price. Nintendo has Super Mario 3D World which yes let’s face it I WILL be buying at some point in time, they also have New Super Mario Bros. U which is good because it uses the game Pad and left waggle behind. Then there is the tie in New Luigi U which I am a sucker for a good Luigi game any day, and then there is what… Maybe Dr. Luigi and in a month there will be Donkey Kong Country Tropical Freeze that looks good but here is my stance, I HATED Wind Waker when it was new, I still hate Pikmin and The Wonderful 101 does look kinda sorta interesting it’s not a system seller for me and the 3rd party crap I already have better versions of on Ps3 anyways and some on my PC so no thanks I can do without a gimped version of Injustice and I have Mas Effect Trilogy so I don’t need the lame ass directors cut of a game I barely play as is. Some would point to Mario Kart and Bayonetta, Smash Bros, and (yuck) yarn yoshi, as potential games to get. I haven’t liked a Mari Kart since Super Circuit and even that was pushing it, Mario Kart was fun for a few hours back in like 1994 or so, it got old quick and I never looked back.

Bayonetta 2 does look interesting, and I did pick up the first on Ps3 so there is that I like the game its actually not bad, but its not a must have game that really needs a sequel. Then there is Smash Bros. as a gamer who is NOT a Nintendo fanboy I can say that as much as I loved Melee on the Game Cube it was basically a gimmick game and I played it only for the trophies, sure Brawl has online and more trophies but so what I got all my Smash Bros. fix in 2004 I don’t need another smash, let me download the Game Cube version and we will talk, until then not interested Smash is not a real fighting game and as a fan of fighting games it just does not do anything for me. Oh and as for that yarn shit, count me out. I AM really excited for Hyrule Warriors though and X has me curious so there you go, the games that are on Wii U that I might or should or could be interested in by Nintendo.

Skip ahead and lets look at third party, like I said nothing I can’t get superior versions elsewhere already except the Sega games, which is the point of this post and why Nintendo really does want my money. I love Sonic games, I know Sega does more than Sonic and I tried some of their other offerings, Streets of Rage, Golden Axe, Shinobi, Toe Jam and Earl, Shining Force, Phantasy Star those were all good to great games, but since the Saturn Sega has been on a downward spiral mostly hit and miss more miss than anything. As a gamer I do not pick sides I just like good games and Sonic games are still good for me, I know that they have issues but so do Mario games and people look past Mario’s flaws and put Sonic’s under a microscope for some idiotic reason. So there I am I have seen enough gameplay videos of Lost Levels to know it really has me interested and this new Sonic Boom game also looks to be something to look out for. Not saying these two games suddenly make owning a Wii U a must for me but Sonic is one of my top ten favorite game franchises despite all the hate he gets I still love his games, they do what they do right and who cares if some people don’t get it that means nothing to me obviously they are doing something right if they keep selling enough to keep making them so there is that to consider. Also the worst Sonic game is still better than Mario Sunshine (man I hate that game more than any other game ever made) and at least Sega is willing to try new things with Sonic but they keep the core intact where with Nintendo and Mario you literally never know what you are going to get, I couldn’t get into Galaxy either but again I hated the remote so there is that to consider.

So right now Nintendo has five games I am interested in and Sega has two, still not enough to justify the price but seven games is much better than zero games which is where PS4 sits at the moment. PS4 has games in the pipeline I am interested in and I know it will get Mortal Kombat 10, a new Virtua Fighter (Sega’s real reason for still living), and a new Soul Calibur, a new Street Fighter and hopefully a new Tekken, so unless Nintendo can somehow get decent or good ports or exclusives of those franchises I am still leaning towards getting a PS4 at some point, like I said my favorite games are fighting games, especially Mortal Kombat and no MK is a hard sell for me, just ask the stupid Wii that I traded in to buy a USB Hard drive and then got a PS3 with 3 great Mortal Kombat games and never looked back. So that is where I am, if somehow Nintendo can get Sega to throw them a bone from Virtua Fighter or hell even a new Streets of Rage or Eternal Champions, Fighting Vipers, or any other fighting game, then I will consider it but even the Game Cube had great fighting games, Dragon Ball Z Budokai series, Mortal Kombat Deadly Alliance, Deception, and Midways Arcade Treasures with MK 2 and 3 arcade ports. It was enough for me, Wii had shit for fighting games and still used the remote anyways and Wii U so far as I know has one Tekken game that is just a port of an old game or something lame like that.

Still because of Sega and their two Sonic games I am at least giving Wii U a chance to redeem itself, who knows it might surprise me and pull of a miracle but for now, I am still leaning towards PS4 and I might get a Wii U when they are discounted down to $100 or so. Don’t get me wrong I know how the collector market works so I will snatch up the GAMES first and get the machine when I can justify the price.